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5 changed files with 21 additions and 0 deletions
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@ -60,6 +60,11 @@ void CNpcSteerableBarrelPlatform::processMovement( int _frames )
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s32 playerMovement = player->getMovement();
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s32 playerMovement = player->getMovement();
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if ( !playerMovement )
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{
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playerMovement = player->getMoveLeftRight();
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}
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m_currentSpeed = -playerMovement;
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m_currentSpeed = -playerMovement;
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}
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}
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else
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else
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@ -773,6 +773,7 @@ if(newmode!=-1)
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m_allowConversation=false;
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m_allowConversation=false;
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m_xMove = Pos.vx;
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m_xMove = Pos.vx;
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m_moveLeftRight = 0;
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///
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///
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#ifdef __USER_paul__
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#ifdef __USER_paul__
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@ -512,9 +512,12 @@ public:
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// Movement tracking for barrels
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// Movement tracking for barrels
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s32 getMovement() {return( m_xMove );}
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s32 getMovement() {return( m_xMove );}
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s8 getMoveLeftRight() {return( m_moveLeftRight );}
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void setMoveLeftRight( s8 newLeftRight ) {m_moveLeftRight = newLeftRight;}
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private:
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private:
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s32 m_xMove;
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s32 m_xMove;
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s8 m_moveLeftRight;
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};
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};
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@ -81,11 +81,17 @@ void CPlayerStateBaseIdle::thinkControl(CPlayerModeBase *_playerMode)
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}
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}
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else if(controlHeld&PI_LEFT)
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else if(controlHeld&PI_LEFT)
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{
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{
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CPlayer *player = _playerMode->getPlayer();
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player->setMoveLeftRight( player->getMoveLeftRight() - 1 );
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if(_playerMode->canMoveLeft())
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if(_playerMode->canMoveLeft())
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_playerMode->setState(STATE_RUN);
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_playerMode->setState(STATE_RUN);
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}
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}
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else if(controlHeld&PI_RIGHT)
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else if(controlHeld&PI_RIGHT)
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{
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{
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CPlayer *player = _playerMode->getPlayer();
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player->setMoveLeftRight( player->getMoveLeftRight() + 1 );
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if(_playerMode->canMoveRight())
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if(_playerMode->canMoveRight())
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_playerMode->setState(STATE_RUN);
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_playerMode->setState(STATE_RUN);
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}
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}
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@ -126,10 +126,16 @@ void CPlayerStateRun::think(CPlayerModeBase *_playerMode)
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if(controlHeld&PI_LEFT)
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if(controlHeld&PI_LEFT)
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{
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{
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CPlayer *player = _playerMode->getPlayer();
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player->setMoveLeftRight( player->getMoveLeftRight() - 1 );
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_playerMode->moveLeft();
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_playerMode->moveLeft();
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}
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}
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else if(controlHeld&PI_RIGHT)
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else if(controlHeld&PI_RIGHT)
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{
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{
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CPlayer *player = _playerMode->getPlayer();
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player->setMoveLeftRight( player->getMoveLeftRight() + 1 );
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_playerMode->moveRight();
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_playerMode->moveRight();
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}
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}
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else
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else
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