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parent
308f06a726
commit
1e0e21be9f
2 changed files with 22 additions and 15 deletions
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@ -90,6 +90,7 @@ void CNpcFriend::shutdown()
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{
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//m_spriteBank->dump(); delete m_spriteBank;
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delete m_actorGfx;
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CNpcThing::shutdown();
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}
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@ -610,7 +611,9 @@ void CNpcEnemy::shutdown()
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m_positionHistory = NULL;
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delete m_actorGfx;
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CEnemyThing::shutdown();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -115,9 +115,8 @@ void CGameScene::init()
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s_readyToExit=false;
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CFader::setFadingIn();
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initLevel();
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CFileIO::EnableASync(true);
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// CFileIO::EnableASync(true);
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}
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@ -141,7 +140,7 @@ int CGameScene::canPause()
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void CGameScene::shutdown()
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{
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CFileIO::EnableASync(false);
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// CFileIO::EnableASync(false);
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shutdownLevel(true);
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CSoundMediator::dumpSong();
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@ -170,7 +169,7 @@ void CGameScene::think(int _frames)
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// }
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//#endif
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CFileIO::LoadASyncFiles();
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// CFileIO::LoadASyncFiles();
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if(s_readyToExit)
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{
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@ -182,7 +181,7 @@ void CGameScene::think(int _frames)
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s_globalLevelSelectThing=Level.GetNextLevel(s_globalLevelSelectThing);
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shutdownLevel(s_globalLevelSelectThing%12==0);
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initLevel();
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s_levelFinished=false;
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s_levelFinished=false;
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}
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@ -191,29 +190,30 @@ void CGameScene::think(int _frames)
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m_pauseMenu->select();
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}
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CConversation::think(_frames);
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m_pauseMenu->think(_frames);
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if(!CConversation::isActive()&&
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!m_pauseMenu->isActive())
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/* if (!s_levelFinished) */CConversation::think(_frames);
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/* if (!s_levelFinished) */m_pauseMenu->think(_frames);
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if(!CConversation::isActive()&& !m_pauseMenu->isActive())
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{
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DVECTOR camPos;
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CThingManager::thinkAllThings(_frames);
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camPos=m_player->getCameraPos();
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/* if (!s_levelFinished) */CThingManager::thinkAllThings(_frames);
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/* if (!s_levelFinished) */camPos=m_player->getCameraPos();
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//PKG
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// if(camPos.vx<0){camPos.vx=0;PAUL_DBGMSG("cx<0");}
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// if(camPos.vy<0){camPos.vy=0;PAUL_DBGMSG("cy<0");}
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//PKG
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CBubicleFactory::setMapOffset(&camPos);
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Level.setCameraCentre(camPos);
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Level.think(_frames);
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/* if (!s_levelFinished) */CBubicleFactory::setMapOffset(&camPos);
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/* if (!s_levelFinished) */Level.setCameraCentre(camPos);
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/* if (!s_levelFinished) */Level.think(_frames);
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if(PadGetDown(0)&PAD_R2)
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{
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levelFinished();
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}
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}
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// s_levelFinished=false;
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}
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/*****************************************************************************/
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int CGameScene::readyToShutdown()
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{
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@ -237,6 +237,7 @@ void CGameScene::sendEvent( GAME_EVENT evt, CThing *sourceThing )
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/*****************************************************************************/
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void CGameScene::initLevel()
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{
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printf("InitLevel\n");
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CThingManager::init();
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CConversation::init();
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@ -375,12 +376,15 @@ void CGameScene::initLevel()
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platform->addWaypoint( newXPos, newYPos );
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}
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}
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}
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}
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// Song is loaded/dumped by the level, and played from here. This just gives some
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// better timing over when it starts (pkg)
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CSoundMediator::playSong();
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printf("InitLevelDone\n");
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}
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