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2 changed files with 51 additions and 82 deletions
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@ -32,6 +32,9 @@ void CNpcBallBlobEnemy::postInit()
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m_heading = m_fireHeading = 128;
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m_heading = m_fireHeading = 128;
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m_npcPath.setPathType( CNpcPath::PONG_PATH );
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m_npcPath.setPathType( CNpcPath::PONG_PATH );
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m_velocity.vx = 0;
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m_velocity.vy = -5;
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}
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}
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void CNpcBallBlobEnemy::processMovement( int _frames )
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void CNpcBallBlobEnemy::processMovement( int _frames )
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@ -42,6 +45,7 @@ void CNpcBallBlobEnemy::processMovement( int _frames )
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s32 waypointXDist;
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s32 waypointXDist;
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s32 waypointYDist;
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s32 waypointYDist;
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s32 waypointHeading;
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s32 waypointHeading;
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s32 groundHeight;
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if ( !m_animPlaying && m_frame != 0 )
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if ( !m_animPlaying && m_frame != 0 )
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{
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{
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@ -58,101 +62,64 @@ void CNpcBallBlobEnemy::processMovement( int _frames )
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return;
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return;
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}
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}
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// deal with vertical
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m_velocity.vy += 128;
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if ( m_velocity.vy > ( 5 << 8 ) )
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{
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m_velocity.vy = 5 << 8;
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}
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else if ( m_velocity.vy < -( 5 << 8 ) )
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{
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m_velocity.vy = -( 5 << 8 );
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}
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moveY = ( m_velocity.vy >> 8 ) * _frames;
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groundHeight = m_layerCollision->getHeightFromGround( Pos.vx + moveX, Pos.vy + moveY, 16 );
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if ( groundHeight < 0 )
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{
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if ( m_velocity.vy > 0 )
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{
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m_velocity.vy = -m_velocity.vy;
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m_animPlaying = true;
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m_animNo = ANIM_BALLBLOB_BOUNCE;
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m_frame = 0;
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}
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else
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{
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m_velocity.vy = -( 5 << 8 );
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m_animPlaying = true;
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m_animNo = ANIM_BALLBLOB_BOUNCE;
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m_frame = 0;
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}
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moveY = groundHeight;
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}
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// deal with horizontal
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// deal with horizontal
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bool pathComplete;
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bool pathComplete;
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if ( m_npcPath.thinkFlat( Pos, &pathComplete, &waypointXDist, &waypointYDist, &waypointHeading ) )
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if ( m_npcPath.thinkFlat( Pos, &pathComplete, &waypointXDist, &waypointYDist, &waypointHeading ) )
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{
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{
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// increment waypoint
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if ( m_animNo != ANIM_BALLBLOB_BOUNCE )
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{
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m_animPlaying = true;
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m_animNo = ANIM_BALLBLOB_WOBBLE;
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m_frame = 0;
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}
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}
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if ( waypointHeading == 0 )
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if ( waypointHeading == 0 )
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{
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{
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// head right
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moveX = m_data[m_type].speed * _frames;
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if ( m_heading >= 1024 && m_heading <= 3072 )
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{
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// currently heading in the wrong direction, reverse horizontal
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s32 headingDiff = m_heading - 2048;
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headingDiff = -headingDiff;
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headingDiff += 4096;
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m_heading = headingDiff % 4096;
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m_animPlaying = true;
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m_animNo = ANIM_BALLBLOB_WOBBLE;
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m_frame = 0;
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}
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}
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}
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else
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else
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{
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{
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// head left
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moveX = -m_data[m_type].speed * _frames;
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if ( m_heading < 1024 || m_heading > 3072 )
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{
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// currently heading in the wrong direction, reverse horizontal
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s32 headingDiff = m_heading;
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headingDiff = -headingDiff;
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headingDiff += 6144;
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m_heading = headingDiff % 4096;
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m_animPlaying = true;
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m_animNo = ANIM_BALLBLOB_WOBBLE;
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m_frame = 0;
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}
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}
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}
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s32 preShiftX = _frames * m_data[m_type].speed * rcos( m_heading );
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s32 preShiftY = _frames * m_data[m_type].speed * rsin( m_heading );
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moveX = preShiftX >> 12;
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if ( !moveX && preShiftX )
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{
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moveX = preShiftX / abs( preShiftX );
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}
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moveY = preShiftY >> 12;
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if ( !moveY && preShiftY )
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{
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moveY = preShiftY / abs( preShiftY );
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}
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// deal with vertical
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if ( Pos.vy < 0 || m_layerCollision->Get( ( Pos.vx + moveX ) >> 4, ( Pos.vy + moveY ) >> 4 ) )
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{
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// reflect heading in vertical
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m_heading = 4096 - m_heading;
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m_animPlaying = true;
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m_animNo = ANIM_BALLBLOB_BOUNCE;
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m_frame = 0;
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// get new movement values
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preShiftX = _frames * m_data[m_type].speed * rcos( m_heading );
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preShiftY = _frames * m_data[m_type].speed * rsin( m_heading );
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moveX = preShiftX >> 12;
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if ( !moveX && preShiftX )
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{
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moveX = preShiftX / abs( preShiftX );
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}
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moveY = preShiftY >> 12;
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if ( !moveY && preShiftY )
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{
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moveY = preShiftY / abs( preShiftY );
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}
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}
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}
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processMovementModifier( _frames, moveX, moveY, moveVel, moveDist );
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processMovementModifier( _frames, moveX, moveY, moveVel, moveDist );
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@ -20,6 +20,8 @@ public:
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virtual void postInit();
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virtual void postInit();
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protected:
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protected:
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virtual void processMovement( int _frames );
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virtual void processMovement( int _frames );
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DVECTOR m_velocity;
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};
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};
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#endif
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#endif
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