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52c69c25b8
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0d6257fec1
5 changed files with 120 additions and 32 deletions
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@ -209,7 +209,29 @@ CPlayerMode *CPlayer::s_playerModes[NUM_PLAYERMODES]=
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&PLAYERMODEFLY, // PLAYER_MODE_FLY
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};
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int sbanimspeed=0;
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// A big bunch of 'temporary' variables for tweaking things
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// This #def makes them static under a release build..
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#ifdef __VERSION_DEBUG__s
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#define pint int
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#else
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#define pint static const int
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#endif
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pint sbanimspeed=0;
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pint looktimeout=20;
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pint lookmaxoffsetup=3*MAP2D_BLOCKSTEPSIZE;
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pint lookmaxoffsetdown=6*MAP2D_BLOCKSTEPSIZE;
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pint lookspeed=2;
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pint lookreturnspeed=5;
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pint ledgeTimer=50;
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pint ledgeSpeedIn=1;
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pint ledgeSpeedOut=3;
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pint ledgeShift=1;
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pint cammove=2;
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/*----------------------------------------------------------------------
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@ -231,9 +253,6 @@ void CPlayer::init()
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m_layerCollision=NULL;
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// m_onPlatform = false;
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// m_prevOnPlatform = false;
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m_actorGfx=CActorPool::GetActor(ACTORS_SPONGEBOB_SBK);
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for(int i=0;i<NUM_PLAYERMODES;i++)
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@ -254,8 +273,7 @@ m_animFrame=0;
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s_screenPos=128;
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setCollisionSize(30,60);
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setCollisionCentreOffset(0,-30);
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resetPlayerCollisionSizeToBase();
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m_divingHelmet=false;
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}
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@ -281,18 +299,6 @@ void CPlayer::shutdown()
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CPlayerThing::shutdown();
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}
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int looktimeout=20;
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int lookmaxoffsetup=3*MAP2D_BLOCKSTEPSIZE;
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int lookmaxoffsetdown=6*MAP2D_BLOCKSTEPSIZE;
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int lookspeed=2;
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int lookreturnspeed=5;
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int ledgeTimer=50;
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int ledgeSpeedIn=1;
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int ledgeSpeedOut=3;
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int ledgeShift=1;
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -300,7 +306,6 @@ int ledgeShift=1;
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Returns:
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---------------------------------------------------------------------- */
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int newmode=-1;
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int cammove=2;
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#ifdef _STATE_DEBUG_
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char posBuf[100];
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@ -357,7 +362,7 @@ else if(Pos.vy>m_mapEdge.vy-64)Pos.vy=m_mapEdge.vy-64;
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// Look around
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int pad=getPadInputHeld();
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if(pad&PI_UP)
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if(pad&PI_UP&&canDoLookAround())
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{
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if(m_padLookAroundTimer>0)
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{
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@ -376,7 +381,7 @@ else if(Pos.vy>m_mapEdge.vy-64)Pos.vy=m_mapEdge.vy-64;
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}
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}
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}
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else if(pad&PI_DOWN)
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else if(pad&PI_DOWN&&canDoLookAround())
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{
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if(m_padLookAroundTimer<0)
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{
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@ -726,6 +731,7 @@ ATTACK_STATE CPlayer::getAttackState()
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---------------------------------------------------------------------- */
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void CPlayer::setMode(PLAYER_MODE _mode)
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{
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resetPlayerCollisionSizeToBase();
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m_currentMode=_mode;
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m_currentPlayerModeClass=s_playerModes[_mode];
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m_currentPlayerModeClass->enter();
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@ -862,6 +868,17 @@ void CPlayer::renderSb(DVECTOR *_pos,int _animNo,int _animFrame)
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose: Says whether SB can do the look up/down thing
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CPlayer::canDoLookAround()
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{
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return m_currentPlayerModeClass->canDoLookAround();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -1116,5 +1133,28 @@ bool CPlayer::getHasPlatformCollided()
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayer::resetPlayerCollisionSizeToBase()
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{
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setPlayerCollisionSize(0,-COLSIZE_BASE_HEIGHT/2,COLSIZE_BASE_WIDTH,COLSIZE_BASE_HEIGHT);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayer::setPlayerCollisionSize(int _x,int _y,int _w,int _h)
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{
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setCollisionSize(_w,_h);
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setCollisionCentreOffset(_x,_y);
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}
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/*===========================================================================
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end */
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@ -196,6 +196,9 @@ public:
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CSoundMediator::SFXID m_sfxId;
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} AnimFrameSfx;
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void renderSb(DVECTOR *_pos,int _animNo,int _animFrame);
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int canDoLookAround();
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private:
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typedef struct
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{
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@ -291,18 +294,24 @@ public:
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private:
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CThing *m_platform;
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/*
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private:
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CThing *m_platform;
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bool m_onPlatform;
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bool m_prevOnPlatform;
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DVECTOR m_prevPlatformPos;
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*/
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private:
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bool m_hasPlatformCollided;
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// Player collision size
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public:
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enum
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{
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COLSIZE_BASE_WIDTH=30,
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COLSIZE_BASE_HEIGHT=60,
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};
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void resetPlayerCollisionSizeToBase();
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void setPlayerCollisionSize(int _x,int _y,int _w,int _h);
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// Graphical resources
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public:
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class FontBank *getFontBank() {return m_fontBank;}
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@ -183,8 +183,32 @@ void CPlayerModeBase::think()
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerModeBase::render()
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int CPlayerModeBase::canDoLookAround()
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{
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int ret=false;
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switch(getState())
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{
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case STATE_IDLE:
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case STATE_IDLETEETER:
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case STATE_SOAKUP:
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ret=true;
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break;
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case STATE_JUMP:
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case STATE_RUN:
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case STATE_FALL:
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case STATE_FALLFAR:
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case STATE_HITGROUND:
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case STATE_BUTTBOUNCE:
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case STATE_BUTTFALL:
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case STATE_BUTTLAND:
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case STATE_DUCK:
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case STATE_GETUP:
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break;
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}
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return ret;
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}
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/*----------------------------------------------------------------------
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@ -458,6 +482,7 @@ int CPlayerModeBase::setState(int _state)
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nextState=getStateTable()[_state];
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if(nextState)
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{
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m_player->resetPlayerCollisionSizeToBase();
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m_currentStateClass=nextState;
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m_currentStateClass->enter(this);
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m_currentState=(PLAYER_STATE)_state;
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@ -563,6 +588,17 @@ int CPlayerModeBase::canMoveRight()
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return m_player->getHeightFromGround(pos.vx+1,pos.vy,16)>-8?true:false;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerModeBase::setPlayerCollisionSize(int _x,int _y,int _w,int _h)
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{
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m_player->setPlayerCollisionSize(_x,_y,_w,_h);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -84,6 +84,8 @@ public:
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virtual void think() {;}
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virtual void render(DVECTOR *_pos) {;}
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virtual void renderModeUi() {;} // Ui specific to this mode (eg: ammo)
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virtual int canDoLookAround() {return false;}
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int getPadInputHeld();
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int getPadInputDown();
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virtual void enter();
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virtual void think();
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virtual void render();
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virtual void render() {;}
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virtual int canDoLookAround();
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virtual ATTACK_STATE getAttackState();
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@ -127,7 +130,6 @@ public:
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virtual const struct PlayerMetrics *getPlayerMetrics();
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virtual int setState(int _state);
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int getState() {return m_currentState;}
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// virtual void setMode(class CPlayer *_player,int _mode);
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int getFacing();
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void setFacing(int _facing);
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virtual int getAnimNo();
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virtual int getAnimFrame();
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virtual int getAnimFrameCount();
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int advanceAnimFrameAndCheckForEndOfAnim();
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// virtual int retreatAnimFrameAndCheckForEndOfAnim(class CPlayer *_player);
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DVECTOR getMoveVelocity();
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void zeroMoveVelocity();
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void setMoveVelocity(DVECTOR *_moveVel);
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int isOnEdge();
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int canMoveLeft();
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int canMoveRight();
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void setPlayerCollisionSize(int _x,int _y,int _w,int _h);
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void moveLeft();
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void moveRight();
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@ -98,6 +98,7 @@ void CPlayerStateSoakUp::enter(CPlayerModeBase *_playerMode)
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{
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_playerMode->zeroMoveVelocity();
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_playerMode->setAnimNo(ANIM_SPONGEBOB_GETUP);
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_playerMode->setPlayerCollisionSize(0,-10,60,20);
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}
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