This commit is contained in:
Daveo 2001-06-20 19:06:35 +00:00
parent aeb6181757
commit 174c47da1a

View file

@ -696,15 +696,24 @@ DVECTOR DP;
} }
} }
/*****************************************************************************/ /*****************************************************************************/
// fixed now, so takes out whole vertical section, wherever it is hit
// Note: relies on tiles not being top or bottom of map tho!!
void CLevel::destroyMapTile(DVECTOR const &Pos) void CLevel::destroyMapTile(DVECTOR const &Pos)
{ {
DVECTOR MP=Pos;
int Width=CollisionLayer->getMapWidth(); int Width=CollisionLayer->getMapWidth();
u8 *ColElem=CollisionLayer->getMapPtr(Pos.vx,Pos.vy); DVECTOR MP=Pos;
sTileMapElem *MapElem=TileLayers[CLayerTile::LAYER_TILE_TYPE_ACTION]->getMapPtr(Pos.vx,Pos.vy); const int ColT=COLLISION_TYPE_DESTRUCTABLE_FLOOR;
u8 ColT=*ColElem>>COLLISION_TYPE_FLAG_SHIFT; // Goto Top
while (*CollisionLayer->getMapPtr(MP.vx,MP.vy-1)>>COLLISION_TYPE_FLAG_SHIFT==ColT)
{
MP.vy-=16;
}
u8 *ColElem=CollisionLayer->getMapPtr(MP.vx,MP.vy);
sTileMapElem *MapElem=TileLayers[CLayerTile::LAYER_TILE_TYPE_ACTION]->getMapPtr(MP.vx,MP.vy);
// Thrash em down
while (*ColElem>>COLLISION_TYPE_FLAG_SHIFT==ColT) while (*ColElem>>COLLISION_TYPE_FLAG_SHIFT==ColT)
{ {
CFXFallingTile *FX=(CFXFallingTile*)CFX::Create(CFX::FX_TYPE_FALLINGTILE,MP); CFXFallingTile *FX=(CFXFallingTile*)CFX::Create(CFX::FX_TYPE_FALLINGTILE,MP);
@ -718,24 +727,7 @@ u8 ColT=*ColElem>>COLLISION_TYPE_FLAG_SHIFT;
} }
} }
/*
void CLevel::destroyMapTile(DVECTOR const &Pos)
{
u8 *ColElem=CollisionLayer->getMapPtr(Pos.vx,Pos.vy);
sTileMapElem *MapElem=TileLayers[CLayerTile::LAYER_TILE_TYPE_ACTION]->getMapPtr(Pos.vx,Pos.vy);
if (MapElem->Tile)
{
CFXFallingTile *FX=(CFXFallingTile*)CFX::Create(CFX::FX_TYPE_FALLINGTILE,Pos);
FX->SetTile(MapElem->Tile);
MapElem->Tile=0;
*ColElem=0;
}
}
*/
/*****************************************************************************/ /*****************************************************************************/
/*****************************************************************************/ /*****************************************************************************/
/*****************************************************************************/ /*****************************************************************************/