This commit is contained in:
Paul 2001-01-22 21:02:59 +00:00
parent 4498d072bf
commit 0e76fa991b
11 changed files with 263 additions and 134 deletions

View file

@ -78,29 +78,31 @@ void CPlayerStateFall::enter(CPlayer *_player)
---------------------------------------------------------------------- */
void CPlayerStateFall::think(CPlayer *_player)
{
int control;
DVECTOR move;
PlayerMetrics *metrics;
int control;
DVECTOR move;
metrics=getPlayerMetrics(_player);
control=getPadInput(_player);
move=getMoveVelocity(_player);
move.vy+=GRAVITY_VALUE;
if(move.vy>=TERMINAL_VELOCITY<<PSHIFT)
move.vy+=metrics->m_metric[PM__GRAVITY_VALUE];
if(move.vy>=metrics->m_metric[PM__TERMINAL_VELOCITY]<<CPlayer::VELOCITY_SHIFT)
{
move.vy=TERMINAL_VELOCITY<<PSHIFT;
move.vy=metrics->m_metric[PM__TERMINAL_VELOCITY]<<CPlayer::VELOCITY_SHIFT;
m_fallFrames++;
if(m_fallFrames>MAX_SAFE_FALL_FRAMES)
if(m_fallFrames>metrics->m_metric[PM__MAX_SAFE_FALL_FRAMES])
{
setState(_player,STATE_FALLFAR);
}
}
setMoveVelocity(_player,&move);
if(control&PAD_LEFT)
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
{
moveLeft(_player);
}
else if(control&PAD_RIGHT)
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
{
moveRight(_player);
}
@ -109,22 +111,53 @@ void CPlayerStateFall::think(CPlayer *_player)
slowdown(_player);
}
/*
if(isOnSolidGround(_player))
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION)&&control&CPadConfig::getButton(CPadConfig::PAD_CFG_DOWN))
{
move=getMoveVelocity(_player);
// if(move.vx)
// {
// setState(_player,STATE_RUN);
// }
// else
{
setState(_player,STATE_IDLE);
}
move.vx=0;
move.vy=0;
setMoveVelocity(_player,&move);
setState(_player,STATE_BUTTBOUNCE);
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateFallFar::enter(CPlayer *_player)
{
setAnimNo(_player,ANIM_PLAYER_ANIM_FALL);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateFallFar::think(CPlayer *_player)
{
int control;
DVECTOR move;
control=getPadInput(_player);
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
{
moveLeft(_player);
}
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
{
moveRight(_player);
}
else
{
slowdown(_player);
}
*/
}