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b8ab5fb31e
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2145a8d6c7
9 changed files with 96 additions and 37 deletions
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@ -189,7 +189,8 @@ system_src := main \
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thing_src := thing
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triggers_src := tlevexit
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triggers_src := tlevexit \
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tlook
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utils_src := utils \
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sincos \
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@ -23,6 +23,10 @@
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#include "triggers\tlevexit.h"
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#endif
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#ifndef __TRIGGERS_TLOOK_H__
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#include "triggers\tlook.h"
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#endif
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#ifndef __PICKUPS_PICKUP_H__
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#include "pickups\pickup.h"
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#endif
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@ -620,19 +624,22 @@ sLvlHdr *LevelHdr=(sLvlHdr*)LevelBuffer;
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PAUL_DBGMSG("%d triggers",TriggerCount);
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for(int i=0;i<TriggerCount;i++)
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{
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CTriggerThing *trigger=NULL; // I hate having to do this just to keep the compiler quiet :/ (pkg)
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switch(TriggerList->Type)
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{
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// Exit trigger
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case 0:
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{
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CLevelExitTrigger *exit;
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exit=new ("LevelExitTrigger") CLevelExitTrigger();
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exit->init();
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exit->setExitPosition(TriggerList->Pos.X<<4,TriggerList->Pos.Y<<4,
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TriggerList->Width<<4,TriggerList->Height<<4);
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trigger=(CTriggerThing*)new ("LevelExitTrigger") CLevelExitTrigger();
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break;
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// Look down trigger
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case 1:
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trigger=(CTriggerThing*)new ("LookTrigger") CLookTrigger();
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break;
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}
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}
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trigger->init();
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trigger->setPositionAndSize(TriggerList->Pos.X<<4,TriggerList->Pos.Y<<4,
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TriggerList->Width<<4,TriggerList->Height<<4);
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TriggerList++;
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}
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}
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@ -283,13 +283,15 @@ void CPlayer::shutdown()
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int looktimeout=20;
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int lookmaxoffsetup=3*16;
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int lookmaxoffsetdown=6*16;
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int lookmaxoffsetup=3*MAP2D_BLOCKSTEPSIZE;
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int lookmaxoffsetdown=6*MAP2D_BLOCKSTEPSIZE;
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int lookspeed=2;
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int lookreturnspeed=80;
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int ledgexsearch=4;
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int ledgemaxylook=4;
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int ledgeTimer=25;
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int ledgeSpeedIn=1;
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int ledgeSpeedOut=3;
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int ledgeShift=2;
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/*----------------------------------------------------------------------
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Function:
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@ -417,14 +419,65 @@ else if(Pos.vy>m_mapEdge.vy-64)Pos.vy=m_mapEdge.vy-64;
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}
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}
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// Ledge look-ahead stuff
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if(m_ledgeLookAhead&&m_ledgeLookAhead==m_lastLedgeLookAhead)
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{
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// timer..
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if(m_ledgeLookTimer<ledgeTimer)
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{
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m_ledgeLookTimer+=ledgeSpeedIn*_frames;
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}
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else
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{
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int limit;
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limit=(m_ledgeLookAhead*MAP2D_BLOCKSTEPSIZE)<<ledgeShift;
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if(m_ledgeLookOffset<limit)
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{
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m_ledgeLookOffset+=_frames;
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if(m_ledgeLookOffset>limit)
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{
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m_ledgeLookOffset=limit;
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}
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}
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}
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}
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else
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{
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if(m_ledgeLookOffset>0)
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{
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m_ledgeLookOffset-=ledgeSpeedOut*_frames;
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if(m_ledgeLookOffset<=0)
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{
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m_ledgeLookOffset=0;
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m_ledgeLookTimer=0;
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}
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}
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else if(m_ledgeLookOffset<0)
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{
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m_ledgeLookOffset+=ledgeSpeedOut*_frames;
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if(m_ledgeLookOffset>=0)
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{
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m_ledgeLookOffset=0;
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m_ledgeLookTimer=0;
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}
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}
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}
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m_lastLedgeLookAhead=m_ledgeLookAhead;
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m_ledgeLookAhead=0;
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// Camera focus point stuff
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m_currentCamFocusPointTarget.vx=Pos.vx+MAP2D_CENTRE_X;
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m_currentCamFocusPointTarget.vy=Pos.vy+MAP2D_CENTRE_Y;
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m_currentCamFocusPointTarget.vy=Pos.vy+MAP2D_CENTRE_Y+(m_ledgeLookOffset>>ledgeShift);
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for(i=0;i<_frames;i++)
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{
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m_currentCamFocusPoint.vx+=(m_currentCamFocusPointTarget.vx-m_currentCamFocusPoint.vx)>>cammove;
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m_currentCamFocusPoint.vy+=(m_currentCamFocusPointTarget.vy-m_currentCamFocusPoint.vy)>>cammove;
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}
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m_cameraPos.vx=m_currentCamFocusPoint.vx;
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m_cameraPos.vy=m_currentCamFocusPoint.vy+m_cameraLookOffset;
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// Limit camera scroll to the edges of the map
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if(m_cameraPos.vx<0)
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{
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@ -762,6 +815,9 @@ void CPlayer::respawn()
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m_currentCamFocusPoint.vx=Pos.vx+MAP2D_CENTRE_X;
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m_currentCamFocusPoint.vy=Pos.vy+MAP2D_CENTRE_Y;
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m_padLookAroundTimer=0;
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m_ledgeLookAhead=m_lastLedgeLookAhead=0;
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m_ledgeLookOffset=0;
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m_ledgeLookTimer=0;
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m_glassesFlag=0;
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m_squeakyBootsTimer=0;
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@ -161,6 +161,8 @@ public:
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int getHeightFromGround(int _x,int _y,int _maxHeight=32);
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int getHeightFromGroundNoPlatform(int _x,int _y,int _maxHeight=32);
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void setLedgeLookAhead(int _lookAhead) {m_ledgeLookAhead=_lookAhead;}
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void addHealth(int _health);
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void addLife();
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ATTACK_STATE getAttackState();
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@ -210,6 +212,9 @@ private:
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DVECTOR m_currentCamFocusPoint;
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int m_facing;
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int m_padLookAroundTimer;
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int m_ledgeLookAhead,m_lastLedgeLookAhead;
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int m_ledgeLookOffset;
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int m_ledgeLookTimer;
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enum
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@ -726,17 +726,19 @@ void CThing::processEvent(GAME_EVENT _event,CThing *_sourceThing)
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// do nothing by default - ignore event
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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/*void CThing::shove( DVECTOR move )
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void CTriggerThing::setPositionAndSize(int _x,int _y,int _w,int _h)
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{
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Pos.vx += move.vx;
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Pos.vy += move.vy;
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}*/
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Pos.vx=_x+(_w/2);
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Pos.vy=_y+(_h/2);
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setCollisionSize(_w,_h);
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}
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/*===========================================================================
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end */
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@ -111,7 +111,6 @@ public:
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DVECTOR getPos() {return Pos;}
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void setPos(DVECTOR newPos) {Pos=newPos;}
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DVECTOR getPosDelta() {return PosDelta;}
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//virtual void shove(DVECTOR move);
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CThing *getNext() {return Next;}
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@ -213,6 +212,7 @@ class CTriggerThing : public CThing
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{
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public:
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virtual TYPE getThingType() {return TYPE_TRIGGER;}
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virtual void setPositionAndSize(int _x,int _y,int _w,int _h); // Wonder if this might be better in CThing? (pkg)
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};
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@ -87,20 +87,6 @@ void CLevelExitTrigger::render()
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}
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#endif
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CLevelExitTrigger::setExitPosition(int _x,int _y,int _w,int _h)
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{
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Pos.vx=_x+(_w/2);
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Pos.vy=_y+(_h/2);
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setCollisionSize(_w,_h);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -116,6 +102,5 @@ void CLevelExitTrigger::collidedWith(CThing *_thisThing)
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#endif
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}
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/*===========================================================================
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end */
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@ -40,7 +40,6 @@ public:
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#if defined (__USER_art__) || defined (__USER_sbart__)
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virtual void render();
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#endif
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void setExitPosition(int _x,int _y,int _w,int _h);
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protected:
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virtual void collidedWith(CThing *_thisThing);
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@ -21,6 +21,10 @@
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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/* Std Lib
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------- */
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{
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ASSERT(_thisThing->getThingType()==TYPE_PLAYER);
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GameScene.getPlayer()->setLedgeLookAhead(+4);
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}
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/*===========================================================================
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