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3 changed files with 6 additions and 1 deletions
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@ -272,6 +272,8 @@ struct sSpriteFrameGfx
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u8 *PAKSpr; // 4 Needs to be u32, so might as well make it a ptr
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s8 AspectX0,AspectX1; // 2 Aspect correction value
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u8 W,H; // 2
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u8 W0,W1; // 2 Need these for rotating :o(
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u8 OW,OH; // 2 So might as well pad with these :o(
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};
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struct sSpriteFrame
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