diff --git a/source/enemy/nclam.cpp b/source/enemy/nclam.cpp index 649ab1ab9..8e8ccd36b 100644 --- a/source/enemy/nclam.cpp +++ b/source/enemy/nclam.cpp @@ -194,64 +194,6 @@ void CNpcJumpingClamEnemy::processClose( int _frames ) Pos.vx += ( m_extension * rcos( m_heading ) ) >> 12; Pos.vy += ( m_extension * rsin( m_heading ) ) >> 12; } - - /*if ( m_extendDir == EXTEND_UP ) - { - m_movementTimer -= _frames; - - if ( m_movementTimer > 0 ) - { - // extend - - velocity = m_velocity * _frames; - - m_extension += velocity; - - Pos.vx += ( velocity * rcos( m_heading ) ) >> 12; - Pos.vy += ( velocity * rsin( m_heading ) ) >> 12; - - if ( !m_animPlaying ) - { - m_animPlaying = true; - m_animNo = ANIM_CLAM_SNAPUP; - m_frame = 0; - } - } - else - { - m_extendDir = EXTEND_DOWN; - } - } - else if ( m_extendDir == EXTEND_DOWN ) - { - // retract - - if ( m_extension > 0 ) - { - velocity = -_frames; - - if ( m_extension < _frames ) - { - velocity = m_extension - _frames; - } - - m_extension += velocity; - - - Pos.vx += ( velocity * rcos( m_heading ) ) >> 12; - Pos.vy += ( velocity * rsin( m_heading ) ) >> 12; - } - else - { - if ( !m_animPlaying ) - { - m_controlFunc = NPC_CONTROL_MOVEMENT; - m_timerFunc = NPC_TIMER_ATTACK_DONE; - m_timerTimer = GameState::getOneSecondInFrames(); - m_sensorFunc = NPC_SENSOR_NONE; - } - } - }*/ } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////