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9fe426e4fd
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145b6f88a8
2 changed files with 25 additions and 7 deletions
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@ -113,16 +113,15 @@ sVtx *P0,*P1,*P2;
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u32 T0,T1,T2;
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s32 ClipZ;
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sOT *ThisOT;
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MATRIX &CamMtx=CGameScene::GetCamMtx();
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//MATRIX &CamMtx=CGameScene::GetCamMtx();
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VECTOR BlkPos;
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extern int RenderZ;
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SetGeomScreen(RenderZ);
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CamMtx.t[2]=RenderZ;
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SetTransMatrix(&CamMtx);
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//extern int RenderZ;
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// CamMtx.t[2]=RenderZ;
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// SetTransMatrix(&CamMtx);
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SetIdentNoTrans(&CamMtx);
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SetRotMatrix(&CamMtx);
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// SetIdentNoTrans(&CamMtx);
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// SetRotMatrix(&CamMtx);
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// Setup Trans Matrix
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BlkPos.vx=XOfs-(ShiftX);
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@ -45,6 +45,25 @@ inline void SetIdent(MATRIX *Mtx)
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Mtx->t[0]=0; Mtx->t[1]=0; Mtx->t[2]=0;
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}
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/*****************************************************************************/
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inline void SetIdentTrans(MATRIX *Mtx,VECTOR *T)
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{
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Mtx->m[0][0]=ONE; Mtx->m[0][1]=0; Mtx->m[0][2]=0;
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Mtx->m[1][0]=0; Mtx->m[1][1]=ONE; Mtx->m[1][2]=0;
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Mtx->m[2][0]=0; Mtx->m[2][1]=0; Mtx->m[2][2]=ONE;
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Mtx->t[0]=T->vx; Mtx->t[1]=T->vy; Mtx->t[2]=T->vz;
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}
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/*****************************************************************************/
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inline void SetIdentTrans(MATRIX *Mtx,s32 X,s32 Y,s32 Z)
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{
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Mtx->m[0][0]=ONE; Mtx->m[0][1]=0; Mtx->m[0][2]=0;
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Mtx->m[1][0]=0; Mtx->m[1][1]=ONE; Mtx->m[1][2]=0;
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Mtx->m[2][0]=0; Mtx->m[2][1]=0; Mtx->m[2][2]=ONE;
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Mtx->t[0]=X; Mtx->t[1]=Y; Mtx->t[2]=Z;
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}
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/*****************************************************************************/
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inline void SetIdentNoTrans(MATRIX *Mtx)
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{
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