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ffa9080e78
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7 changed files with 19 additions and 3 deletions
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Graphics/backdrop/start1.tga
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Graphics/backdrop/start1.tga
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Graphics/backdrop/start2.tga
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Graphics/backdrop/start2.tga
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Graphics/backdrop/start3.tga
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Graphics/backdrop/start3.tga
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Graphics/backdrop/start4.tga
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Graphics/backdrop/start4.tga
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@ -36,7 +36,10 @@ sfx/ingame.vb
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sfx/ingame.vh
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demo/demo____.dmo
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backdrop/credits.gfx
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backdrop/start.gfx
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backdrop/start1.gfx
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backdrop/start2.gfx
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backdrop/start3.gfx
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backdrop/start4.gfx
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loadingscreens/culture.gfx
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loadingscreens/karate.gfx
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loadingscreens/monitor.gfx
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@ -353,7 +353,7 @@ GFX_DATA_OUT += $(TRANS_OUT_DAT)
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# Big TGA backdrops
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#----------------------------------------------------------------------------
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BACKDROPS_IN_DIR := $(GRAF_DIR)/backdrop
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BACKDROPS_IN := credits start
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BACKDROPS_IN := credits start1 start2 start3 start4
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BACKDROPS_OUT_DIR := $(DATA_OUT)/backdrop
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BACKDROPS_OUT := $(foreach SCREEN,$(BACKDROPS_IN),$(BACKDROPS_OUT_DIR)/$(SCREEN).gfx)
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@ -66,6 +66,10 @@
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#include "frontend\frontend.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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/* Std Lib
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------- */
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@ -167,6 +171,13 @@ void CFrontEndMainTitles::shutdown()
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Returns:
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---------------------------------------------------------------------- */
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static u8 *s_image;
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static FileEquate s_imageFiles[4]=
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{
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BACKDROP_START1_GFX,
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BACKDROP_START2_GFX,
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BACKDROP_START3_GFX,
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BACKDROP_START4_GFX,
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};
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void CFrontEndMainTitles::select()
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{
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m_mode=MODE__PRESS_START;
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@ -177,7 +188,9 @@ void CFrontEndMainTitles::select()
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m_demoTimeout=0;
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s_image=CFileIO::loadFile(BACKDROP_START_GFX);
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// Currently the selection of title screens is random.. eventually it will be tied
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// into how much of the game has been completed (pkg)
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s_image=CFileIO::loadFile(s_imageFiles[getRndRange(4)]);
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ASSERT(s_image);
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SetScreenImage(s_image);
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