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@ -356,6 +356,7 @@ int ScrH=VidGetScrH()*FrameFlipFlag;
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Disp->screen.h=256;
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Disp->screen.h=256;
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PutDispEnv(Disp);
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PutDispEnv(Disp);
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PutDrawEnv(Draw);
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PutDrawEnv(Draw);
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VSync(0); // < -need this here, not in game (vsync miss bug)
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// If set, load background screen
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// If set, load background screen
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if (ScreenImage)
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if (ScreenImage)
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