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@ -323,7 +323,7 @@ void CActorCache::LoadPalette(sActorPool *Actor)
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R.y=CACHE_PALY-Y;
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R.w=CACHE_PALW;
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R.h=CACHE_PALH;
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DrawSync(0);
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while(DrawSync(1));
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LoadImage( &R, (u32*)Actor->ActorGfx->Palette);
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Actor->ActorGfx->Clut=getClut(R.x,R.y);
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CurrentPalette++;
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