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8 changed files with 122 additions and 74 deletions
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@ -15,89 +15,110 @@
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#include "platform\pbranch.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBranchPlatform::postInit()
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{
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m_state = NPC_BRANCH_STOP;
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m_angularVelocity = 0;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBranchPlatform::setWaypoints( sThingPlatform *ThisPlatform )
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{
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int pointNum;
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u16 *PntList=(u16*)MakePtr(ThisPlatform,sizeof(sThingPlatform));
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u16 initXPos, newXPos, newYPos;
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initXPos = newXPos = (u16) *PntList;
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PntList++;
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newYPos = (u16) *PntList;
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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init( startPos );
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if ( ThisPlatform->PointCount > 1 )
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{
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newXPos = (u16) *PntList;
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if ( newXPos < initXPos )
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{
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m_reversed = true;
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}
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else
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{
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m_reversed = false;
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}
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}
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else
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{
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m_reversed = false;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBranchPlatform::processMovement( int _frames )
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{
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s16 tilt;
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s16 maxTilt = 3 * _frames;
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s16 newAngle = getCollisionAngle();
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switch( m_state )
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{
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case NPC_BRANCH_STOP:
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{
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if ( m_contact )
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{
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m_state = NPC_BRANCH_DIP;
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}
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else
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if ( ( m_reversed && newAngle < -256 ) || newAngle > 256 )
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{
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if ( getCollisionAngle() )
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{
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// go to zero bend
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tilt = -getCollisionAngle();
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if ( tilt > maxTilt )
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{
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tilt = maxTilt;
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}
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else if ( tilt < -maxTilt )
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{
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tilt = -maxTilt;
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// flick player upwards
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}
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setCollisionAngle( getCollisionAngle() + tilt );
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}
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}
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s16 angularForce = 3 * _frames;
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break;
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}
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case NPC_BRANCH_DIP:
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if ( m_reversed )
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{
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if ( m_contact )
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{
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// bend
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tilt = 3 * _frames;
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s16 newAngle = getCollisionAngle() + tilt;
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if ( newAngle > 256 )
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{
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// if bent beyond certain limit, spring
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m_state = NPC_BRANCH_SPRING;
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angularForce = -angularForce;
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}
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m_angularVelocity += angularForce;
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}
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s32 resistance = -( 10 * newAngle ) >> 8;
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if ( newAngle > 0 && resistance > -2 )
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{
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resistance = -2;
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}
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else if ( newAngle < 0 && resistance < 2 )
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{
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resistance = 2;
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}
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// get direction of resistance
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m_angularVelocity += resistance;
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newAngle += m_angularVelocity;
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if ( m_angularVelocity )
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{
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m_angularVelocity += -m_angularVelocity / abs( m_angularVelocity );
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}
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/*if ( newAngle > 320 )
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{
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newAngle = 320;
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}
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else if ( newAngle < -320 )
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{
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newAngle = -320;
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}*/
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setCollisionAngle( newAngle );
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}
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else
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{
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m_state = NPC_BRANCH_STOP;
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}
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break;
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}
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case NPC_BRANCH_SPRING:
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{
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if ( m_contact )
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{
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// spring off player
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}
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m_state = NPC_BRANCH_STOP;
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break;
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}
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}
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}
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@ -23,14 +23,11 @@ class CNpcBranchPlatform : public CNpcPlatform
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public:
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virtual void postInit();
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protected:
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virtual void setWaypoints( sThingPlatform *ThisPlatform );
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virtual void processMovement( int _frames );
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enum NPC_BRANCH_STATE
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{
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NPC_BRANCH_STOP = 0,
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NPC_BRANCH_DIP = 1,
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NPC_BRANCH_SPRING,
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};
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s32 m_angularVelocity;
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u8 m_reversed;
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};
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#endif
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@ -176,6 +176,20 @@ CNpcPlatform::NPC_PLATFORM_DATA CNpcPlatform::m_data[NPC_PLATFORM_TYPE_MAX] =
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NPC_PLATFORM_TIMER_NONE,
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},
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{ // NPC_BRANCH_PLATFORM
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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3,
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128,
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true,
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DAMAGE__NONE,
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0,
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4,
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NPC_PLATFORM_INFINITE_LIFE,
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0,
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NPC_PLATFORM_TIMER_NONE,
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},
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{ // NPC_PLAYER_BUBBLE_PLATFORM
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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@ -204,5 +218,6 @@ CNpcPlatform::NPC_PLATFORM_UNIT_TYPE CNpcPlatform::mapEditConvertTable[NPC_PLATF
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NPC_BOBBING_PLATFORM,
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NPC_CART_PLATFORM,
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NPC_FISH_HOOK_2_PLATFORM,
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NPC_BRANCH_PLATFORM,
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NPC_PLAYER_BUBBLE_PLATFORM,
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};
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@ -83,6 +83,10 @@
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#include "platform\ppendulm.h"
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#endif
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#ifndef __PLATFORM_PBRANCH_H__
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#include "platform\pbranch.h"
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#endif
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#ifndef __PLATFORM_PPLAYER_H__
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#include "platform\pplayer.h"
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#endif
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@ -161,6 +165,12 @@ CNpcPlatform *CNpcPlatform::Create(sThingPlatform *ThisPlatform)
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break;
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}
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case NPC_BRANCH_PLATFORM:
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{
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platform = new ("branch platform") CNpcBranchPlatform;
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break;
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}
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default:
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{
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ASSERT( 0 );
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@ -53,6 +53,7 @@ public:
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NPC_FALLING_PLATFORM,
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NPC_CART_PLATFORM,
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NPC_FISH_HOOK_2_PLATFORM,
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NPC_BRANCH_PLATFORM,
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NPC_PLAYER_BUBBLE_PLATFORM,
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NPC_PLATFORM_TYPE_MAX,
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};
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@ -30,8 +30,6 @@ void CNpcPendulumPlatform::postInit()
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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DVECTOR startPos;
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DVECTOR pivotPos;
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void CNpcPendulumPlatform::setWaypoints( sThingPlatform *ThisPlatform )
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{
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int pointNum;
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newYPos = (u16) *PntList;
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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newYPos = (u16) *PntList;
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PntList++;
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DVECTOR pivotPos;
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pivotPos.vx = newXPos << 4;
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pivotPos.vy = newYPos << 4;
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@ -83,6 +83,7 @@ Leaf=2
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FishHook1=5
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FishHook2=5
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SwingingFishHook=10
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BendyBranch=11
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################################################
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# Triggers
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@ -26,3 +26,6 @@ Gfx=..\..\Graphics\platforms\FishHook2\FishHook2.gin
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[SwingingFishHook]
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Gfx=..\..\Graphics\platforms\FishHook3\FishHook3.gin
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[BendyBranch]
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Gfx=..\..\Graphics\platforms\Bendybranch\bendybranch.gin
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