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43
Utils/MapEdit/GUILayerItem.cpp
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Utils/MapEdit/GUILayerItem.cpp
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// GUILayerItem.cpp : implementation file
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//
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#include "stdafx.h"
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#include "mapedit.h"
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#include "GUILayerItem.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CGUILayerItem dialog
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CGUILayerItem::CGUILayerItem(CWnd* pParent /*=NULL*/)
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: CDialog(CGUILayerItem::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CGUILayerItem)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CGUILayerItem::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CGUILayerItem)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CGUILayerItem, CDialog)
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//{{AFX_MSG_MAP(CGUILayerItem)
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// NOTE: the ClassWizard will add message map macros here
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CGUILayerItem message handlers
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