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da5516aaed
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1176db9ce2
3 changed files with 19 additions and 5 deletions
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@ -208,7 +208,7 @@ int CLayerCollision::getHeightFromCeiling(int _x,int _y,int _maxHeight)
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*/
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*/
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/*****************************************************************************/
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/*****************************************************************************/
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int CLayerCollision::getHeightFromGroundNonSB(int _x,int _y,int _maxHeight)
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int CLayerCollision::getHeightFromGroundExcluding(int _x,int _y,int _exclusion,int _maxHeight=32)
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{
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{
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int mapX,mapY,xFraction,yFraction;
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int mapX,mapY,xFraction,yFraction;
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int distanceFromGround;
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int distanceFromGround;
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@ -222,7 +222,7 @@ int CLayerCollision::getHeightFromGroundNonSB(int _x,int _y,int _maxHeight)
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distanceFromGround=0;
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distanceFromGround=0;
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colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction];
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colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction];
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if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_SB_NOMOVE )
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if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == _exclusion )
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{
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{
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colHeight = 0;
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colHeight = 0;
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}
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}
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@ -239,7 +239,7 @@ int CLayerCollision::getHeightFromGroundNonSB(int _x,int _y,int _maxHeight)
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return -_maxHeight;
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return -_maxHeight;
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}
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}
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colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction];
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colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction];
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if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_SB_NOMOVE )
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if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == _exclusion )
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{
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{
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colHeight = 0;
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colHeight = 0;
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}
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}
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@ -261,7 +261,7 @@ int CLayerCollision::getHeightFromGroundNonSB(int _x,int _y,int _maxHeight)
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return _maxHeight;
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return _maxHeight;
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}
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}
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colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction];
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colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction];
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if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_SB_NOMOVE )
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if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == _exclusion )
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{
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{
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colHeight = 0;
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colHeight = 0;
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}
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}
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@ -273,6 +273,12 @@ int CLayerCollision::getHeightFromGroundNonSB(int _x,int _y,int _maxHeight)
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return distanceFromGround;
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return distanceFromGround;
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}
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}
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/*****************************************************************************/
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int CLayerCollision::getHeightFromGroundNonSB(int _x,int _y,int _maxHeight)
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{
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return( CLayerCollision::getHeightFromGroundExcluding( _x, _y, COLLISION_TYPE_FLAG_SB_NOMOVE, _maxHeight ) );
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}
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/*****************************************************************************/
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/*****************************************************************************/
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int CLayerCollision::getHeightFromGroundCart(int _x,int _y,int _maxHeight)
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int CLayerCollision::getHeightFromGroundCart(int _x,int _y,int _maxHeight)
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{
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{
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@ -342,6 +348,12 @@ int CLayerCollision::getHeightFromGroundCart(int _x,int _y,int _maxHeight)
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return distanceFromGround;
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return distanceFromGround;
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}
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}
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/*****************************************************************************/
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int CLayerCollision::getHeightFromGroundAmmo(int _x,int _y,int _maxHeight)
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{
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return( CLayerCollision::getHeightFromGroundExcluding( _x, _y, COLLISION_TYPE_FLAG_NORMAL, _maxHeight ) );
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}
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/*****************************************************************************/
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/*****************************************************************************/
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#ifdef __SHOW_COLLISION__
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#ifdef __SHOW_COLLISION__
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#include "gfx\prim.h"
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#include "gfx\prim.h"
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@ -24,8 +24,10 @@ virtual void shutdown();
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u8 Get(int X,int Y) {return(Map[X+(Y*MapWidth)]&COLLISION_TILE_MASK);}
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u8 Get(int X,int Y) {return(Map[X+(Y*MapWidth)]&COLLISION_TILE_MASK);}
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int getHeightFromGround(int _x,int _y,int _maxHeight=32);
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int getHeightFromGround(int _x,int _y,int _maxHeight=32);
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int getHeightFromGroundExcluding(int _x,int _y,int _exclusion,int _maxHeight=32);
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int getHeightFromGroundNonSB(int _x,int _y,int _maxHeight=32);
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int getHeightFromGroundNonSB(int _x,int _y,int _maxHeight=32);
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int getHeightFromGroundCart(int _x,int _y,int _maxHeight=32);
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int getHeightFromGroundCart(int _x,int _y,int _maxHeight=32);
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int getHeightFromGroundAmmo(int _x,int _y,int _maxHeight=32);
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int getCollisionBlock(int _x,int _y) {return Map[(_x>>4)+((_y>>4)*MapWidth)];}
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int getCollisionBlock(int _x,int _y) {return Map[(_x>>4)+((_y>>4)*MapWidth)];}
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u8 *getMapPtr(int _x,int _y) {return(&Map[(_x>>4)+((_y>>4)*MapWidth)]);}
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u8 *getMapPtr(int _x,int _y) {return(&Map[(_x>>4)+((_y>>4)*MapWidth)]);}
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@ -640,7 +640,7 @@ void CPlayerProjectile::think(int _frames)
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s16 moveY = ( m_vertVelocity >> 8 ) * _frames;
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s16 moveY = ( m_vertVelocity >> 8 ) * _frames;
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s32 groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, moveY );
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s32 groundHeight = CGameScene::getCollision()->getHeightFromGroundAmmo( Pos.vx, Pos.vy, moveY );
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if ( groundHeight < moveY )
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if ( groundHeight < moveY )
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{
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{
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