This commit is contained in:
parent
4498d072bf
commit
0e76fa991b
11 changed files with 263 additions and 134 deletions
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@ -127,6 +127,9 @@ paul_src := paul \
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scenesel
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player_src := player \
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psbutt \
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pschop \
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psduck \
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psfall \
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psjump \
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psrun \
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@ -52,19 +52,6 @@
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Vars
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---- */
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int JUMP_VELOCITY=8;
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int MAX_JUMP_FRAMES=10;
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int MAX_SAFE_FALL_FRAMES=20;
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int GRAVITY_VALUE=4;
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int TERMINAL_VELOCITY=8;
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int MAX_RUN_VELOCITY=8;
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int RUN_SPEEDUP=4;
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int RUN_REVERSESLOWDOWN=2;
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int RUN_SLOWDOWN=1;
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int PSHIFT=2;
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -75,11 +62,23 @@ int PSHIFT=2;
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#include "player\psjump.h"
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#include "player\psrun.h"
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#include "player\psfall.h"
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CPlayerStateIdle testStateIdle;
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CPlayerStateJump testStateJump;
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CPlayerStateRun testStateRun;
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CPlayerStateFall testStateFall;
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CPlayerStateFallFar testStateFallFar;
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#include "player\psbutt.h"
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#include "player\pschop.h"
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#include "player\psduck.h"
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CPlayerStateIdle stateIdle;
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CPlayerStateJump stateJump;
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CPlayerStateRun stateRun;
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CPlayerStateFall stateFall;
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CPlayerStateFallFar stateFallFar;
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CPlayerStateButtBounce stateButtBounce;
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CPlayerStateButtBounceFall stateButtBounceFall;
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CPlayerStateButtBounceLand stateButtBounceLand;
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CPlayerStateChop stateChop;
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CPlayerStateRunChop stateRunChop;
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CPlayerStateDuck stateDuck;
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CPlayerStateSoakUp stateSoackUp;
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CPlayerStateGetUp stateGetup;
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void CPlayer::init()
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{
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@ -97,8 +96,13 @@ m_animFrame=0;
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m_moveVel.vy=0;
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setFacing(FACING_RIGHT);
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#ifdef __USER_paul__
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Pos.vx=50;
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Pos.vy=400;
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Pos.vy=200;
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#else
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Pos.vx=10;
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Pos.vy=10;
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#endif
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}
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/*----------------------------------------------------------------------
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@ -136,13 +140,21 @@ void CPlayer::think(int _frames)
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{
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// Think
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m_currentState->think(this);
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Pos.vx+=m_moveVel.vx>>PSHIFT;
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Pos.vy+=m_moveVel.vy>>PSHIFT;
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Pos.vx+=m_moveVel.vx>>VELOCITY_SHIFT;
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Pos.vy+=m_moveVel.vy>>VELOCITY_SHIFT;
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// Ground collision
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// Ground collision
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if(m_moveVel.vy&&isOnSolidGround())
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{
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if(m_moveVel.vx)
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if(m_state==STATE_BUTTFALL)
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{
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setState(STATE_BUTTLAND);
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}
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else if(m_state==STATE_FALLFAR)
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{
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setState(STATE_IDLE);
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}
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else if(m_moveVel.vx)
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{
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setState(STATE_RUN);
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}
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@ -190,30 +202,29 @@ void CPlayer::render()
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int metrics[CPlayer::NUM_PLAYER_METRICS]=
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PlayerMetrics s_normalPlayerMetrics=
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{
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8, // PM__JUMP_VELOCITY
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10, // PM__MAX_JUMP_FRAMES
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20, // PM__MAX_SAFE_FALL_FRAMES
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4, // PM__GRAVITY_VALUE
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8, // PM__TERMINAL_VELOCITY
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8, // PM__MAX_RUN_VELOCITY
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4, // PM__RUN_SPEEDUP
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2, // PM__RUN_REVERSESLOWDOWN
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1, // PM__RUN_SLOWDOWN
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2, // PM__PSHIFT
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{
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8, // PM__JUMP_VELOCITY
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10, // PM__MAX_JUMP_FRAMES
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20, // PM__MAX_SAFE_FALL_FRAMES
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4, // PM__GRAVITY_VALUE
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8, // PM__TERMINAL_VELOCITY
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8, // PM__MAX_RUN_VELOCITY
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4, // PM__RUN_SPEEDUP
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2, // PM__RUN_REVERSESLOWDOWN
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1, // PM__RUN_SLOWDOWN
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}
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};
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int CPlayer::getPlayerMetric(PLAYER_METRIC _metric)
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PlayerMetrics *CPlayer::getPlayerMetrics()
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{
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return metrics[_metric];
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return &s_normalPlayerMetrics;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -222,16 +233,23 @@ int CPlayer::getPlayerMetric(PLAYER_METRIC _metric)
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---------------------------------------------------------------------- */
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CPlayerState *CPlayer::s_states[NUM_STATES]=
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{
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&testStateIdle, // STATE_IDLE
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&testStateJump, // STATE_JUMP
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&testStateRun, // STATE_RUN
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&testStateFall, // STATE_FALL
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&testStateFallFar, // STATE_FALLFAR
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&stateIdle, // STATE_IDLE
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&stateJump, // STATE_JUMP
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&stateRun, // STATE_RUN
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&stateFall, // STATE_FALL
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&stateFallFar, // STATE_FALLFAR
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&stateButtBounce, // STATE_BUTTBOUNCE
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&stateButtBounceFall, // STATE_BUTTFALL
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&stateButtBounceLand, // STATE_BUTTLAND
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&stateChop, // STATE_CHOP
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&stateRunChop, // STATE_RUNCHOP
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&stateDuck, // STATE_DUCK
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&stateSoackUp, // STATE_SOAKUP
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&stateGetup, // STATE_GETUP
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};
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void CPlayer::setState(PLAYER_STATE _state)
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{
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PAUL_DBGMSG("set state %d",_state);
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m_currentState=s_states[_state];
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m_currentState->enter(this);
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m_state=_state;
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@ -327,56 +345,55 @@ int CPlayer::isOnSolidGround()
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void CPlayer::moveLeft()
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{
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PlayerMetrics *metrics;
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metrics=getPlayerMetrics();
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setFacing(FACING_LEFT);
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if(m_moveVel.vx<=0)
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{
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m_moveVel.vx-=RUN_SPEEDUP;
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if(m_moveVel.vx<-MAX_RUN_VELOCITY<<PSHIFT)
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m_moveVel.vx-=metrics->m_metric[PM__RUN_SPEEDUP];
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if(m_moveVel.vx<-metrics->m_metric[PM__MAX_RUN_VELOCITY]<<VELOCITY_SHIFT)
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{
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m_moveVel.vx=-MAX_RUN_VELOCITY<<PSHIFT;
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// setFacing(FACING_LEFT);
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m_moveVel.vx=-metrics->m_metric[PM__MAX_RUN_VELOCITY]<<VELOCITY_SHIFT;
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}
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}
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else
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{
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m_moveVel.vx-=RUN_REVERSESLOWDOWN;
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// if(m_moveVel.vx<=0)
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// {
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// setFacing(FACING_LEFT);
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// }
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m_moveVel.vx-=metrics->m_metric[PM__RUN_REVERSESLOWDOWN];
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}
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}
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void CPlayer::moveRight()
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{
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PlayerMetrics *metrics;
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metrics=getPlayerMetrics();
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setFacing(FACING_RIGHT);
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if(m_moveVel.vx>=0)
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{
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m_moveVel.vx+=RUN_SPEEDUP;
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if(m_moveVel.vx>MAX_RUN_VELOCITY<<PSHIFT)
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m_moveVel.vx+=metrics->m_metric[PM__RUN_SPEEDUP];
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if(m_moveVel.vx>metrics->m_metric[PM__MAX_RUN_VELOCITY]<<VELOCITY_SHIFT)
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{
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m_moveVel.vx=MAX_RUN_VELOCITY<<PSHIFT;
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// setFacing(FACING_RIGHT);
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m_moveVel.vx=metrics->m_metric[PM__MAX_RUN_VELOCITY]<<VELOCITY_SHIFT;
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}
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}
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else
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{
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m_moveVel.vx+=RUN_REVERSESLOWDOWN;
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// if(m_moveVel.vx>=0)
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// {
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// setFacing(FACING_RIGHT);
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// }
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m_moveVel.vx+=metrics->m_metric[PM__RUN_REVERSESLOWDOWN];
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}
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}
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void CPlayer::slowdown()
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{
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PlayerMetrics *metrics;
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metrics=getPlayerMetrics();
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if(m_moveVel.vx<0)
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{
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m_moveVel.vx+=RUN_SLOWDOWN;
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m_moveVel.vx+=metrics->m_metric[PM__RUN_SLOWDOWN];
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if(m_moveVel.vx>0)m_moveVel.vx=0;
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}
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else if(m_moveVel.vx>0)
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{
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m_moveVel.vx-=RUN_SLOWDOWN;
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m_moveVel.vx-=metrics->m_metric[PM__RUN_SLOWDOWN];
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if(m_moveVel.vx<0)m_moveVel.vx=0;
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}
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}
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@ -42,13 +42,6 @@
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Tyepdefs && Defines
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------------------- */
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#define ANIM_IDLE_SHORT 0
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#define ANIM_IDLE_LONG 1
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#define ANIM_JUMP 0
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#define ANIM_RUNSTART 2
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#define ANIM_RUN 3
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#define ANIM_RUNSTOP 4
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typedef enum
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{
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STATE_IDLE,
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@ -56,6 +49,14 @@ typedef enum
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STATE_RUN,
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STATE_FALL,
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STATE_FALLFAR,
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STATE_BUTTBOUNCE,
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STATE_BUTTFALL,
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STATE_BUTTLAND,
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STATE_CHOP,
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STATE_RUNCHOP,
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STATE_DUCK,
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STATE_SOAKUP,
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STATE_GETUP,
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NUM_STATES,
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}PLAYER_STATE;
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@ -66,51 +67,47 @@ enum
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FACING_RIGHT=-1,
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};
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extern int JUMP_VELOCITY;
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extern int MAX_JUMP_FRAMES;
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extern int MAX_SAFE_FALL_FRAMES;
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extern int GRAVITY_VALUE;
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extern int TERMINAL_VELOCITY;
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extern int MAX_RUN_VELOCITY;
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extern int RUN_SPEEDUP;
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extern int RUN_REVERSESLOWDOWN;
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extern int RUN_SLOWDOWN;
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extern int PSHIFT;
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typedef enum
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{
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PM__JUMP_VELOCITY,
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PM__MAX_JUMP_FRAMES,
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PM__MAX_SAFE_FALL_FRAMES,
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PM__GRAVITY_VALUE,
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PM__TERMINAL_VELOCITY,
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PM__MAX_RUN_VELOCITY,
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PM__RUN_SPEEDUP,
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PM__RUN_REVERSESLOWDOWN,
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PM__RUN_SLOWDOWN,
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NUM_PLAYER_METRICS
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}PLAYER_METRIC;
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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struct PlayerMetrics
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{
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s16 m_metric[NUM_PLAYER_METRICS];
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};
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class CPlayer : public CThing
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{
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public:
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typedef enum
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enum
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{
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PM__JUMP_VELOCITY,
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PM__MAX_JUMP_FRAMES,
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PM__MAX_SAFE_FALL_FRAMES,
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PM__GRAVITY_VALUE,
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PM__TERMINAL_VELOCITY,
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PM__MAX_RUN_VELOCITY,
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PM__RUN_SPEEDUP,
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PM__RUN_REVERSESLOWDOWN,
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PM__RUN_SLOWDOWN,
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PM__PSHIFT,
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NUM_PLAYER_METRICS
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}PLAYER_METRIC;
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VELOCITY_SHIFT=2
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};
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void init();
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void shutdown();
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void think(int _frames);
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void render();
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protected:
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int getPlayerMetric(PLAYER_METRIC _metric);
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PlayerMetrics *getPlayerMetrics();
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void setState(PLAYER_STATE _state);
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int getFacing();
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@ -28,8 +28,6 @@
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#endif
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/* Std Lib
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------- */
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@ -84,5 +82,46 @@ void CPlayerStateChop::think(CPlayer *_player)
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateRunChop::think(CPlayer *_player)
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{
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int control;
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control=getPadInput(_player);
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if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
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{
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moveLeft(_player);
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}
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else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
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{
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moveRight(_player);
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}
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else
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{
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DVECTOR move;
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move=getMoveVelocity(_player);
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if(move.vx==0)
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{
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setState(_player,STATE_IDLE);
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setAnimNo(_player,ANIM_PLAYER_ANIM_RUNSTOP);
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}
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else
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{
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slowdown(_player);
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}
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}
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if(advanceAnimFrameAndCheckForEndOfAnim(_player))
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{
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setState(_player,STATE_RUN);
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}
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}
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/*===========================================================================
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end */
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@ -41,6 +41,14 @@ public:
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};
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class CPlayerStateRunChop : public CPlayerStateChop
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{
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public:
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void think(class CPlayer *_player);
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};
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/*----------------------------------------------------------------------
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Globals
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------- */
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@ -78,29 +78,31 @@ void CPlayerStateFall::enter(CPlayer *_player)
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---------------------------------------------------------------------- */
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void CPlayerStateFall::think(CPlayer *_player)
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{
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int control;
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DVECTOR move;
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PlayerMetrics *metrics;
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int control;
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DVECTOR move;
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metrics=getPlayerMetrics(_player);
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control=getPadInput(_player);
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move=getMoveVelocity(_player);
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move.vy+=GRAVITY_VALUE;
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if(move.vy>=TERMINAL_VELOCITY<<PSHIFT)
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move.vy+=metrics->m_metric[PM__GRAVITY_VALUE];
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if(move.vy>=metrics->m_metric[PM__TERMINAL_VELOCITY]<<CPlayer::VELOCITY_SHIFT)
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{
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move.vy=TERMINAL_VELOCITY<<PSHIFT;
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move.vy=metrics->m_metric[PM__TERMINAL_VELOCITY]<<CPlayer::VELOCITY_SHIFT;
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m_fallFrames++;
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if(m_fallFrames>MAX_SAFE_FALL_FRAMES)
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if(m_fallFrames>metrics->m_metric[PM__MAX_SAFE_FALL_FRAMES])
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{
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setState(_player,STATE_FALLFAR);
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}
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}
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setMoveVelocity(_player,&move);
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if(control&PAD_LEFT)
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if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
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{
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moveLeft(_player);
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}
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else if(control&PAD_RIGHT)
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else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
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{
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moveRight(_player);
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}
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@ -109,22 +111,53 @@ void CPlayerStateFall::think(CPlayer *_player)
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slowdown(_player);
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}
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/*
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if(isOnSolidGround(_player))
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if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION)&&control&CPadConfig::getButton(CPadConfig::PAD_CFG_DOWN))
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{
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move=getMoveVelocity(_player);
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// if(move.vx)
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// {
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// setState(_player,STATE_RUN);
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// }
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// else
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{
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setState(_player,STATE_IDLE);
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}
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move.vx=0;
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move.vy=0;
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setMoveVelocity(_player,&move);
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setState(_player,STATE_BUTTBOUNCE);
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateFallFar::enter(CPlayer *_player)
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{
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setAnimNo(_player,ANIM_PLAYER_ANIM_FALL);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateFallFar::think(CPlayer *_player)
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{
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int control;
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DVECTOR move;
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control=getPadInput(_player);
|
||||
|
||||
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
|
||||
{
|
||||
moveLeft(_player);
|
||||
}
|
||||
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
|
||||
{
|
||||
moveRight(_player);
|
||||
}
|
||||
else
|
||||
{
|
||||
slowdown(_player);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -46,6 +46,10 @@ private:
|
|||
|
||||
class CPlayerStateFallFar : public CPlayerStateFall
|
||||
{
|
||||
private:
|
||||
void enter(class CPlayer *_player);
|
||||
void think(class CPlayer *_player);
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -63,10 +63,14 @@
|
|||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateJump::enter(CPlayer *_player)
|
||||
{
|
||||
PlayerMetrics *metrics;
|
||||
|
||||
metrics=getPlayerMetrics(_player);
|
||||
|
||||
setAnimNo(_player,ANIM_PLAYER_ANIM_JUMPSTART);
|
||||
m_jumpFrames=0;
|
||||
DVECTOR move=getMoveVelocity(_player);
|
||||
move.vy=-JUMP_VELOCITY<<PSHIFT;
|
||||
move.vy=-metrics->m_metric[PM__JUMP_VELOCITY]<<CPlayer::VELOCITY_SHIFT;
|
||||
setMoveVelocity(_player,&move);
|
||||
}
|
||||
|
||||
|
@ -79,10 +83,13 @@ void CPlayerStateJump::enter(CPlayer *_player)
|
|||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateJump::think(CPlayer *_player)
|
||||
{
|
||||
int control;
|
||||
PlayerMetrics *metrics;
|
||||
int control;
|
||||
|
||||
metrics=getPlayerMetrics(_player);
|
||||
control=getPadInput(_player);
|
||||
|
||||
if(m_jumpFrames<=MAX_JUMP_FRAMES&&control&PAD_CROSS)
|
||||
if(m_jumpFrames<=metrics->m_metric[PM__MAX_JUMP_FRAMES]&&control&CPadConfig::getButton(CPadConfig::PAD_CFG_JUMP))
|
||||
{
|
||||
m_jumpFrames++;
|
||||
}
|
||||
|
@ -96,16 +103,16 @@ void CPlayerStateJump::think(CPlayer *_player)
|
|||
}
|
||||
else
|
||||
{
|
||||
move.vy+=GRAVITY_VALUE;
|
||||
move.vy+=metrics->m_metric[PM__GRAVITY_VALUE];
|
||||
}
|
||||
setMoveVelocity(_player,&move);
|
||||
}
|
||||
|
||||
if(control&PAD_LEFT)
|
||||
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
|
||||
{
|
||||
moveLeft(_player);
|
||||
}
|
||||
else if(control&PAD_RIGHT)
|
||||
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
|
||||
{
|
||||
moveRight(_player);
|
||||
}
|
||||
|
|
|
@ -78,11 +78,11 @@ void CPlayerStateRun::enter(CPlayer *_player)
|
|||
setAnimNo(_player,ANIM_PLAYER_ANIM_RUNSTART);
|
||||
}
|
||||
|
||||
if(control&PAD_LEFT)
|
||||
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
|
||||
{
|
||||
setFacing(_player,FACING_LEFT);
|
||||
}
|
||||
else if(control&PAD_RIGHT)
|
||||
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
|
||||
{
|
||||
setFacing(_player,FACING_RIGHT);
|
||||
}
|
||||
|
@ -100,15 +100,23 @@ void CPlayerStateRun::think(CPlayer *_player)
|
|||
int control;
|
||||
control=getPadInput(_player);
|
||||
|
||||
if(control&PAD_CROSS)
|
||||
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_JUMP))
|
||||
{
|
||||
setState(_player,STATE_JUMP);
|
||||
}
|
||||
if(control&PAD_LEFT)
|
||||
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_DOWN))
|
||||
{
|
||||
setState(_player,STATE_DUCK);
|
||||
}
|
||||
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION))
|
||||
{
|
||||
setState(_player,STATE_RUNCHOP);
|
||||
}
|
||||
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
|
||||
{
|
||||
moveLeft(_player);
|
||||
}
|
||||
else if(control&PAD_RIGHT)
|
||||
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
|
||||
{
|
||||
moveRight(_player);
|
||||
}
|
||||
|
|
|
@ -24,6 +24,10 @@
|
|||
|
||||
|
||||
/*----------------------------------------------------------------------*/
|
||||
PlayerMetrics *CPlayerState::getPlayerMetrics(CPlayer *_player)
|
||||
{
|
||||
return _player->getPlayerMetrics();
|
||||
}
|
||||
void CPlayerState::setState(CPlayer *_player,int _state)
|
||||
{
|
||||
_player->setState((PLAYER_STATE)_state);
|
||||
|
@ -117,14 +121,22 @@ void CPlayerStateIdle::think(CPlayer *_player)
|
|||
int control;
|
||||
control=getPadInput(_player);
|
||||
|
||||
if(control&PAD_CROSS)
|
||||
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_JUMP))
|
||||
{
|
||||
setState(_player,STATE_JUMP);
|
||||
}
|
||||
else if(control&(PAD_LEFT|PAD_RIGHT))
|
||||
else if(control&(CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT)|CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT)))
|
||||
{
|
||||
setState(_player,STATE_RUN);
|
||||
}
|
||||
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION))
|
||||
{
|
||||
setState(_player,STATE_CHOP);
|
||||
}
|
||||
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_DOWN))
|
||||
{
|
||||
setState(_player,STATE_DUCK);
|
||||
}
|
||||
else if(advanceAnimFrameAndCheckForEndOfAnim(_player))
|
||||
{
|
||||
if(getRndRange(100)<95)
|
||||
|
|
|
@ -42,6 +42,7 @@ public:
|
|||
|
||||
|
||||
protected:
|
||||
struct PlayerMetrics *getPlayerMetrics(class CPlayer *_player);
|
||||
void setState(class CPlayer *_player,int _state);
|
||||
int getFacing(class CPlayer *_player);
|
||||
void setFacing(class CPlayer *_player,int _facing);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue