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@ -1125,7 +1125,7 @@ void CNpcEnemy::processMovement(int _frames)
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if ( m_soundId == NOT_PLAYING && m_data[m_type].moveSfx < CSoundMediator::NUM_SFXIDS )
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{
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m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true );
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m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true, true );
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}
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switch( m_movementFunc )
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