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@ -57,6 +57,8 @@ void CNpcMasherHazard::processMovement( int _frames )
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// pause and change direction
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m_state = MASHER_RISING;
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CSoundMediator::playSfx( CSoundMediator::SFX_HAZARD__FALLING_ROCK_LAND, true, true );
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}
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else
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{
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