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4498d072bf
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11 changed files with 263 additions and 134 deletions
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@ -52,19 +52,6 @@
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Vars
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---- */
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int JUMP_VELOCITY=8;
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int MAX_JUMP_FRAMES=10;
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int MAX_SAFE_FALL_FRAMES=20;
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int GRAVITY_VALUE=4;
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int TERMINAL_VELOCITY=8;
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int MAX_RUN_VELOCITY=8;
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int RUN_SPEEDUP=4;
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int RUN_REVERSESLOWDOWN=2;
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int RUN_SLOWDOWN=1;
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int PSHIFT=2;
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -75,11 +62,23 @@ int PSHIFT=2;
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#include "player\psjump.h"
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#include "player\psrun.h"
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#include "player\psfall.h"
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CPlayerStateIdle testStateIdle;
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CPlayerStateJump testStateJump;
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CPlayerStateRun testStateRun;
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CPlayerStateFall testStateFall;
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CPlayerStateFallFar testStateFallFar;
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#include "player\psbutt.h"
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#include "player\pschop.h"
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#include "player\psduck.h"
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CPlayerStateIdle stateIdle;
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CPlayerStateJump stateJump;
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CPlayerStateRun stateRun;
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CPlayerStateFall stateFall;
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CPlayerStateFallFar stateFallFar;
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CPlayerStateButtBounce stateButtBounce;
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CPlayerStateButtBounceFall stateButtBounceFall;
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CPlayerStateButtBounceLand stateButtBounceLand;
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CPlayerStateChop stateChop;
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CPlayerStateRunChop stateRunChop;
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CPlayerStateDuck stateDuck;
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CPlayerStateSoakUp stateSoackUp;
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CPlayerStateGetUp stateGetup;
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void CPlayer::init()
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{
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@ -97,8 +96,13 @@ m_animFrame=0;
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m_moveVel.vy=0;
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setFacing(FACING_RIGHT);
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#ifdef __USER_paul__
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Pos.vx=50;
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Pos.vy=400;
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Pos.vy=200;
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#else
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Pos.vx=10;
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Pos.vy=10;
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#endif
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}
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/*----------------------------------------------------------------------
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@ -136,13 +140,21 @@ void CPlayer::think(int _frames)
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{
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// Think
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m_currentState->think(this);
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Pos.vx+=m_moveVel.vx>>PSHIFT;
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Pos.vy+=m_moveVel.vy>>PSHIFT;
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Pos.vx+=m_moveVel.vx>>VELOCITY_SHIFT;
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Pos.vy+=m_moveVel.vy>>VELOCITY_SHIFT;
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// Ground collision
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// Ground collision
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if(m_moveVel.vy&&isOnSolidGround())
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{
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if(m_moveVel.vx)
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if(m_state==STATE_BUTTFALL)
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{
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setState(STATE_BUTTLAND);
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}
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else if(m_state==STATE_FALLFAR)
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{
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setState(STATE_IDLE);
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}
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else if(m_moveVel.vx)
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{
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setState(STATE_RUN);
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}
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@ -190,30 +202,29 @@ void CPlayer::render()
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int metrics[CPlayer::NUM_PLAYER_METRICS]=
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PlayerMetrics s_normalPlayerMetrics=
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{
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8, // PM__JUMP_VELOCITY
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10, // PM__MAX_JUMP_FRAMES
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20, // PM__MAX_SAFE_FALL_FRAMES
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4, // PM__GRAVITY_VALUE
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8, // PM__TERMINAL_VELOCITY
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8, // PM__MAX_RUN_VELOCITY
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4, // PM__RUN_SPEEDUP
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2, // PM__RUN_REVERSESLOWDOWN
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1, // PM__RUN_SLOWDOWN
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2, // PM__PSHIFT
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{
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8, // PM__JUMP_VELOCITY
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10, // PM__MAX_JUMP_FRAMES
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20, // PM__MAX_SAFE_FALL_FRAMES
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4, // PM__GRAVITY_VALUE
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8, // PM__TERMINAL_VELOCITY
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8, // PM__MAX_RUN_VELOCITY
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4, // PM__RUN_SPEEDUP
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2, // PM__RUN_REVERSESLOWDOWN
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1, // PM__RUN_SLOWDOWN
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}
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};
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int CPlayer::getPlayerMetric(PLAYER_METRIC _metric)
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PlayerMetrics *CPlayer::getPlayerMetrics()
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{
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return metrics[_metric];
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return &s_normalPlayerMetrics;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -222,16 +233,23 @@ int CPlayer::getPlayerMetric(PLAYER_METRIC _metric)
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---------------------------------------------------------------------- */
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CPlayerState *CPlayer::s_states[NUM_STATES]=
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{
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&testStateIdle, // STATE_IDLE
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&testStateJump, // STATE_JUMP
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&testStateRun, // STATE_RUN
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&testStateFall, // STATE_FALL
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&testStateFallFar, // STATE_FALLFAR
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&stateIdle, // STATE_IDLE
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&stateJump, // STATE_JUMP
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&stateRun, // STATE_RUN
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&stateFall, // STATE_FALL
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&stateFallFar, // STATE_FALLFAR
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&stateButtBounce, // STATE_BUTTBOUNCE
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&stateButtBounceFall, // STATE_BUTTFALL
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&stateButtBounceLand, // STATE_BUTTLAND
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&stateChop, // STATE_CHOP
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&stateRunChop, // STATE_RUNCHOP
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&stateDuck, // STATE_DUCK
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&stateSoackUp, // STATE_SOAKUP
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&stateGetup, // STATE_GETUP
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};
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void CPlayer::setState(PLAYER_STATE _state)
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{
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PAUL_DBGMSG("set state %d",_state);
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m_currentState=s_states[_state];
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m_currentState->enter(this);
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m_state=_state;
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@ -327,56 +345,55 @@ int CPlayer::isOnSolidGround()
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void CPlayer::moveLeft()
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{
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PlayerMetrics *metrics;
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metrics=getPlayerMetrics();
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setFacing(FACING_LEFT);
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if(m_moveVel.vx<=0)
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{
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m_moveVel.vx-=RUN_SPEEDUP;
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if(m_moveVel.vx<-MAX_RUN_VELOCITY<<PSHIFT)
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m_moveVel.vx-=metrics->m_metric[PM__RUN_SPEEDUP];
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if(m_moveVel.vx<-metrics->m_metric[PM__MAX_RUN_VELOCITY]<<VELOCITY_SHIFT)
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{
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m_moveVel.vx=-MAX_RUN_VELOCITY<<PSHIFT;
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// setFacing(FACING_LEFT);
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m_moveVel.vx=-metrics->m_metric[PM__MAX_RUN_VELOCITY]<<VELOCITY_SHIFT;
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}
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}
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else
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{
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m_moveVel.vx-=RUN_REVERSESLOWDOWN;
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// if(m_moveVel.vx<=0)
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// {
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// setFacing(FACING_LEFT);
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// }
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m_moveVel.vx-=metrics->m_metric[PM__RUN_REVERSESLOWDOWN];
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}
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}
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void CPlayer::moveRight()
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{
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PlayerMetrics *metrics;
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metrics=getPlayerMetrics();
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setFacing(FACING_RIGHT);
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if(m_moveVel.vx>=0)
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{
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m_moveVel.vx+=RUN_SPEEDUP;
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if(m_moveVel.vx>MAX_RUN_VELOCITY<<PSHIFT)
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m_moveVel.vx+=metrics->m_metric[PM__RUN_SPEEDUP];
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if(m_moveVel.vx>metrics->m_metric[PM__MAX_RUN_VELOCITY]<<VELOCITY_SHIFT)
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{
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m_moveVel.vx=MAX_RUN_VELOCITY<<PSHIFT;
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// setFacing(FACING_RIGHT);
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m_moveVel.vx=metrics->m_metric[PM__MAX_RUN_VELOCITY]<<VELOCITY_SHIFT;
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}
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}
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else
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{
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m_moveVel.vx+=RUN_REVERSESLOWDOWN;
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// if(m_moveVel.vx>=0)
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// {
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// setFacing(FACING_RIGHT);
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// }
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m_moveVel.vx+=metrics->m_metric[PM__RUN_REVERSESLOWDOWN];
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}
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}
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void CPlayer::slowdown()
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{
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PlayerMetrics *metrics;
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metrics=getPlayerMetrics();
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if(m_moveVel.vx<0)
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{
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m_moveVel.vx+=RUN_SLOWDOWN;
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m_moveVel.vx+=metrics->m_metric[PM__RUN_SLOWDOWN];
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if(m_moveVel.vx>0)m_moveVel.vx=0;
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}
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else if(m_moveVel.vx>0)
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{
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m_moveVel.vx-=RUN_SLOWDOWN;
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m_moveVel.vx-=metrics->m_metric[PM__RUN_SLOWDOWN];
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if(m_moveVel.vx<0)m_moveVel.vx=0;
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}
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}
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