This commit is contained in:
Paul 2001-04-18 16:35:26 +00:00
parent 52c69c25b8
commit 0d6257fec1
5 changed files with 120 additions and 32 deletions

View file

@ -209,7 +209,29 @@ CPlayerMode *CPlayer::s_playerModes[NUM_PLAYERMODES]=
&PLAYERMODEFLY, // PLAYER_MODE_FLY
};
int sbanimspeed=0;
// A big bunch of 'temporary' variables for tweaking things
// This #def makes them static under a release build..
#ifdef __VERSION_DEBUG__s
#define pint int
#else
#define pint static const int
#endif
pint sbanimspeed=0;
pint looktimeout=20;
pint lookmaxoffsetup=3*MAP2D_BLOCKSTEPSIZE;
pint lookmaxoffsetdown=6*MAP2D_BLOCKSTEPSIZE;
pint lookspeed=2;
pint lookreturnspeed=5;
pint ledgeTimer=50;
pint ledgeSpeedIn=1;
pint ledgeSpeedOut=3;
pint ledgeShift=1;
pint cammove=2;
/*----------------------------------------------------------------------
@ -231,9 +253,6 @@ void CPlayer::init()
m_layerCollision=NULL;
// m_onPlatform = false;
// m_prevOnPlatform = false;
m_actorGfx=CActorPool::GetActor(ACTORS_SPONGEBOB_SBK);
for(int i=0;i<NUM_PLAYERMODES;i++)
@ -254,8 +273,7 @@ m_animFrame=0;
s_screenPos=128;
setCollisionSize(30,60);
setCollisionCentreOffset(0,-30);
resetPlayerCollisionSizeToBase();
m_divingHelmet=false;
}
@ -281,18 +299,6 @@ void CPlayer::shutdown()
CPlayerThing::shutdown();
}
int looktimeout=20;
int lookmaxoffsetup=3*MAP2D_BLOCKSTEPSIZE;
int lookmaxoffsetdown=6*MAP2D_BLOCKSTEPSIZE;
int lookspeed=2;
int lookreturnspeed=5;
int ledgeTimer=50;
int ledgeSpeedIn=1;
int ledgeSpeedOut=3;
int ledgeShift=1;
/*----------------------------------------------------------------------
Function:
Purpose:
@ -300,7 +306,6 @@ int ledgeShift=1;
Returns:
---------------------------------------------------------------------- */
int newmode=-1;
int cammove=2;
#ifdef _STATE_DEBUG_
char posBuf[100];
@ -357,7 +362,7 @@ else if(Pos.vy>m_mapEdge.vy-64)Pos.vy=m_mapEdge.vy-64;
// Look around
int pad=getPadInputHeld();
if(pad&PI_UP)
if(pad&PI_UP&&canDoLookAround())
{
if(m_padLookAroundTimer>0)
{
@ -376,7 +381,7 @@ else if(Pos.vy>m_mapEdge.vy-64)Pos.vy=m_mapEdge.vy-64;
}
}
}
else if(pad&PI_DOWN)
else if(pad&PI_DOWN&&canDoLookAround())
{
if(m_padLookAroundTimer<0)
{
@ -726,6 +731,7 @@ ATTACK_STATE CPlayer::getAttackState()
---------------------------------------------------------------------- */
void CPlayer::setMode(PLAYER_MODE _mode)
{
resetPlayerCollisionSizeToBase();
m_currentMode=_mode;
m_currentPlayerModeClass=s_playerModes[_mode];
m_currentPlayerModeClass->enter();
@ -862,6 +868,17 @@ void CPlayer::renderSb(DVECTOR *_pos,int _animNo,int _animFrame)
}
/*----------------------------------------------------------------------
Function:
Purpose: Says whether SB can do the look up/down thing
Params:
Returns:
---------------------------------------------------------------------- */
int CPlayer::canDoLookAround()
{
return m_currentPlayerModeClass->canDoLookAround();
}
/*----------------------------------------------------------------------
Function:
Purpose:
@ -1116,5 +1133,28 @@ bool CPlayer::getHasPlatformCollided()
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayer::resetPlayerCollisionSizeToBase()
{
setPlayerCollisionSize(0,-COLSIZE_BASE_HEIGHT/2,COLSIZE_BASE_WIDTH,COLSIZE_BASE_HEIGHT);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayer::setPlayerCollisionSize(int _x,int _y,int _w,int _h)
{
setCollisionSize(_w,_h);
setCollisionCentreOffset(_x,_y);
}
/*===========================================================================
end */