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9 changed files with 262 additions and 85 deletions
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@ -11,6 +11,7 @@
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#include "level\level.h"
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#include "level\layertile3d.h"
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#include "system\vid.h"
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#include "gfx\actor.h"
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#include "FX\FXfallingTile.h"
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@ -60,23 +61,11 @@ void CFXFallingTile::render()
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if (!canRender()) return;
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u8 *PrimPtr=GetPrimPtr();
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POLY_FT3 *TPrimPtr=(POLY_FT3*)PrimPtr;
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sVtx *P0,*P1,*P2;
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u32 T0,T1,T2;
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s32 ClipZ;
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sOT *ThisOT;
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MATRIX Mtx;
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DVECTOR &RenderPos=getRenderPos();
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VECTOR ThisRenderPos;
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SetIdentNoTrans(&Mtx);
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ThisRenderPos.vx=(INGAME_SCREENOFS_X)+RenderPos.vx;
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ThisRenderPos.vy=(INGAME_SCREENOFS_Y)+RenderPos.vy;
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u16 TileIdx=Tile>>2;
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u16 Flip=Tile&3;
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CModelGfx::RenderTile(RenderPos,TileIdx);
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/* u16 Flip=Tile&3;
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sFlipTable *FTab=&FlipTable[Flip];
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sElem3d *Elem=&ElemBank3d[TileIdx];
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int TriCount=Elem->TriCount;
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@ -114,5 +103,5 @@ VECTOR ThisRenderPos;
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}
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SetPrimPtr((u8*)TPrimPtr);
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*/
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}
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