This commit is contained in:
Paul 2001-07-11 14:42:13 +00:00
parent 2b41f196ec
commit 13f12d06bb

View file

@ -66,6 +66,10 @@
#include "gui\pointer.h" #include "gui\pointer.h"
#endif #endif
#ifndef __FMA_FMA_H__
#include "fma\fma.h"
#endif
/* Std Lib /* Std Lib
------- */ ------- */
@ -462,8 +466,16 @@ void CMapScene::think(int _frames)
s_globalLevelSelectThing=s_mapLevelData[m_currentChapterSelection][m_currentLevelSelection].m_globalLevelNumber; s_globalLevelSelectThing=s_mapLevelData[m_currentChapterSelection][m_currentLevelSelection].m_globalLevelNumber;
m_readyToExit=true; m_readyToExit=true;
CFader::setFadingOut(); CFader::setFadingOut();
if(m_currentChapterSelection==3-1&&m_currentLevelSelection==1-1)
{
// Plankton FMA..
GameState::setNextScene(&FmaScene);
}
else
{
GameState::setNextScene(&GameScene); GameState::setNextScene(&GameScene);
} }
}
else if(pad&PAD_TRIANGLE) else if(pad&PAD_TRIANGLE)
{ {
CSoundMediator::playSfx(CSoundMediator::SFX_FRONT_END__OK); CSoundMediator::playSfx(CSoundMediator::SFX_FRONT_END__OK);