This commit is contained in:
parent
7855e6d880
commit
194af8128e
13 changed files with 290 additions and 69 deletions
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@ -193,7 +193,7 @@ int Height=GetHeight();
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{
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sMapElem &ThisElem=Old.Get(X,Y);
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ThisElem.Flags^=Flag;
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Set((Width-1)-X,Y,ThisElem);
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Set((Width-1)-X,Y,ThisElem,true);
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}
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}
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@ -213,7 +213,7 @@ int Height=GetHeight();
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{
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sMapElem &ThisElem=Old.Get(X,Y);
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ThisElem.Flags^=Flag;
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Set(X,(Height-1)-Y,ThisElem);
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Set(X,(Height-1)-Y,ThisElem,true);
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}
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}
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@ -50,7 +50,7 @@ COMMON_CCFLAGS := -Werror \
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-I$(DDX_INC_DIR)\
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-I$(MOD_INC_DIR)\
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-I$(SOURCE_DIR)\
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-I$(GIN_INC_DIR) \
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-I$(DATA_INC_DIR) \
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-I$(GAME_DATA_DIR) \
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-I$(INC_DIR)
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@ -74,16 +74,13 @@ VLC_DIR := $(TOOL_DIR)/vlc
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VLC_INC_DIR := $(VLC_DIR)/include
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VLC_LIB_DIR := $(VLC_DIR)/lib
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# GIN tools and includes
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# Data tools and includes
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# ---------------------
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GIN_TOOL_DIR := $(TOOL_DIR)/gin
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GIN_BIN_DIR := $(GIN_TOOL_DIR)/bin
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GIN_INC_DIR := $(GIN_TOOL_DIR)/include
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DATA_TOOL_DIR := $(TOOL_DIR)/data
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DATA_BIN_DIR := $(DATA_TOOL_DIR)/bin
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DATA_INC_DIR := $(DATA_TOOL_DIR)/include
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GIN2MSH := $(GIN_BIN_DIR)/Gin2Msh -q
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GIN2ACT := $(GIN_BIN_DIR)/Gin2Act -q
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GIN2ANM := $(GIN_BIN_DIR)/Gin2Anm
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GIN2LVL := $(GIN_BIN_DIR)/Gin2Kdt -q
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MKLEVEL := $(DATA_BIN_DIR)/MkLevel -q
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# Cygwin
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# ------
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@ -84,6 +84,11 @@ gui_src := gbutton \
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gtextbox \
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gui
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level_src := level \
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layer \
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layertile
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locale_src := textdbase
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mem_src := memory
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41
makefile.gfx
41
makefile.gfx
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@ -113,6 +113,40 @@ $(UI_GFX_TEX_OUT) : $(UI_GFX_TEX_IN)
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GFX_DATA_OUT += $(UI_GFX_TEX_OUT)
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#----------------------------------------------------------------------------
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#--- Levels -----------------------------------------------------------------
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#----------------------------------------------------------------------------
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LEVELS_OPTS := -t:8,1,1 -s:256
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LEVELS_IN_DIR := $(GRAF_DIR)/levels
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LEVELS_OUT_DIR := $(DATA_OUT)/levels
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LEVELS_CHAPTERS := CHAPTER01 CHAPTER02 CHAPTER03 CHAPTER04 CHAPTER05
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LEVELS_CHAPTER01 := LEVEL01
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LEVELS_CHAPTER02 :=
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LEVELS_CHAPTER03 :=
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LEVELS_CHAPTER04 :=
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LEVELS_CHAPTER05 :=
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LEVELS_OUT_DIRS := $(foreach CHAPTER,$(LEVELS_CHAPTERS),$(LEVELS_OUT_DIR)/$(CHAPTER))
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LEVELS_ALL_LIST := $(foreach CHAPTER,$(LEVELS_CHAPTERS),$(foreach LEVEL,$(LEVELS_$(CHAPTER)), $(CHAPTER)/$(LEVEL)/$(LEVEL) ))
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LEVELS_LVL_IN := $(foreach LEVEL,$(LEVELS_ALL_LIST), $(LEVELS_IN_DIR)/$(LEVEL).pme )
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LEVELS_LVL_OUT := $(foreach LEVEL,$(LEVELS_ALL_LIST), $(LEVELS_OUT_DIR)/$(LEVEL).lvl )
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LEVELS_ALL_IN := $(LEVELS_LVL_IN)
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LEVELS_ALL_OUT := $(LEVELS_LVL_OUT)
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cleanlevels :
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$(RM) -f $(LEVELS_ALL_OUT)
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levels: $(LEVELS_ALL_IN)
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$(LEVELS_ALL_OUT) : $(LEVELS_ALL_IN)
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$(MKLEVEL) $(LEVELS_ALL_IN) -o:$(LEVELS_OUT_DIR)/chapter01 $(LEVELS_OPTS)
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GFX_DATA_OUT += $(LEVELS_ALL_OUT)
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#----------------------------------------------------------------------------
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# Ingame graphic effects
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@ -250,7 +284,8 @@ GFX_DATA_OUT += $(MUSIC_ALL_OUT)
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#----------------------------------------------------------------------------
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GRAF_DIRS_TO_MAKE += $(TRANS_OUT_DIR) \
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$(UI_GFX_OUT_DIR)
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$(UI_GFX_OUT_DIR) \
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$(LEVELS_OUT_DIRS)
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gdirs : $(GRAF_DIRS_TO_MAKE)
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@ -275,7 +310,8 @@ cleanbiglump :
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@$(GLECHO) Cleaned BigLump
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$(BIGLUMP_OUT) : $(BIGLUMP_IN)
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$(MAKEDATA) -b:$(OUT_DIR)/Data/ -s:$(GAME_DATA_DIR)/DataCache.Scr -o:$(BIGLUMP_OUT) -i:$(BIGLUMP_INC)
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# @$(MAKEDATA) -b:$(OUT_DIR)/Data/ -s:$(GAME_DATA_DIR)/DataCache.Scr -o:$(BIGLUMP_OUT) -i:$(BIGLUMP_INC)
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@$(MAKEDATA) -b:$(OUT_DIR)/Data/ -s:$(GAME_DATA_DIR)/DataCache.Scr -o:$(BIGLUMP_OUT) -i:$(BIGLUMP_INC)x
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# @$(REDIR) $(TEMP_DIR)/BigLump.Scr $(BIGLUMP_IN)
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# $(MAKEDATA) -b:$(OUT_DIR)/Data/ -s:$(GAME_DATA_DIR)/DataCache.Scr -s:$(TEMP_DIR)/BigLump.Scr -o:$(BIGLUMP_OUT) -i:$(BIGLUMP_INC)
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@ -289,6 +325,7 @@ $(BIGLUMP_OUT) : $(BIGLUMP_IN)
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# WARNING !!!! BigLump must be the last item that all is dependant on. GRL !!!!
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all : dirs gdirs \
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levels \
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biglump
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@$(ECHO) Graphics made
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@ -8,11 +8,14 @@
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#include "system\vid.h"
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#include "gfx\prim.h"
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#include "utils\utils.h"
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#include "level\level.h"
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#include "game\game.h"
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#include "system\gstate.h"
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#include "gfx\font.h"
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#include "gfx\fdata.h"
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#include "level\level.h"
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#ifndef __GFX_BUBICLES__
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#include "gfx\bubicles.h"
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#endif
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@ -32,13 +35,13 @@ FontBank *CGameScene::s_genericFont;
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CGameScene GameScene;
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/*****************************************************************************/
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// Note, do not load any data in this function
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void CGameScene::init()
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{
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s_genericFont=new ("CGameScene::Init") FontBank();
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s_genericFont->initialise( &standardFont );
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s_genericFont->setColour( 255, 255 , 0 );
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VidSetClearScreen(1);
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Level.init();
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}
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@ -47,32 +50,20 @@ void CGameScene::init()
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void CGameScene::shutdown()
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{
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s_genericFont->dump(); delete s_genericFont;
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Level.shutdown();
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}
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/*****************************************************************************/
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int X=512/2;
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int Y=256/2;
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int Dx=+3;
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int Dy=-2;
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void CGameScene::render()
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{
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char *Str="Sponge\nBob\nSquare\nPants";
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s_genericFont->print(X,Y,Str);
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Level.render();
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}
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/*****************************************************************************/
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void CGameScene::think(int _frames)
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{
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for(int i=0;i<_frames;i++)
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{
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X+=Dx; Y+=Dy;
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if (X<0+4) {X=0+4; Dx=getRndRange(5)+1;}
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if (X>512-64) {X=512-64; Dx=-(getRndRange(5)+1);}
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if (Y<+4) {Y=0+4; Dy=getRndRange(5)+1;}
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if (Y>256-64) {Y=256-64; Dy=-(getRndRange(5)+1);}
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}
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Level.think(_frames);
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}
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/*****************************************************************************/
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@ -6,7 +6,7 @@
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#define __GAME_GAME_H__
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#include "system\gstate.h"
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#include "level\level.h"
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/*****************************************************************************/
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class FontBank;
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private:
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static FontBank *s_genericFont;
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static class SpriteBank *s_sprites;
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CLevel Level;
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static FontBank *s_genericFont;
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//static class SpriteBank *s_sprites; <-- Was causing compile error, sorry
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};
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@ -4,12 +4,38 @@
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#include "system\global.h"
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#include <DStructs.h>
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#include "utils\utils.h"
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#include "gfx\prim.h"
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#include "Layer.h"
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#include "LayerTile.h"
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enum
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{
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TILE_WIDTH=16,
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TILE_HEIGHT=16,
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};
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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CLayerTile::CLayerTile(sLayerHdr *Hdr,sTile *_TileList,sTri *_TriList,sQuad *_QuadList,sVtx *_VtxList) : CLayer(Hdr)
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{
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TileList=_TileList;
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TriList=_TriList;
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QuadList=_QuadList;
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VtxList=_VtxList;
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Map=(sTileMapElem*)MakePtr(Hdr,sizeof(sLayerHdr));
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DAVE_DBGMSG("LayerTile\n");
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}
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/*****************************************************************************/
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CLayerTile::~CLayerTile()
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{
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}
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/*****************************************************************************/
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int CLayerTile::GetLayerType(int SubType)
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{
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/*****************************************************************************/
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void CLayerTile::init()
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{
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return;
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int Width=GetWidth();
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int Height=GetHeight();
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int Size=Width*Height;
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for (int i=0; i<Size; i++)
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Map[i].Tile =0;
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/*
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for (int Y=0; Y<4; Y++)
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{
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for (int X=0; X<4; X++)
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{
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Map[X+(Y*Width)].Tile=X+(Y*4);
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}
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}
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*/
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for (int i=0; i<16; i++) Map[i].Tile=i;
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}
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/*****************************************************************************/
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}
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/*****************************************************************************/
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int XOfs=64;
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int YOfs=64;
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int Dx=0;
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int Dy=0;
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void CLayerTile::render()
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{
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int Width=GetWidth();
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int Height=GetHeight();
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POLY_FT4 *ft4;
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sTileMapElem *ThisElem=Map;
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XOfs+=Dx;
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YOfs+=Dy;
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for (int Y=0; Y<Height; Y++)
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{
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for (int X=0; X<Width; X++)
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{
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if (ThisElem->Tile)
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{
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sTile *ThisTile=&TileList[ThisElem->Tile];
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if (ThisTile->TPage)
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{
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ft4=GetPrimFT4();
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setShadeTex(ft4,1);
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setSemiTrans(ft4,1);
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ft4->tpage=ThisTile->TPage;
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ft4->clut=ThisTile->Clut;
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ft4->x0=(X*TILE_WIDTH)+XOfs; ft4->y0=(Y*TILE_HEIGHT)+YOfs;
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ft4->x1=ft4->x0+TILE_WIDTH; ft4->y1=ft4->y0;
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ft4->x2=ft4->x0; ft4->y2=ft4->y0+TILE_HEIGHT;
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ft4->x3=ft4->x1; ft4->y3=ft4->y2;
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*(u16*)&ft4->u0=*(u16*)ThisTile->uv0;
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*(u16*)&ft4->u1=*(u16*)ThisTile->uv1;
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*(u16*)&ft4->u2=*(u16*)ThisTile->uv2;
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*(u16*)&ft4->u3=*(u16*)ThisTile->uv3;
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setRGB0(ft4,255,255,255);
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AddPrimToList(ft4,0);
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}
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else
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{
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}
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}
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ThisElem++;
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}
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}
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}
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/*
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void CLayerTile::render()
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{
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int ListSize=186;
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sTri *Tri=TriList;
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POLY_FT3 *ft3;
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POLY_FT4 *ft4;
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sTile *ThisTile=TileList;
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int X,Y;
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X=XOfs;
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Y=YOfs;
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for (int i=0; i<ListSize; i++)
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{
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if (ThisTile->TriCount)
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{
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}
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ThisTile++;
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X+=16;
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if (X>(512-64))
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{
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X=XOfs;
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Y+=12;
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}
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}
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}
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*/
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/*****************************************************************************/
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void CLayerTile::think(int _frames)
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{
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@ -19,6 +19,9 @@ public:
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LAYER_TILE_SUBTYPE_MAX
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};
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CLayerTile(sLayerHdr *Hdr,sTile *_TileList,sTri *_TriList,sQuad *_QuadList,sVtx *_VtxList);
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~CLayerTile();
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static int GetLayerType(int SubType);
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void init();
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@ -27,6 +30,11 @@ static int GetLayerType(int SubType);
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void think(int _frames);
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private:
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sTile *TileList;
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sTri *TriList;
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sQuad *QuadList;
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sVtx *VtxList;
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sTileMapElem *Map;
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};
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@ -4,31 +4,107 @@
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#include "system\global.h"
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#include "fileio\fileio.h"
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#include "utils\utils.h"
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#include "gfx\tpage.h"
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#include <DStructs.h>
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#include "level\level.h"
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#include "level\layer.h"
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#include "level\layertile.h"
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/*****************************************************************************/
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CLevel::CLevel()
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{
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for (int i=0; i<CLayer::LAYER_TYPE_MAX; i++)
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{
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LayerList[i]=0;
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}
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}
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/*****************************************************************************/
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CLevel::~CLevel()
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{
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for (int i=0; i<CLayer::LAYER_TYPE_MAX; i++)
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{
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if (LayerList[i]) delete LayerList[i];
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}
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}
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/*****************************************************************************/
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void CLevel::init()
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{
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CFileIO::loadFile(CHAPTER01_LEVEL01_LVL,"Level Data");
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LevelHdr=(sLvlHdr *)CFileIO::loadFile(CHAPTER01_LEVEL01_LVL,"Level Data");
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TPLoadTex(CHAPTER01_LEVEL01_TEX);
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LevelHdr->TriList=(sTri*)MakePtr(LevelHdr,(int)LevelHdr->TriList);
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LevelHdr->QuadList=(sQuad*)MakePtr(LevelHdr,(int)LevelHdr->QuadList);
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LevelHdr->VtxList=(sVtx*)MakePtr(LevelHdr,(int)LevelHdr->VtxList);
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LevelHdr->TileList=(sTile*)MakePtr(LevelHdr,(int)LevelHdr->TileList);
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DAVE_DBGMSG("LayerCount=%i\n",GetLayerCount());
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LoadLayers();
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for (int i=0; i<CLayer::LAYER_TYPE_MAX; i++)
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{
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if (LayerList[i]) LayerList[i]->init();
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}
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}
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/*****************************************************************************/
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void CLevel::LoadLayers()
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{
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int LayerCount=GetLayerCount();
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int *HdrOfs=(int*)MakePtr(LevelHdr,sizeof(sLvlHdr));
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for (int i=0; i<LayerCount; i++)
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{
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sLayerHdr *Hdr=(sLayerHdr*)MakePtr(LevelHdr,*HdrOfs++);
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DAVE_DBGMSG("T:%i S:%i W:%i H:%i\n",Hdr->Type,Hdr->SubType,Hdr->Width,Hdr->Height);
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int LayerType=CLayer::GetLayerType(Hdr->Type,Hdr->SubType);
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switch (LayerType)
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{
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case CLayer::LAYER_TYPE_TILE_BACK:
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LayerList[LayerType]=new ("Back Layer") CLayerTile(Hdr,LevelHdr->TileList, LevelHdr->TriList, LevelHdr->QuadList, LevelHdr->VtxList);
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break;
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case CLayer::LAYER_TYPE_TILE_MID:
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LayerList[LayerType]=new ("Mid Layer") CLayerTile(Hdr,LevelHdr->TileList, LevelHdr->TriList, LevelHdr->QuadList, LevelHdr->VtxList);
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break;
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case CLayer::LAYER_TYPE_TILE_ACTION:
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LayerList[LayerType]=new ("Action Layer") CLayerTile(Hdr,LevelHdr->TileList, LevelHdr->TriList, LevelHdr->QuadList, LevelHdr->VtxList);
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break;
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case CLayer::LAYER_TYPE_TILE_FORE:
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LayerList[LayerType]=new ("Fore Layer") CLayerTile(Hdr,LevelHdr->TileList, LevelHdr->TriList, LevelHdr->QuadList, LevelHdr->VtxList);
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break;
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default:
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DAVE_DBGMSG("%i\n",LayerType);
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ASSERT(!"Unknown Layer");
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||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLevel::shutdown()
|
||||
{
|
||||
MemFree(this->LvlData);
|
||||
MemFree(LevelHdr);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLevel::render()
|
||||
{
|
||||
for (int i=0; i<CLayer::LAYER_TYPE_MAX; i++)
|
||||
{
|
||||
if (LayerList[i]) LayerList[i]->render();
|
||||
}
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLevel::think(int _frames)
|
||||
{
|
||||
for (int i=0; i<CLayer::LAYER_TYPE_MAX; i++)
|
||||
{
|
||||
if (LayerList[i]) LayerList[i]->think(_frames);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -5,22 +5,30 @@
|
|||
#ifndef __LEVEL_LEVEL_H__
|
||||
#define __LEVEL_LEVEL_H__
|
||||
|
||||
#include "level/layer.h"
|
||||
|
||||
/*****************************************************************************/
|
||||
class CLayer;
|
||||
class CLevel
|
||||
{
|
||||
public:
|
||||
CLevel(){}
|
||||
virtual ~CLevel(){}
|
||||
|
||||
CLevel();
|
||||
virtual ~CLevel();
|
||||
|
||||
// Scene Handlers
|
||||
void init();
|
||||
void shutdown();
|
||||
void render();
|
||||
void think(int _frames);
|
||||
|
||||
int GetLayerCount() {return(LevelHdr->LayerCount);}
|
||||
|
||||
|
||||
private:
|
||||
sLvlHdr *LvlData;
|
||||
void LoadLayers();
|
||||
|
||||
sLvlHdr *LevelHdr;
|
||||
CLayer *LayerList[CLayer::LAYER_TYPE_MAX];
|
||||
};
|
||||
|
||||
/*****************************************************************************/
|
||||
|
|
|
@ -25,21 +25,6 @@
|
|||
#define SCRATCH_RAM 0x1f800000
|
||||
#define FAST_STACK (SCRATCH_RAM+0x3f0)
|
||||
|
||||
enum
|
||||
{
|
||||
FRACTION_SHIFT = 8,
|
||||
};
|
||||
|
||||
enum DRAW_TYPE
|
||||
{
|
||||
DT_NORMAL,
|
||||
DT_TRANSPARENT,
|
||||
DT_SUBTRACT,
|
||||
DT_ADDITION,
|
||||
DT_MULTIPLY,
|
||||
};
|
||||
|
||||
|
||||
/*****************************************************************************/
|
||||
#include "system\types.h"
|
||||
|
||||
|
|
|
@ -7,9 +7,8 @@
|
|||
|
||||
#include "utils\mathmip.h"
|
||||
|
||||
#ifndef __GLOBAL_STRUCTS_HEADER__
|
||||
#include "gstruct.h"
|
||||
#endif
|
||||
#include "Dstructs.h"
|
||||
|
||||
#ifndef __MATHTABLE_HEADER__
|
||||
#include "utils\mathtab.h"
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue