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parent
4498d072bf
commit
0e76fa991b
11 changed files with 263 additions and 134 deletions
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@ -78,29 +78,31 @@ void CPlayerStateFall::enter(CPlayer *_player)
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---------------------------------------------------------------------- */
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void CPlayerStateFall::think(CPlayer *_player)
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{
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int control;
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DVECTOR move;
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PlayerMetrics *metrics;
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int control;
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DVECTOR move;
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metrics=getPlayerMetrics(_player);
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control=getPadInput(_player);
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move=getMoveVelocity(_player);
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move.vy+=GRAVITY_VALUE;
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if(move.vy>=TERMINAL_VELOCITY<<PSHIFT)
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move.vy+=metrics->m_metric[PM__GRAVITY_VALUE];
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if(move.vy>=metrics->m_metric[PM__TERMINAL_VELOCITY]<<CPlayer::VELOCITY_SHIFT)
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{
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move.vy=TERMINAL_VELOCITY<<PSHIFT;
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move.vy=metrics->m_metric[PM__TERMINAL_VELOCITY]<<CPlayer::VELOCITY_SHIFT;
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m_fallFrames++;
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if(m_fallFrames>MAX_SAFE_FALL_FRAMES)
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if(m_fallFrames>metrics->m_metric[PM__MAX_SAFE_FALL_FRAMES])
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{
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setState(_player,STATE_FALLFAR);
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}
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}
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setMoveVelocity(_player,&move);
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if(control&PAD_LEFT)
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if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
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{
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moveLeft(_player);
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}
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else if(control&PAD_RIGHT)
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else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
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{
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moveRight(_player);
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}
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@ -109,22 +111,53 @@ void CPlayerStateFall::think(CPlayer *_player)
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slowdown(_player);
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}
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/*
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if(isOnSolidGround(_player))
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if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION)&&control&CPadConfig::getButton(CPadConfig::PAD_CFG_DOWN))
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{
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move=getMoveVelocity(_player);
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// if(move.vx)
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// {
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// setState(_player,STATE_RUN);
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// }
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// else
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{
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setState(_player,STATE_IDLE);
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}
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move.vx=0;
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move.vy=0;
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setMoveVelocity(_player,&move);
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setState(_player,STATE_BUTTBOUNCE);
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateFallFar::enter(CPlayer *_player)
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{
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setAnimNo(_player,ANIM_PLAYER_ANIM_FALL);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateFallFar::think(CPlayer *_player)
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{
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int control;
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DVECTOR move;
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control=getPadInput(_player);
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if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
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{
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moveLeft(_player);
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}
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else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
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{
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moveRight(_player);
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}
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else
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{
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slowdown(_player);
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}
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*/
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}
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