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@ -2733,7 +2733,7 @@ int CPlayer::moveVertical(int _moveDistance)
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setPlayerPos(&pos);
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if(m_currentMode!=PLAYER_MODE_DEAD)
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if(m_currentMode!=PLAYER_MODE_DEAD&&!isOnPlatform())
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{
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switch(hitThisSuspectBlock&COLLISION_TYPE_MASK)
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{
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