This commit is contained in:
Paul 2001-04-17 20:09:33 +00:00
parent b8ab5fb31e
commit 2145a8d6c7
9 changed files with 96 additions and 37 deletions

View file

@ -283,13 +283,15 @@ void CPlayer::shutdown()
int looktimeout=20;
int lookmaxoffsetup=3*16;
int lookmaxoffsetdown=6*16;
int lookmaxoffsetup=3*MAP2D_BLOCKSTEPSIZE;
int lookmaxoffsetdown=6*MAP2D_BLOCKSTEPSIZE;
int lookspeed=2;
int lookreturnspeed=80;
int ledgexsearch=4;
int ledgemaxylook=4;
int ledgeTimer=25;
int ledgeSpeedIn=1;
int ledgeSpeedOut=3;
int ledgeShift=2;
/*----------------------------------------------------------------------
Function:
@ -417,14 +419,65 @@ else if(Pos.vy>m_mapEdge.vy-64)Pos.vy=m_mapEdge.vy-64;
}
}
// Ledge look-ahead stuff
if(m_ledgeLookAhead&&m_ledgeLookAhead==m_lastLedgeLookAhead)
{
// timer..
if(m_ledgeLookTimer<ledgeTimer)
{
m_ledgeLookTimer+=ledgeSpeedIn*_frames;
}
else
{
int limit;
limit=(m_ledgeLookAhead*MAP2D_BLOCKSTEPSIZE)<<ledgeShift;
if(m_ledgeLookOffset<limit)
{
m_ledgeLookOffset+=_frames;
if(m_ledgeLookOffset>limit)
{
m_ledgeLookOffset=limit;
}
}
}
}
else
{
if(m_ledgeLookOffset>0)
{
m_ledgeLookOffset-=ledgeSpeedOut*_frames;
if(m_ledgeLookOffset<=0)
{
m_ledgeLookOffset=0;
m_ledgeLookTimer=0;
}
}
else if(m_ledgeLookOffset<0)
{
m_ledgeLookOffset+=ledgeSpeedOut*_frames;
if(m_ledgeLookOffset>=0)
{
m_ledgeLookOffset=0;
m_ledgeLookTimer=0;
}
}
}
m_lastLedgeLookAhead=m_ledgeLookAhead;
m_ledgeLookAhead=0;
// Camera focus point stuff
m_currentCamFocusPointTarget.vx=Pos.vx+MAP2D_CENTRE_X;
m_currentCamFocusPointTarget.vy=Pos.vy+MAP2D_CENTRE_Y;
m_currentCamFocusPoint.vx+=(m_currentCamFocusPointTarget.vx-m_currentCamFocusPoint.vx)>>cammove;
m_currentCamFocusPoint.vy+=(m_currentCamFocusPointTarget.vy-m_currentCamFocusPoint.vy)>>cammove;
m_currentCamFocusPointTarget.vy=Pos.vy+MAP2D_CENTRE_Y+(m_ledgeLookOffset>>ledgeShift);
for(i=0;i<_frames;i++)
{
m_currentCamFocusPoint.vx+=(m_currentCamFocusPointTarget.vx-m_currentCamFocusPoint.vx)>>cammove;
m_currentCamFocusPoint.vy+=(m_currentCamFocusPointTarget.vy-m_currentCamFocusPoint.vy)>>cammove;
}
m_cameraPos.vx=m_currentCamFocusPoint.vx;
m_cameraPos.vy=m_currentCamFocusPoint.vy+m_cameraLookOffset;
// Limit camera scroll to the edges of the map
if(m_cameraPos.vx<0)
{
@ -762,6 +815,9 @@ void CPlayer::respawn()
m_currentCamFocusPoint.vx=Pos.vx+MAP2D_CENTRE_X;
m_currentCamFocusPoint.vy=Pos.vy+MAP2D_CENTRE_Y;
m_padLookAroundTimer=0;
m_ledgeLookAhead=m_lastLedgeLookAhead=0;
m_ledgeLookOffset=0;
m_ledgeLookTimer=0;
m_glassesFlag=0;
m_squeakyBootsTimer=0;