This commit is contained in:
Paul 2001-04-25 18:15:19 +00:00
parent f29a89e2dd
commit 129f920240
7 changed files with 196 additions and 123 deletions

View file

@ -55,6 +55,30 @@ ui/map/c1_l3.gfx
ui/map/c1_l4.gfx ui/map/c1_l4.gfx
ui/map/c1_boss.gfx ui/map/c1_boss.gfx
ui/map/c1_fair.gfx ui/map/c1_fair.gfx
ui/map/c2_l1.gfx
ui/map/c2_l2.gfx
ui/map/c2_l3.gfx
ui/map/c2_l4.gfx
ui/map/c2_boss.gfx
ui/map/c2_fair.gfx
ui/map/c3_l1.gfx
ui/map/c3_l2.gfx
ui/map/c3_l3.gfx
ui/map/c3_l4.gfx
ui/map/c3_boss.gfx
ui/map/c3_fair.gfx
ui/map/c4_l1.gfx
ui/map/c4_l2.gfx
ui/map/c4_l3.gfx
ui/map/c4_l4.gfx
ui/map/c4_boss.gfx
ui/map/c4_fair.gfx
ui/map/c5_l1.gfx
ui/map/c5_l2.gfx
ui/map/c5_l3.gfx
ui/map/c5_l4.gfx
ui/map/c5_boss.gfx
ui/map/c5_fair.gfx
levels/CHAPTER01_LEVEL01.Lvl levels/CHAPTER01_LEVEL01.Lvl
levels/CHAPTER01_LEVEL01.Tex levels/CHAPTER01_LEVEL01.Tex

View file

@ -376,7 +376,11 @@ GFX_DATA_OUT += $(BACKDROPS_OUT)
#---------------------------------------------------------------------------- #----------------------------------------------------------------------------
MAPSCREENS_IN_DIR := $(GRAF_DIR)/ui/map MAPSCREENS_IN_DIR := $(GRAF_DIR)/ui/map
MAPSCREENS_IN := map_background \ MAPSCREENS_IN := map_background \
c1_l1 c1_l2 c1_l3 c1_l4 c1_boss c1_fair c1_l1 c1_l2 c1_l3 c1_l4 c1_boss c1_fair \
c2_l1 c2_l2 c2_l3 c2_l4 c2_boss c2_fair \
c3_l1 c3_l2 c3_l3 c3_l4 c3_boss c3_fair \
c4_l1 c4_l2 c4_l3 c4_l4 c4_boss c4_fair \
c5_l1 c5_l2 c5_l3 c5_l4 c5_boss c5_fair
MAPSCREENS_OUT_DIR := $(DATA_OUT)/ui/map MAPSCREENS_OUT_DIR := $(DATA_OUT)/ui/map
MAPSCREENS_OUT := $(foreach SCREEN,$(MAPSCREENS_IN),$(MAPSCREENS_OUT_DIR)/$(SCREEN).gfx) MAPSCREENS_OUT := $(foreach SCREEN,$(MAPSCREENS_IN),$(MAPSCREENS_OUT_DIR)/$(SCREEN).gfx)

View file

@ -66,8 +66,8 @@
#include "Dstructs.h" #include "Dstructs.h"
#endif #endif
#ifndef __GAME_GAME_H__ #ifndef __MAP_MAP_H__
#include "game\game.h" #include "map\map.h"
#endif #endif
@ -284,10 +284,10 @@ void CFrontEndScene::setMode(FrontEndMode _newMode)
} }
// Open new mode // Open new mode
if(_newMode==MODE__EXIT_TO_GAME) if(_newMode==MODE__EXIT_TO_MAP)
{ {
m_exitToGame=true; m_exitToGame=true;
GameState::setNextScene(&GameScene); GameState::setNextScene(&MapScene);
} }
else else

View file

@ -56,7 +56,7 @@ public:
MODE__NONE, MODE__NONE,
MODE__EXIT_TO_GAME, MODE__EXIT_TO_MAP,
} FrontEndMode; } FrontEndMode;
enum enum

View file

@ -167,7 +167,9 @@ void CFrontEndStart::render()
setRGB3(g4,50, 0,50); setRGB3(g4,50, 0,50);
AddPrimToList(g4,MAX_OT-1); AddPrimToList(g4,MAX_OT-1);
#if 0
m_guiFrame->render(); m_guiFrame->render();
#endif
} }
/*---------------------------------------------------------------------- /*----------------------------------------------------------------------
@ -178,6 +180,7 @@ void CFrontEndStart::render()
---------------------------------------------------------------------- */ ---------------------------------------------------------------------- */
void CFrontEndStart::think(int _frames) void CFrontEndStart::think(int _frames)
{ {
#if 0
if(!CFader::isFading()) if(!CFader::isFading())
{ {
m_guiFrame->think(_frames); m_guiFrame->think(_frames);
@ -195,6 +198,7 @@ void CFrontEndStart::think(int _frames)
CFader::setFadingOut(); CFader::setFadingOut();
} }
} }
#endif
} }
/*---------------------------------------------------------------------- /*----------------------------------------------------------------------
@ -205,7 +209,7 @@ void CFrontEndStart::think(int _frames)
---------------------------------------------------------------------- */ ---------------------------------------------------------------------- */
int CFrontEndStart::isReadyToExit() int CFrontEndStart::isReadyToExit()
{ {
return !CFader::isFading()&&m_shuttingDown; return !CFader::isFading();
} }
/*---------------------------------------------------------------------- /*----------------------------------------------------------------------
@ -216,14 +220,7 @@ int CFrontEndStart::isReadyToExit()
---------------------------------------------------------------------- */ ---------------------------------------------------------------------- */
CFrontEndScene::FrontEndMode CFrontEndStart::getNextMode() CFrontEndScene::FrontEndMode CFrontEndStart::getNextMode()
{ {
if(m_selectedSlot==NO_SLOT_SELECTED) return CFrontEndScene::MODE__EXIT_TO_MAP;
{
return CFrontEndScene::MODE__MAIN_TITLES;
}
else
{
return CFrontEndScene::MODE__EXIT_TO_GAME;
}
} }
/*=========================================================================== /*===========================================================================

View file

@ -30,8 +30,8 @@
#include "gfx\prim.h" #include "gfx\prim.h"
#endif #endif
#ifndef __FRONTEND_FRONTEND_H__ #ifndef __GAME_GAME_H__
#include "frontend\frontend.h" #include "game\game.h"
#endif #endif
#ifndef __GFX_FADER_H__ #ifndef __GFX_FADER_H__
@ -46,14 +46,6 @@
#include "fileio\fileio.h" #include "fileio\fileio.h"
#endif #endif
#ifndef __GUI_GFRAME_H__
#include "gui\gframe.h"
#endif
#ifndef __GUI_GFACTORY_H__
#include "gui\gfactory.h"
#endif
#ifndef __MATHTABLE_HEADER__ #ifndef __MATHTABLE_HEADER__
#include "utils\mathtab.h" #include "utils\mathtab.h"
#endif #endif
@ -93,58 +85,49 @@
CMapScene MapScene; CMapScene MapScene;
CMapScene::sMapLevelData CMapScene::s_mapLevelData[5]=
{
// Chapter 1
{
{ MAP_C1_L1_GFX, MAP_C1_L2_GFX, MAP_C1_L3_GFX, MAP_C1_L4_GFX, MAP_C1_BOSS_GFX, MAP_C1_FAIR_GFX },
{ 0, 1, 2, 3, -1, 20 },
{ FRM__C1_L1_JELLY, FRM__C1_L2_SEAWEED, FRM__C1_L3_SEANUTBUTTER, FRM__C1_L4_BREADSLICE },
},
// Chapter 2
{
{ MAP_C2_L1_GFX, MAP_C2_L2_GFX, MAP_C2_L3_GFX, MAP_C2_L4_GFX, MAP_C2_BOSS_GFX, MAP_C2_FAIR_GFX },
{ 4, 5, 6, 7, -1, 21 },
{ FRM__C2_L1_FALSETEETH, FRM__C2_L2_KELPKREAM, FRM__C2_L3_MUDPACK, FRM__C2_L4_SPONGE },
},
// Chapter 3
{
{ MAP_C3_L1_GFX, MAP_C3_L2_GFX, MAP_C3_L3_GFX, MAP_C3_L4_GFX, MAP_C3_BOSS_GFX, MAP_C3_FAIR_GFX },
{ 8, 9, 10, 11, -1, 22 },
{ FRM__C3_L1_SLIPPERS, FRM__C3_L2_CLAMBRA, FRM__C3_L3_STARFISHMASK, FRM__C3_L4_SUPERPANTZ },
},
// Chapter 4
{
{ MAP_C4_L1_GFX, MAP_C4_L2_GFX, MAP_C4_L3_GFX, MAP_C4_L4_GFX, MAP_C4_BOSS_GFX, MAP_C4_FAIR_GFX },
{ 12, 13, 14, 15, -1, 23 },
{ FRM__C4_COIN, FRM__C4_COIN, FRM__C4_COIN, FRM__C4_KELPBAR },
},
// Chapter 5
{
{ MAP_C5_L1_GFX, MAP_C5_L2_GFX, MAP_C5_L3_GFX, MAP_C5_L4_GFX, MAP_C5_BOSS_GFX, MAP_C5_FAIR_GFX },
{ 16, 17, 18, 19, -1, 24 },
{ FRM__C5_L1_HAMMER, FRM__C5_L2_ARIEL, FRM__C5_L3_OILCAN, FRM__C5_L4_WRENCH },
},
};
extern int s_globalLevelSelectThing;
/*---------------------------------------------------------------------- /*----------------------------------------------------------------------
Function: Function:
Purpose: Purpose:
Params: Params:
Returns: Returns:
---------------------------------------------------------------------- */ ---------------------------------------------------------------------- */
enum
{
MAP_PARCHMENT_WIDTH=496,
MAP_PARCHMENT_HEIGHT=190,
MAP_PARCHMENT_START_X=(512-MAP_PARCHMENT_WIDTH)/2,
MAP_PARCHMENT_START_Y=20,
MAP_LEVEL_WIDTH=140,
MAP_LEVEL_HEIGHT=60,
MAP_LEVEL_TOP_BORDER=20,
MAP_LEVEL_Y_SPACING=8,
MAP_LEVEL_X_SPACING=4,
MAP_INSTRUCTIONS_WIDTH=416,
MAP_INSTRUCTIONS_HEIGHT=32,
MAP_INSTRUCTIONS_BOTTOM_OFFSET=40,
};
static int s_levelMaps[5][6]=
{
{ MAP_C1_L1_GFX, MAP_C1_L2_GFX, MAP_C1_L3_GFX, MAP_C1_L4_GFX, MAP_C1_BOSS_GFX, MAP_C1_FAIR_GFX },
{ MAP_C1_L1_GFX, MAP_C1_L2_GFX, MAP_C1_L3_GFX, MAP_C1_L4_GFX, MAP_C1_BOSS_GFX, MAP_C1_FAIR_GFX },
{ MAP_C1_L1_GFX, MAP_C1_L2_GFX, MAP_C1_L3_GFX, MAP_C1_L4_GFX, MAP_C1_BOSS_GFX, MAP_C1_FAIR_GFX },
{ MAP_C1_L1_GFX, MAP_C1_L2_GFX, MAP_C1_L3_GFX, MAP_C1_L4_GFX, MAP_C1_BOSS_GFX, MAP_C1_FAIR_GFX },
{ MAP_C1_L1_GFX, MAP_C1_L2_GFX, MAP_C1_L3_GFX, MAP_C1_L4_GFX, MAP_C1_BOSS_GFX, MAP_C1_FAIR_GFX },
};
static int s_questItems[5][4]=
{
{ FRM__C1_L1_JELLY, FRM__C1_L2_SEAWEED, FRM__C1_L3_SEANUTBUTTER, FRM__C1_L4_BREADSLICE },
{ FRM__C2_L1_FALSETEETH, FRM__C2_L2_KELPKREAM, FRM__C2_L3_MUDPACK, FRM__C2_L4_SPONGE },
{ FRM__C3_L1_SLIPPERS, FRM__C3_L2_CLAMBRA, FRM__C3_L3_STARFISHMASK, FRM__C3_L4_SUPERPANTZ },
{ FRM__C4_COIN, FRM__C4_COIN, FRM__C4_COIN, FRM__C4_KELPBAR },
{ FRM__C5_L1_HAMMER, FRM__C5_L2_ARIEL, FRM__C5_L3_OILCAN, FRM__C5_L4_WRENCH },
};
static int s_levelNumbers[5][6]=
{
{ 0, 1, 2, 3, 4, 25 },
{ 5, 6, 7, 8, 9, 26 },
{ 10, 11, 12, 13, 14, 27 },
{ 15, 16, 17, 18, 19, 28 },
{ 20, 21, 22, 23, 24, 29 },
};
void CMapScene::init() void CMapScene::init()
{ {
m_font=new ("map screen font") FontBank(); m_font=new ("map screen font") FontBank();
@ -158,46 +141,15 @@ void CMapScene::init()
m_spriteBank->load(SPRITES_SPRITES_SPR); m_spriteBank->load(SPRITES_SPRITES_SPR);
// Generate the map background image m_currentChapterSelection=0;
int i,x,y,xpos,ypos; m_currentLevelSelection=0;
m_screenImage=MemAlloc(512*256*2,"MapScreen"); m_screenImage=MemAlloc(512*256*2,"MapScreen");
memset(m_screenImage,0,512*256*2); generateMapScreenImage();
copyImageToScreen(MAP_MAP_BACKGROUND_GFX,MAP_PARCHMENT_START_X,MAP_PARCHMENT_START_Y,MAP_PARCHMENT_WIDTH,MAP_PARCHMENT_HEIGHT);
i=0;
ypos=MAP_PARCHMENT_START_Y+MAP_LEVEL_TOP_BORDER;
for(y=0;y<2;y++)
{
xpos=256-((MAP_LEVEL_WIDTH*3)/2)-MAP_LEVEL_X_SPACING;
for(x=0;x<3;x++)
{
if(isLevelOpen(m_currentChapterSelection,i))
{
copyImageToScreen(s_levelMaps[m_currentChapterSelection][i],xpos,ypos,MAP_LEVEL_WIDTH,MAP_LEVEL_HEIGHT);
}
i++;
xpos+=MAP_LEVEL_WIDTH+MAP_LEVEL_X_SPACING;
}
ypos+=MAP_LEVEL_HEIGHT+MAP_LEVEL_Y_SPACING;
}
SetScreenImage((u8*)m_screenImage); SetScreenImage((u8*)m_screenImage);
// Generate the ui box at the bottom of the screen
m_guiFrame=new ("Conversation GUI") CGUIControlFrame();
m_guiFrame->init(0);
m_guiFrame->setObjectXYWH((512-MAP_INSTRUCTIONS_WIDTH)/2,256-MAP_INSTRUCTIONS_BOTTOM_OFFSET-MAP_INSTRUCTIONS_HEIGHT,MAP_INSTRUCTIONS_WIDTH,MAP_INSTRUCTIONS_HEIGHT);
// m_guiFrame->setOt(OT_POS);
m_guiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
m_readyToExit=false; m_readyToExit=false;
// CFader::setFadingIn(CFader::BLACK_FADE); // CFader::setFadingIn(CFader::BLACK_FADE);
m_currentChapterSelection=0;
m_currentLevelSelection=0;
m_pointerPos.vx=256;
m_pointerPos.vy=-50;
} }
@ -209,7 +161,6 @@ void CMapScene::init()
---------------------------------------------------------------------- */ ---------------------------------------------------------------------- */
void CMapScene::shutdown() void CMapScene::shutdown()
{ {
m_guiFrame->shutdown();
ClearScreenImage(); ClearScreenImage();
MemFree(m_screenImage); MemFree(m_screenImage);
m_spriteBank->dump(); delete m_spriteBank; m_spriteBank->dump(); delete m_spriteBank;
@ -242,7 +193,7 @@ void CMapScene::render()
{ {
sprintf(spatCount,"%d/%d",getSpatulaCollectedCount(m_currentChapterSelection,i),getSpatulaAvailableCount(m_currentChapterSelection,i)); sprintf(spatCount,"%d/%d",getSpatulaCollectedCount(m_currentChapterSelection,i),getSpatulaAvailableCount(m_currentChapterSelection,i));
m_font->print(xpos,ypos,spatCount); m_font->print(xpos,ypos,spatCount);
fh=m_spriteBank->getFrameHeader(s_questItems[m_currentChapterSelection][i]); fh=m_spriteBank->getFrameHeader(s_mapLevelData[m_currentChapterSelection].m_questItemFrames[i]);
ft4=m_spriteBank->printFT4Scaled(fh,xpos+MAP_LEVEL_WIDTH-fh->W,ypos+MAP_LEVEL_HEIGHT-fh->H,0,0,10,128); ft4=m_spriteBank->printFT4Scaled(fh,xpos+MAP_LEVEL_WIDTH-fh->W,ypos+MAP_LEVEL_HEIGHT-fh->H,0,0,10,128);
if(!hasQuestItemBeenCollected(m_currentChapterSelection,i)) if(!hasQuestItemBeenCollected(m_currentChapterSelection,i))
{ {
@ -258,7 +209,12 @@ void CMapScene::render()
fh=m_spriteBank->getFrameHeader(FRM__MAPPOINTER); fh=m_spriteBank->getFrameHeader(FRM__MAPPOINTER);
m_spriteBank->printFT4(fh,m_pointerPos.vx-(fh->W/2),m_pointerPos.vy-(fh->H/2),0,0,9); m_spriteBank->printFT4(fh,m_pointerPos.vx-(fh->W/2),m_pointerPos.vy-(fh->H/2),0,0,9);
m_guiFrame->render(); char buf[100];
sprintf(buf,"Chapter %d, Level %d",m_currentChapterSelection+1,m_currentLevelSelection+1);
m_font->setColour(0,255,0);
m_font->print(24,24,buf);
m_font->setColour(0,0,0);
m_font->print(25,25,buf);
} }
@ -272,6 +228,18 @@ void CMapScene::think(int _frames)
{ {
if(!CFader::isFading()&&!m_readyToExit) if(!CFader::isFading()&&!m_readyToExit)
{ {
// Change chapter
if(PadGetDown(0)&PAD_UP)
{
if(++m_currentChapterSelection>4)m_currentChapterSelection=0;
generateMapScreenImage();
}
else if(PadGetDown(0)&PAD_DOWN)
{
if(--m_currentChapterSelection<0)m_currentChapterSelection=4;
generateMapScreenImage();
}
// Move cursor // Move cursor
if(PadGetDown(0)&PAD_LEFT) if(PadGetDown(0)&PAD_LEFT)
{ {
@ -292,13 +260,7 @@ void CMapScene::think(int _frames)
// Calc where the pointer should be // Calc where the pointer should be
m_pointerSin=(m_pointerSin+(_frames*70))&4095; m_pointerSin=(m_pointerSin+(_frames*70))&4095;
m_pointerTarget.vx=256-((MAP_LEVEL_WIDTH*3)/2)-MAP_LEVEL_X_SPACING+ m_pointerTarget=getPointerTargetPosition();
((m_currentLevelSelection%3)*(MAP_LEVEL_WIDTH+MAP_LEVEL_X_SPACING))+
(MAP_LEVEL_WIDTH/2);
m_pointerTarget.vy=MAP_PARCHMENT_START_Y+MAP_LEVEL_TOP_BORDER+
((m_currentLevelSelection/3)*(MAP_LEVEL_HEIGHT+MAP_LEVEL_Y_SPACING))+
(MAP_LEVEL_HEIGHT)+
(msin(m_pointerSin)*4>>12);
// Move the pointer // Move the pointer
for(int i=0;i<_frames;i++) for(int i=0;i<_frames;i++)
@ -334,11 +296,11 @@ void CMapScene::think(int _frames)
if(PadGetDown(0)&(PAD_CROSS|PAD_START)) if(PadGetDown(0)&(PAD_CROSS|PAD_START))
{ {
s_globalLevelSelectThing=s_mapLevelData[m_currentChapterSelection].m_globalLevelNumbers[m_currentLevelSelection];
m_readyToExit=true; m_readyToExit=true;
// CFader::setFadingOut(CFader::BLACK_FADE); // CFader::setFadingOut(CFader::BLACK_FADE);
GameState::setNextScene(&FrontEndScene); GameState::setNextScene(&GameScene);
} }
m_guiFrame->think(_frames);
} }
} }
@ -354,6 +316,42 @@ int CMapScene::readyToShutdown()
return m_readyToExit&&!CFader::isFading(); return m_readyToExit&&!CFader::isFading();
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CMapScene::generateMapScreenImage()
{
int i,x,y,xpos,ypos;
m_currentLevelSelection=0;
memset(m_screenImage,0,512*256*2);
copyImageToScreen(MAP_MAP_BACKGROUND_GFX,MAP_PARCHMENT_START_X,MAP_PARCHMENT_START_Y,MAP_PARCHMENT_WIDTH,MAP_PARCHMENT_HEIGHT);
i=0;
ypos=MAP_PARCHMENT_START_Y+MAP_LEVEL_TOP_BORDER;
for(y=0;y<2;y++)
{
xpos=256-((MAP_LEVEL_WIDTH*3)/2)-MAP_LEVEL_X_SPACING;
for(x=0;x<3;x++)
{
if(isLevelOpen(m_currentChapterSelection,i))
{
copyImageToScreen(s_mapLevelData[m_currentChapterSelection].m_mapFiles[i],xpos,ypos,MAP_LEVEL_WIDTH,MAP_LEVEL_HEIGHT);
}
i++;
xpos+=MAP_LEVEL_WIDTH+MAP_LEVEL_X_SPACING;
}
ypos+=MAP_LEVEL_HEIGHT+MAP_LEVEL_Y_SPACING;
}
m_pointerPos=getPointerTargetPosition();
}
/*---------------------------------------------------------------------- /*----------------------------------------------------------------------
Function: Function:
Purpose: Purpose:
@ -380,6 +378,26 @@ void CMapScene::copyImageToScreen(int _file,int _x,int _y,int _w,int _h)
MemFree(image); MemFree(image);
} }
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CMapScene::getPointerTargetPosition()
{
DVECTOR pos;
pos.vx=256-((MAP_LEVEL_WIDTH*3)/2)-MAP_LEVEL_X_SPACING+
((m_currentLevelSelection%3)*(MAP_LEVEL_WIDTH+MAP_LEVEL_X_SPACING))+
(MAP_LEVEL_WIDTH/2);
pos.vy=MAP_PARCHMENT_START_Y+MAP_LEVEL_TOP_BORDER+
((m_currentLevelSelection/3)*(MAP_LEVEL_HEIGHT+MAP_LEVEL_Y_SPACING))+
(MAP_LEVEL_HEIGHT)+
(msin(m_pointerSin)*4>>12);
return pos;
}
/*---------------------------------------------------------------------- /*----------------------------------------------------------------------
Function: Function:
Purpose: Purpose:
@ -388,12 +406,12 @@ void CMapScene::copyImageToScreen(int _file,int _x,int _y,int _w,int _h)
---------------------------------------------------------------------- */ ---------------------------------------------------------------------- */
int CMapScene::isLevelOpen(int _chapter,int _level) int CMapScene::isLevelOpen(int _chapter,int _level)
{ {
return true;//_level<4; return _level!=4; // no boss levels atm..
} }
int CMapScene::getSpatulaCollectedCount(int _chapter,int _level) int CMapScene::getSpatulaCollectedCount(int _chapter,int _level)
{ {
return 10+_level; return 0;
} }
int CMapScene::getSpatulaAvailableCount(int _chapter,int _level) int CMapScene::getSpatulaAvailableCount(int _chapter,int _level)
@ -403,7 +421,7 @@ int CMapScene::getSpatulaAvailableCount(int _chapter,int _level)
int CMapScene::hasQuestItemBeenCollected(int _chapter,int _level) int CMapScene::hasQuestItemBeenCollected(int _chapter,int _level)
{ {
return _level<2; return true;
} }

View file

@ -50,7 +50,36 @@ public:
private: private:
enum
{
MAP_PARCHMENT_WIDTH=496,
MAP_PARCHMENT_HEIGHT=190,
MAP_PARCHMENT_START_X=(512-MAP_PARCHMENT_WIDTH)/2,
MAP_PARCHMENT_START_Y=20,
MAP_LEVEL_WIDTH=140,
MAP_LEVEL_HEIGHT=60,
MAP_LEVEL_TOP_BORDER=20,
MAP_LEVEL_Y_SPACING=8,
MAP_LEVEL_X_SPACING=4,
MAP_INSTRUCTIONS_WIDTH=416,
MAP_INSTRUCTIONS_HEIGHT=32,
MAP_INSTRUCTIONS_BOTTOM_OFFSET=40,
};
typedef struct
{
int m_mapFiles[6];
int m_globalLevelNumbers[6];
int m_questItemFrames[4];
} sMapLevelData;
void generateMapScreenImage();
void copyImageToScreen(int _file,int _x,int _y,int _w,int _h); void copyImageToScreen(int _file,int _x,int _y,int _w,int _h);
DVECTOR getPointerTargetPosition();
int isLevelOpen(int _chapter,int _level); int isLevelOpen(int _chapter,int _level);
int getSpatulaCollectedCount(int _chapter,int _level); int getSpatulaCollectedCount(int _chapter,int _level);
int getSpatulaAvailableCount(int _chapter,int _level); int getSpatulaAvailableCount(int _chapter,int _level);
@ -62,7 +91,6 @@ private:
char *m_screenImage; char *m_screenImage;
class CGUIControlFrame *m_guiFrame;
class SpriteBank *m_spriteBank; class SpriteBank *m_spriteBank;
int m_currentChapterSelection; int m_currentChapterSelection;
@ -71,6 +99,8 @@ private:
DVECTOR m_pointerTarget; DVECTOR m_pointerTarget;
int m_pointerSin; int m_pointerSin;
static sMapLevelData s_mapLevelData[5];
}; };