This commit is contained in:
parent
59b457114d
commit
1def70b88f
8 changed files with 85 additions and 36 deletions
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@ -62,6 +62,7 @@ frontend_src := credits \
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start
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start
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game_src := game \
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game_src := game \
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gameslot \
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thing \
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thing \
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convo
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convo
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@ -84,7 +84,7 @@
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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#include "memcard\memcard.h"
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#include "memcard\memcard.h"
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#include "memcard\saveload.h"
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#include "memcard\saveload.h"
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SaveLoadDatabase *sl;
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CSaveLoadDatabase *sl;
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enum{mode_none,mode_save,mode_load};
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enum{mode_none,mode_save,mode_load};
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int mode=mode_none;
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int mode=mode_none;
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void CFrontEndCredits::init()
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void CFrontEndCredits::init()
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@ -111,7 +111,7 @@ static u8 *s_image;
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void CFrontEndCredits::select()
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void CFrontEndCredits::select()
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{
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{
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MemCard::Start();
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MemCard::Start();
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sl=new ("sldb") SaveLoadDatabase();
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sl=new ("sldb") CSaveLoadDatabase();
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mode=mode_none;
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mode=mode_none;
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m_shuttingDown=false;
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m_shuttingDown=false;
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s_image=CFileIO::loadFile(BACKDROP_CREDITS_GFX);
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s_image=CFileIO::loadFile(BACKDROP_CREDITS_GFX);
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@ -178,9 +178,9 @@ if(mode==mode_none)
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else if(mode==mode_save)
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else if(mode==mode_save)
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{
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{
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int status=sl->getSaveStatus();
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int status=sl->getSaveStatus();
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if(status!=SaveLoadDatabase::IN_PROGRESS)
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if(status!=CSaveLoadDatabase::IN_PROGRESS)
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{
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{
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if(status==SaveLoadDatabase::FINISHED_OK)
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if(status==CSaveLoadDatabase::FINISHED_OK)
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{
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{
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MEMCARD_DBGMSG("saved ok");
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MEMCARD_DBGMSG("saved ok");
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}
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}
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@ -194,9 +194,9 @@ else if(mode==mode_save)
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else if(mode==mode_load)
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else if(mode==mode_load)
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{
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{
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int status=sl->getLoadStatus();
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int status=sl->getLoadStatus();
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if(status!=SaveLoadDatabase::IN_PROGRESS)
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if(status!=CSaveLoadDatabase::IN_PROGRESS)
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{
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{
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if(status==SaveLoadDatabase::FINISHED_OK)
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if(status==CSaveLoadDatabase::FINISHED_OK)
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{
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{
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MEMCARD_DBGMSG("loaded ok");
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MEMCARD_DBGMSG("loaded ok");
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}
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}
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@ -7,7 +7,7 @@
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Project: Spongebob
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Project: Spongebob
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Purpose:
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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===========================================================================*/
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@ -7,7 +7,7 @@
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Project: Spongebob
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Project: Spongebob
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Purpose:
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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===========================================================================*/
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@ -84,7 +84,7 @@ static int s_callbackStatus=0;
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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SaveLoadDatabase::SaveLoadDatabase()
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CSaveLoadDatabase::CSaveLoadDatabase()
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{
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{
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m_saving=false;
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m_saving=false;
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m_loading=false;
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m_loading=false;
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@ -104,7 +104,7 @@ SaveLoadDatabase::SaveLoadDatabase()
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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SaveLoadDatabase::~SaveLoadDatabase()
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CSaveLoadDatabase::~CSaveLoadDatabase()
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{
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{
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MemFree(m_memcardHeader);
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MemFree(m_memcardHeader);
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}
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}
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@ -116,7 +116,7 @@ SaveLoadDatabase::~SaveLoadDatabase()
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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void SaveLoadDatabase::think()
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void CSaveLoadDatabase::think()
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{
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{
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MemCard::Handler();
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MemCard::Handler();
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}
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}
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@ -128,7 +128,7 @@ void SaveLoadDatabase::think()
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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void SaveLoadDatabase::gatherData()
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void CSaveLoadDatabase::gatherData()
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{
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{
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ASSERT(!m_saving);
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ASSERT(!m_saving);
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ASSERT(!m_loading);
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ASSERT(!m_loading);
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@ -145,7 +145,7 @@ void SaveLoadDatabase::gatherData()
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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bool SaveLoadDatabase::startSave(char *_filename,int _fileNum=-1)
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bool CSaveLoadDatabase::startSave(char *_filename,int _fileNum=-1)
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{
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{
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char nameBuf[9]="\0";
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char nameBuf[9]="\0";
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@ -189,7 +189,7 @@ bool SaveLoadDatabase::startSave(char *_filename,int _fileNum=-1)
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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int SaveLoadDatabase::getSaveStatus()
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int CSaveLoadDatabase::getSaveStatus()
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{
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{
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int ret=INACTIVE;
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int ret=INACTIVE;
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@ -231,7 +231,7 @@ MEMCARD_DBGMSG("======= weird card removal - bonus 50 points");
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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bool SaveLoadDatabase::startLoad(int _file)
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bool CSaveLoadDatabase::startLoad(int _file)
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{
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{
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ASSERT(!m_saving);
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ASSERT(!m_saving);
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ASSERT(!m_loading);
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ASSERT(!m_loading);
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@ -260,7 +260,7 @@ bool SaveLoadDatabase::startLoad(int _file)
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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int SaveLoadDatabase::getLoadStatus()
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int CSaveLoadDatabase::getLoadStatus()
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{
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{
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int ret=INACTIVE;
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int ret=INACTIVE;
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@ -323,7 +323,7 @@ int SaveLoadDatabase::getLoadStatus()
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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bool SaveLoadDatabase::startFormat()
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bool CSaveLoadDatabase::startFormat()
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{
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{
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ASSERT(!m_saving);
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ASSERT(!m_saving);
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ASSERT(!m_loading);
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ASSERT(!m_loading);
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@ -349,7 +349,7 @@ MEMCARD_DBGMSG("======= m_formatting=true");
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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int SaveLoadDatabase::getFormatStatus()
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int CSaveLoadDatabase::getFormatStatus()
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{
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{
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int ret=INACTIVE;
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int ret=INACTIVE;
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@ -389,7 +389,7 @@ MEMCARD_DBGMSG("======= still formatting...");
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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void SaveLoadDatabase::startAutoload()
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void CSaveLoadDatabase::startAutoload()
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{
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{
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MEMCARD_DBGMSG("Trying autoload..");
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MEMCARD_DBGMSG("Trying autoload..");
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m_autoloadFrameCounter=0;
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m_autoloadFrameCounter=0;
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@ -403,7 +403,7 @@ void SaveLoadDatabase::startAutoload()
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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bool SaveLoadDatabase::monitorAutoload()
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bool CSaveLoadDatabase::monitorAutoload()
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{
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{
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if(m_autoloading)
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if(m_autoloading)
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{
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{
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@ -441,7 +441,7 @@ bool SaveLoadDatabase::monitorAutoload()
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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void SaveLoadDatabase::createData()
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void CSaveLoadDatabase::createData()
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{
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{
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int i;
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int i;
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@ -456,6 +456,12 @@ void SaveLoadDatabase::createData()
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m_dataBuffer.m_systemDetails.m_volumes[i]=CSoundMediator::getVolume((CSoundMediator::VOLUMETYPE)i);
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m_dataBuffer.m_systemDetails.m_volumes[i]=CSoundMediator::getVolume((CSoundMediator::VOLUMETYPE)i);
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}
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}
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m_dataBuffer.m_systemDetails.m_language=(char)TranslationDatabase::getLanguage();
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m_dataBuffer.m_systemDetails.m_language=(char)TranslationDatabase::getLanguage();
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// Game slots
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for(i=0;i<CGameSlotManager::NUM_GAME_SLOTS;i++)
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{
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m_dataBuffer.m_gameSlots[i]=CGameSlotManager::getSlotData(i);
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}
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}
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}
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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void SaveLoadDatabase::restoreData()
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void CSaveLoadDatabase::restoreData()
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{
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{
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int i;
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int i;
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@ -479,6 +485,12 @@ void SaveLoadDatabase::restoreData()
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{
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{
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TranslationDatabase::loadLanguage(m_dataBuffer.m_systemDetails.m_language);
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TranslationDatabase::loadLanguage(m_dataBuffer.m_systemDetails.m_language);
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}
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}
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// Game slots
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for(i=0;i<CGameSlotManager::NUM_GAME_SLOTS;i++)
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{
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CGameSlotManager::setSlotData(i,&m_dataBuffer.m_gameSlots[i]);
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}
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}
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}
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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void SaveLoadDatabase::allocateBuffer()
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void CSaveLoadDatabase::allocateBuffer()
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{
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{
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ASSERT(!m_tempBuffer);
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ASSERT(!m_tempBuffer);
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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void SaveLoadDatabase::freeBuffer()
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void CSaveLoadDatabase::freeBuffer()
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{
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{
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ASSERT(m_tempBuffer);
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ASSERT(m_tempBuffer);
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@ -22,6 +22,10 @@
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#include "sound\sound.h"
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#include "sound\sound.h"
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#endif
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#endif
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#ifndef __GAME_GAMESLOT_H__
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#include "game\gameslot.h"
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#endif
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/* Std Lib
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/* Std Lib
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------- */
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------- */
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@ -36,19 +40,20 @@
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struct SaveLoad_SystemDetails
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struct SaveLoad_SystemDetails
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{
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{
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char m_screenOffX,m_screenOffY;
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char m_screenOffX,m_screenOffY;
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unsigned char m_volumes[CSoundMediator::NUM_VOLUMETYPES];
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unsigned char m_volumes[CSoundMediator::NUM_VOLUMETYPES];
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unsigned char m_language;
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unsigned char m_language;
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};
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};
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struct SaveLoad_DataBuffer
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struct SaveLoad_DataBuffer
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{
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{
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unsigned char m_headerId;
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unsigned char m_headerId;
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SaveLoad_SystemDetails m_systemDetails;
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SaveLoad_SystemDetails m_systemDetails;
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CGameSlotManager::GameSlot m_gameSlots[CGameSlotManager::NUM_GAME_SLOTS];
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};
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};
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class SaveLoadDatabase
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class CSaveLoadDatabase
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{
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{
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public:
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public:
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enum
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enum
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@ -60,8 +65,8 @@ public:
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} STATUS;
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} STATUS;
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SaveLoadDatabase();
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CSaveLoadDatabase();
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~SaveLoadDatabase();
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~CSaveLoadDatabase();
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void think();
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void think();
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@ -53,6 +53,10 @@ CPaulScene s_paulScene;
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#include "gui\gui.h"
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#include "gui\gui.h"
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#endif
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#endif
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#ifndef __GAME_GAMESLOT_H__
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#include "game\gameslot.h"
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#endif
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#ifndef __GFX_FADER_H__
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#ifndef __GFX_FADER_H__
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#include "gfx\fader.h"
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#include "gfx\fader.h"
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#endif
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#endif
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@ -100,10 +104,9 @@ void InitSystem() // reordered to reduce black screen (hope all is well
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SetDispMask(1);
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SetDispMask(1);
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GameState::initialise();
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GameState::initialise();
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CSoundMediator::initialise();
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CSoundMediator::initialise();
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initGUIStuff();
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initGUIStuff();
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CGameSlotManager::init();
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CBubicleFactory::init();
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CBubicleFactory::init();
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@ -189,7 +192,7 @@ int main()
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CFileIO::GetAllFilePos();
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CFileIO::GetAllFilePos();
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InitSystem();
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InitSystem();
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#ifdef __USER_paul__
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#ifdef __USER_paul__NOT
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GameState::setNextScene( &FrontEndScene );
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GameState::setNextScene( &FrontEndScene );
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#else
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#else
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GameState::setNextScene( &GameScene );
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GameState::setNextScene( &GameScene );
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@ -83,11 +83,11 @@ CFG=spongebob project - Win32 Debug
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# Begin Group "source"
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# Begin Group "source"
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# PROP Default_Filter ""
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# Begin Group "enemy"
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# Begin Group "enemy"
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# PROP Default_Filter ""
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# PROP Default_Filter ""
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# End Group
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# End Group
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# PROP Default_Filter ""
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# Begin Group "fileio"
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# Begin Group "fileio"
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# PROP Default_Filter ""
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# PROP Default_Filter ""
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@ -205,6 +205,14 @@ SOURCE=..\..\..\source\game\game.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=..\..\..\source\game\gameslot.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\game\gameslot.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\game\thing.cpp
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SOURCE=..\..\..\source\game\thing.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@ -217,6 +225,14 @@ SOURCE=..\..\..\source\game\thing.h
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# PROP Default_Filter ""
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# PROP Default_Filter ""
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# Begin Source File
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# Begin Source File
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SOURCE=..\..\..\source\gfx\anim.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gfx\anim.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gfx\animtex.cpp
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SOURCE=..\..\..\source\gfx\animtex.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@ -265,6 +281,18 @@ SOURCE=..\..\..\source\gfx\prim.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=..\..\..\source\gfx\primplus.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gfx\skel.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gfx\skel.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\gfx\sprbank.cpp
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SOURCE=..\..\..\source\gfx\sprbank.cpp
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||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
Loading…
Add table
Reference in a new issue