This commit is contained in:
Daveo 2001-08-13 14:11:04 +00:00
parent 5487cb5e3b
commit 16d430eadd

View file

@ -341,7 +341,7 @@ DRAWENV *Draw;
DISPENV *Disp; DISPENV *Disp;
int LastFrame=FrameFlipFlag; int LastFrame=FrameFlipFlag;
int ScrH=VidGetScrH()*FrameFlipFlag; int ScrH=VidGetScrH()*FrameFlipFlag;
FrameFlipFlag^=1; FrameFlipFlag^=1;
TickBuffer[FrameFlipFlag]=TickCount; TickCount=0; TickBuffer[FrameFlipFlag]=TickCount; TickCount=0;
Draw=&Screen[FrameFlipFlag].Draw; Draw=&Screen[FrameFlipFlag].Draw;
@ -356,6 +356,7 @@ int ScrH=VidGetScrH()*FrameFlipFlag;
Disp->screen.h=256; Disp->screen.h=256;
PutDispEnv(Disp); PutDispEnv(Disp);
PutDrawEnv(Draw); PutDrawEnv(Draw);
VSync(0); // < -need this here, not in game (vsync miss bug)
// If set, load background screen // If set, load background screen
if (ScreenImage) if (ScreenImage)