This commit is contained in:
parent
062efa6ffc
commit
0b7cfb2027
10 changed files with 446 additions and 138 deletions
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@ -27,10 +27,6 @@
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#include "pad\pads.h"
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#endif
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#ifndef __PRIM_HEADER__
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#include "gfx\prim.h"
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#endif
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#ifndef __FRONTEND_FRONTEND_H__
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#include "frontend\frontend.h"
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#endif
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@ -39,6 +35,22 @@
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#include "gfx\fader.h"
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#endif
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#ifndef _FILEIO_HEADER_
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#include "fileio\fileio.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __MATHTABLE_HEADER__
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#include "utils\mathtab.h"
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#endif
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#ifndef __LOCALE_TEXTDBASE_H__
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#include "locale\textdbase.h"
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#endif
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/* Std Lib
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------- */
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@ -78,13 +90,22 @@ CGameOverScene GameOverScene;
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---------------------------------------------------------------------- */
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void CGameOverScene::init()
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{
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m_font=new ("game over font") FontBank();
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m_image=CFileIO::loadFile(BACKDROP_GAMEOVER_GFX);
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ASSERT(m_image);
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SetScreenImage((u8*)m_image);
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m_font=new ("game over font") ScalableFontBank();
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m_font->initialise(&standardFont);
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m_font->setJustification(FontBank::JUST_CENTRE);
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m_font->setJustification(ScalableFontBank::JUST_CENTRE);
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m_font->setOt(5);
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m_readyToExit=false;
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CFader::setFadingIn(CFader::BLACK_FADE);
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initContinue();
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initGameOver();
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m_state=STATE__CONTINUE;
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}
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@ -97,6 +118,8 @@ void CGameOverScene::init()
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void CGameOverScene::shutdown()
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{
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m_font->dump(); delete m_font;
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MemFree(m_image);
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}
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@ -108,15 +131,19 @@ void CGameOverScene::shutdown()
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---------------------------------------------------------------------- */
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void CGameOverScene::render()
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{
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POLY_F4 *f4;
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f4=GetPrimF4();
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setXYWH(f4,0,0,512,256);
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setRGB0(f4,0,0,0);
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AddPrimToList(f4,10);
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m_font->setColour(255,255,255);
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m_font->print(256,100,STR__BACKEND__GAME_OVER);
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switch(m_state)
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{
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case STATE__CONTINUE:
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renderContinue();
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break;
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case STATE__CONTINUE_TIMED_OUT:
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renderContinue();
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renderGameOver();
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break;
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case STATE__GAME_OVER:
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renderGameOver();
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break;
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}
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}
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@ -130,13 +157,27 @@ void CGameOverScene::think(int _frames)
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{
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if(!CFader::isFading()&&!m_readyToExit)
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{
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if(PadGetDown(0)&(PAD_CROSS|PAD_START))
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if(PadGetDown(0)&PAD_START)
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{
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m_readyToExit=true;
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CFader::setFadingOut(CFader::BLACK_FADE);
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GameState::setNextScene(&FrontEndScene);
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}
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}
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switch(m_state)
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{
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case STATE__CONTINUE:
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thinkContinue(_frames);
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break;
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case STATE__CONTINUE_TIMED_OUT:
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thinkContinue(_frames);
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thinkGameOver(_frames);
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break;
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case STATE__GAME_OVER:
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thinkGameOver(_frames);
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break;
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}
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}
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@ -152,5 +193,148 @@ int CGameOverScene::readyToShutdown()
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGameOverScene::initContinue()
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{
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m_continueFontSin=0;
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m_continueFontOffset=100<<2;
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m_continueTimer=10*GameState::getOneSecondInFrames()*COUNTDOWN_TIME_MODIFIER;
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}
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void CGameOverScene::thinkContinue(int _frames)
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{
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int move;
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// Slide the text onscreen
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if(m_state==STATE__CONTINUE)
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{
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if(!CFader::isFading())
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{
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if(m_continueFontOffset)
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{
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move=m_continueFontOffset/10;
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if(move==0)
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{
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move=1;
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}
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m_continueFontOffset-=move;
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if(m_continueFontOffset<0)
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{
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m_continueFontOffset=0;
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}
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}
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else
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{
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// Countdown ( wait for text to stop first )
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if(m_continueTimer)
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{
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if(PadGetDown(0)&PAD_CROSS)
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{
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m_continueTimer-=m_continueTimer%(GameState::getOneSecondInFrames()*COUNTDOWN_TIME_MODIFIER);
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}
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else
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{
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m_continueTimer-=_frames;
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}
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if(m_continueTimer<=0)
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{
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m_continueTimer=0;
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m_state=STATE__CONTINUE_TIMED_OUT;
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}
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}
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}
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}
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}
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else if(m_state==STATE__CONTINUE_TIMED_OUT)
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{
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// Slide text back off the screen
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m_continueFontOffset=m_continueFontOffset-(100<<2);
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move=m_continueFontOffset/10;
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if(move==0)
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{
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move=1;
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}
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m_continueFontOffset-=move;
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if(m_continueFontOffset>(100<<2))
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{
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m_continueFontOffset=0;
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m_state=STATE__GAME_OVER;
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}
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m_continueFontOffset=m_continueFontOffset+(100<<2);
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}
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// Change the text size
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m_continueFontSin=(m_continueFontSin+(_frames*CONTINUE_STROBE_SPEED))&4095;
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}
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void CGameOverScene::renderContinue()
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{
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if(!CFader::isFading())
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{
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int yOfs;
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char buf[100];
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m_font->setColour(255,255,255);
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yOfs=m_continueFontOffset>>2;
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sprintf(buf,TranslationDatabase::getString(STR__BACKEND__CONTINUE));
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m_font->setScale(((msin(m_continueFontSin)*CONTINUE_FONT_SCALE)>>12)+CONTINUE_FONT_BASE_SIZE);
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m_font->print(256,50-m_font->getStringHeight(buf)-yOfs,buf);
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sprintf(buf,"%d",m_continueTimer/(GameState::getOneSecondInFrames()*COUNTDOWN_TIME_MODIFIER));
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m_font->setScale(CONTINUE_FONT_SCALE+CONTINUE_FONT_BASE_SIZE);
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m_font->print(256,80-m_font->getStringHeight(buf)-yOfs,buf);
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if(m_continueFontSin>512&m_state==STATE__CONTINUE)
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{
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sprintf(buf,TranslationDatabase::getString(STR__BACKEND__PRESS_START));
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m_font->setColour(255,0,0);
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m_font->print(256,200-m_font->getStringHeight(buf),buf);
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}
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CGameOverScene::initGameOver()
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{
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}
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void CGameOverScene::thinkGameOver(int _frames)
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{
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}
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int bigscale=510;
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void CGameOverScene::renderGameOver()
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{
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char buf[100],*bufPtr;
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char letter[]=" \0";
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int i,len,step,x;
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m_font->setColour(255,255,255);
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sprintf(buf,"PARTIE TERMINEE");//TranslationDatabase::getString(STR__BACKEND__GAME_OVER));
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m_font->setScale(bigscale);
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bufPtr=buf;
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len=strlen(buf);
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step=(400<<2)/len;
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x=256-(((len*step)/2)>>2);
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for(i=0;i<strlen(buf);i++)
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{
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letter[0]=*bufPtr++;
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m_font->print(x-(m_font->getStringWidth(letter)/2),100,letter);
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DrawLine(x,20,x,236,255,255,255,0);
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x+=step>>2;
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}
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}
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/*===========================================================================
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end */
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void render();
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void think(int _frames);
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int readyToShutdown();
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char *getSceneName() {return"GameOver";}
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char *getSceneName() {return"GameOver/Continue";}
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private:
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class FontBank *m_font;
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typedef enum
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{
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STATE__CONTINUE,
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STATE__CONTINUE_TIMED_OUT,
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STATE__GAME_OVER,
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} GAMEOVER_STATE;
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// Continue
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enum
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{
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CONTINUE_STROBE_SPEED=75,
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CONTINUE_FONT_SCALE=100,
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CONTINUE_FONT_BASE_SIZE=400,
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COUNTDOWN_TIME_MODIFIER=2, // Seconds last this many times longer
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};
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void initContinue();
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void thinkContinue(int _frames);
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void renderContinue();
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int m_continueFontOffset;
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int m_continueFontSin;
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int m_continueTimer;
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// Game over
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void initGameOver();
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void thinkGameOver(int _frames);
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void renderGameOver();
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GAMEOVER_STATE m_state;
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class ScalableFontBank *m_font;
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int m_readyToExit;
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unsigned char *m_image;
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};
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@ -127,13 +127,22 @@ void CGameSlotManager::eraseGameSlot(unsigned int _slot)
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slot->m_lives=INITIAL_LIVES;
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slot->m_continues=INITIAL_CONTINUES;
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slot->m_maxLevelCompleted=0;
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for(i=0;i<NUM_CHAPTERS_WITH_SPATULAS*NUM_LEVELS_WITH_SPATULAS;i++)
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for(i=0;i<NUM_CHAPTERS*NUM_LEVELS_WITH_SPATULAS;i++)
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{
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for(j=0;j<8;j++)
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for(j=0;j<16;j++)
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{
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slot->m_spatulaCollectedFlags[i][j]=0;
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}
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}
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for(i=0;i<NUM_CHAPTERS;i++)
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{
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for(j=0;j<16;j++)
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{
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slot->m_kelpTokenCollectedFlags[i][j]=0;
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}
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}
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}
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@ -45,10 +45,8 @@ public:
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NUM_GAME_SLOTS=4,
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NUM_CHAPTERS_WITH_SPATULAS=5,
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NUM_CHAPTERS=5,
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NUM_LEVELS_WITH_SPATULAS=4,
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NUM_CHAPTERS_WITH_KELP_TOKENS=1,
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NUM_LEVELS_WITH_KELP_TOKENS=5,
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};
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@ -58,13 +56,13 @@ public:
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unsigned char m_lives;
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unsigned char m_continues;
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unsigned char m_maxLevelCompleted;
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unsigned char m_spatulaCollectedFlags[NUM_CHAPTERS_WITH_SPATULAS*NUM_LEVELS_WITH_SPATULAS][16]; // Enuf space for 128 spats per level
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unsigned char m_kelpTokenCollectedFlags[NUM_CHAPTERS_WITH_KELP_TOKENS*NUM_LEVELS_WITH_KELP_TOKENS][16]; // Same again..
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unsigned char m_spatulaCollectedFlags[NUM_CHAPTERS*NUM_LEVELS_WITH_SPATULAS][16]; // Enuf space for 128 spats per level
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unsigned char m_kelpTokenCollectedFlags[NUM_CHAPTERS][16]; // Same again..
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// Spat functions..
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int getSpatulaCollectedCount(unsigned int _chapter,unsigned int _level)
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{
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ASSERT(_chapter<=NUM_CHAPTERS_WITH_SPATULAS);
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ASSERT(_chapter<=NUM_CHAPTERS);
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ASSERT(_level<=NUM_LEVELS_WITH_SPATULAS);
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int i,j,count;
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count=0;
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@ -81,14 +79,14 @@ public:
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}
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void collectSpatula(unsigned int _chapter,unsigned int _level,unsigned int _spat)
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{
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ASSERT(_chapter<=NUM_CHAPTERS_WITH_SPATULAS);
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ASSERT(_chapter<=NUM_CHAPTERS);
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ASSERT(_level<=NUM_LEVELS_WITH_SPATULAS);
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ASSERT(_spat<=128);
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m_spatulaCollectedFlags[(_chapter*NUM_LEVELS_WITH_SPATULAS)+_level][_spat>>3]|=1<<(_spat&7);
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}
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int isSpatulaUncollected(unsigned int _chapter,unsigned int _level,unsigned int _spat)
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{
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ASSERT(_chapter<=NUM_CHAPTERS_WITH_SPATULAS);
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ASSERT(_chapter<=NUM_CHAPTERS);
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ASSERT(_level<=NUM_LEVELS_WITH_SPATULAS);
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ASSERT(_spat<=128);
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return (m_spatulaCollectedFlags[(_chapter*NUM_LEVELS_WITH_SPATULAS)+_level][_spat>>3]>>(_spat&7))&1?false:true;
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// Kelp Token functions..
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int getKelpTokenCollectedCount(unsigned int _chapter,unsigned int _level)
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{
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ASSERT(_chapter==NUM_CHAPTERS_WITH_SPATULAS);
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ASSERT(_level<=NUM_LEVELS_WITH_KELP_TOKENS);
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ASSERT(_chapter==NUM_CHAPTERS);
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ASSERT(_level==NUM_LEVELS_WITH_SPATULAS+1);
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int i,j,count;
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count=0;
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for(i=0;i<8;i++)
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{
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unsigned char flags=m_kelpTokenCollectedFlags[(_chapter*NUM_LEVELS_WITH_KELP_TOKENS)+_level][i];
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unsigned char flags=m_kelpTokenCollectedFlags[_level][i];
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for(j=0;j<8;j++)
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{
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if(flags&1)count++;
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@ -114,17 +112,17 @@ public:
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}
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void collectKelpToken(unsigned int _chapter,unsigned int _level,unsigned int _token)
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{
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ASSERT(_chapter==NUM_CHAPTERS_WITH_SPATULAS);
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ASSERT(_level<=NUM_LEVELS_WITH_KELP_TOKENS);
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ASSERT(_chapter==NUM_CHAPTERS);
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ASSERT(_level<=NUM_LEVELS_WITH_SPATULAS+1);
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ASSERT(_token<=128);
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m_kelpTokenCollectedFlags[(_chapter*NUM_LEVELS_WITH_KELP_TOKENS)+_level][_token>>3]|=1<<(_token&7);
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m_kelpTokenCollectedFlags[_level][_token>>3]|=1<<(_token&7);
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}
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int isKelpTokenUncollected(unsigned int _chapter,unsigned int _level,unsigned int _token)
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{
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ASSERT(_chapter==NUM_CHAPTERS_WITH_SPATULAS);
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ASSERT(_level<=NUM_LEVELS_WITH_KELP_TOKENS);
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ASSERT(_chapter==NUM_CHAPTERS);
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ASSERT(_level<=NUM_LEVELS_WITH_SPATULAS+1);
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ASSERT(_token<=128);
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return (m_kelpTokenCollectedFlags[(_chapter*NUM_LEVELS_WITH_KELP_TOKENS)+_level][_token>>3]>>(_token&7))&1?false:true;
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return (m_kelpTokenCollectedFlags[_level][_token>>3]>>(_token&7))&1?false:true;
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}
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} GameSlot;
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@ -211,8 +211,8 @@ void CPauseMenu::select()
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m_quitGameFlag=false;
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m_guiFrame->select();
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chapter=GameScene.getChapterNumber();
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level=GameScene.getLevelNumber();
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chapter=GameScene.getChapterNumber()-1;
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level=GameScene.getLevelNumber()-1;
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m_guiSpatReadout->setSpatCounts(CGameSlotManager::getSlotData()->getSpatulaCollectedCount(chapter,level),
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GameScene.getTotalSpatCountForThisLevel());
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}
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@ -88,6 +88,10 @@
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#include "game\gameslot.h"
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#endif
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#ifndef __LOCALE_TEXTDBASE_H__
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#include "locale\textdbase.h"
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#endif
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#include "fx\fx.h"
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#include "fx\fxfallingtile.h"
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@ -124,36 +128,35 @@
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sLvlTab LvlTable[]=
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{
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// C1
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{1,1, CHAPTER01_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER01_LEVEL01_LVL,LEVELS_CHAPTER01_LEVEL01_TEX, CSoundMediator::SONG_CHAPTER1_LEVEL1},
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{1,2, CHAPTER01_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER01_LEVEL02_LVL,LEVELS_CHAPTER01_LEVEL02_TEX, CSoundMediator::SONG_CHAPTER1_LEVEL2},
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{1,3, CHAPTER01_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER01_LEVEL03_LVL,LEVELS_CHAPTER01_LEVEL03_TEX, CSoundMediator::SONG_CHAPTER1_LEVEL3},
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{1,4, CHAPTER01_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER01_LEVEL04_LVL,LEVELS_CHAPTER01_LEVEL04_TEX, CSoundMediator::SONG_CHAPTER1_LEVEL4},
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{1,1, CHAPTER01_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER01_LEVEL01_LVL,LEVELS_CHAPTER01_LEVEL01_TEX, CSoundMediator::SONG_CHAPTER1_LEVEL1, STR__CHAPTER_1,STR__CHAPTER_1_LEVEL_1 },
|
||||
{1,2, CHAPTER01_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER01_LEVEL02_LVL,LEVELS_CHAPTER01_LEVEL02_TEX, CSoundMediator::SONG_CHAPTER1_LEVEL2, STR__CHAPTER_1,STR__CHAPTER_1_LEVEL_2 },
|
||||
{1,3, CHAPTER01_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER01_LEVEL03_LVL,LEVELS_CHAPTER01_LEVEL03_TEX, CSoundMediator::SONG_CHAPTER1_LEVEL3, STR__CHAPTER_1,STR__CHAPTER_1_LEVEL_3 },
|
||||
{1,4, CHAPTER01_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER01_LEVEL04_LVL,LEVELS_CHAPTER01_LEVEL04_TEX, CSoundMediator::SONG_CHAPTER1_LEVEL4, STR__CHAPTER_1,STR__CHAPTER_1_LEVEL_4 },
|
||||
{1,5, CHAPTER06_LEVEL01_INF_TOTAL_ITEM_KELP_TOKEN, LEVELS_CHAPTER06_LEVEL01_LVL,LEVELS_CHAPTER06_LEVEL01_TEX, CSoundMediator::SONG_CHAPTER6_ROLLERCOASTER, STR__KELP_WORLD,STR__CHAPTER_6_LEVEL_1 },
|
||||
// C2
|
||||
{2,1, CHAPTER02_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER02_LEVEL01_LVL,LEVELS_CHAPTER02_LEVEL01_TEX, CSoundMediator::SONG_CHAPTER2_LEVEL1},
|
||||
{2,2, CHAPTER02_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER02_LEVEL02_LVL,LEVELS_CHAPTER02_LEVEL02_TEX, CSoundMediator::SONG_CHAPTER2_LEVEL2},
|
||||
{2,3, CHAPTER02_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER02_LEVEL03_LVL,LEVELS_CHAPTER02_LEVEL03_TEX, CSoundMediator::SONG_CHAPTER2_LEVEL3},
|
||||
{2,4, CHAPTER02_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER02_LEVEL04_LVL,LEVELS_CHAPTER02_LEVEL04_TEX, CSoundMediator::SONG_CHAPTER2_LEVEL4},
|
||||
{2,1, CHAPTER02_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER02_LEVEL01_LVL,LEVELS_CHAPTER02_LEVEL01_TEX, CSoundMediator::SONG_CHAPTER2_LEVEL1, STR__CHAPTER_2,STR__CHAPTER_2_LEVEL_1 },
|
||||
{2,2, CHAPTER02_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER02_LEVEL02_LVL,LEVELS_CHAPTER02_LEVEL02_TEX, CSoundMediator::SONG_CHAPTER2_LEVEL2, STR__CHAPTER_2,STR__CHAPTER_2_LEVEL_2 },
|
||||
{2,3, CHAPTER02_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER02_LEVEL03_LVL,LEVELS_CHAPTER02_LEVEL03_TEX, CSoundMediator::SONG_CHAPTER2_LEVEL3, STR__CHAPTER_2,STR__CHAPTER_2_LEVEL_3 },
|
||||
{2,4, CHAPTER02_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER02_LEVEL04_LVL,LEVELS_CHAPTER02_LEVEL04_TEX, CSoundMediator::SONG_CHAPTER2_LEVEL4, STR__CHAPTER_2,STR__CHAPTER_2_LEVEL_4 },
|
||||
{2,5, CHAPTER06_LEVEL02_INF_TOTAL_ITEM_KELP_TOKEN, LEVELS_CHAPTER06_LEVEL02_LVL,LEVELS_CHAPTER06_LEVEL02_TEX, CSoundMediator::SONG_CHAPTER6_SNAILRACE, STR__KELP_WORLD,STR__CHAPTER_6_LEVEL_2 },
|
||||
// C3
|
||||
{3,1, CHAPTER03_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER03_LEVEL01_LVL,LEVELS_CHAPTER03_LEVEL01_TEX, CSoundMediator::SONG_CHAPTER3_LEVEL1},
|
||||
{3,2, CHAPTER03_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER03_LEVEL02_LVL,LEVELS_CHAPTER03_LEVEL02_TEX, CSoundMediator::SONG_CHAPTER3_LEVEL2},
|
||||
{3,3, CHAPTER03_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER03_LEVEL03_LVL,LEVELS_CHAPTER03_LEVEL03_TEX, CSoundMediator::SONG_CHAPTER3_LEVEL3},
|
||||
{3,4, CHAPTER03_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER03_LEVEL04_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, CSoundMediator::SONG_CHAPTER3_LEVEL4},
|
||||
{3,1, CHAPTER03_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER03_LEVEL01_LVL,LEVELS_CHAPTER03_LEVEL01_TEX, CSoundMediator::SONG_CHAPTER3_LEVEL1, STR__CHAPTER_3,STR__CHAPTER_3_LEVEL_1 },
|
||||
{3,2, CHAPTER03_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER03_LEVEL02_LVL,LEVELS_CHAPTER03_LEVEL02_TEX, CSoundMediator::SONG_CHAPTER3_LEVEL2, STR__CHAPTER_3,STR__CHAPTER_3_LEVEL_2 },
|
||||
{3,3, CHAPTER03_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER03_LEVEL03_LVL,LEVELS_CHAPTER03_LEVEL03_TEX, CSoundMediator::SONG_CHAPTER3_LEVEL3, STR__CHAPTER_3,STR__CHAPTER_3_LEVEL_3 },
|
||||
{3,4, CHAPTER03_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER03_LEVEL04_LVL,LEVELS_CHAPTER03_LEVEL04_TEX, CSoundMediator::SONG_CHAPTER3_LEVEL4, STR__CHAPTER_3,STR__CHAPTER_3_LEVEL_4 },
|
||||
{3,5, CHAPTER06_LEVEL03_INF_TOTAL_ITEM_KELP_TOKEN, LEVELS_CHAPTER06_LEVEL03_LVL,LEVELS_CHAPTER06_LEVEL03_TEX, CSoundMediator::SONG_CHAPTER6_BIGWHEEL, STR__KELP_WORLD,STR__CHAPTER_6_LEVEL_3 },
|
||||
// C4
|
||||
{4,1, CHAPTER04_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER04_LEVEL01_LVL,LEVELS_CHAPTER04_LEVEL01_TEX, CSoundMediator::SONG_CHAPTER4_LEVEL1},
|
||||
{4,2, CHAPTER04_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER04_LEVEL02_LVL,LEVELS_CHAPTER04_LEVEL02_TEX, CSoundMediator::SONG_CHAPTER4_LEVEL2},
|
||||
{4,3, CHAPTER04_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER04_LEVEL03_LVL,LEVELS_CHAPTER04_LEVEL03_TEX, CSoundMediator::SONG_CHAPTER4_LEVEL3},
|
||||
{4,4, CHAPTER04_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER04_LEVEL04_LVL,LEVELS_CHAPTER04_LEVEL04_TEX, CSoundMediator::SONG_CHAPTER4_LEVEL4},
|
||||
{4,1, CHAPTER04_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER04_LEVEL01_LVL,LEVELS_CHAPTER04_LEVEL01_TEX, CSoundMediator::SONG_CHAPTER4_LEVEL1, STR__CHAPTER_4,STR__CHAPTER_4_LEVEL_1 },
|
||||
{4,2, CHAPTER04_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER04_LEVEL02_LVL,LEVELS_CHAPTER04_LEVEL02_TEX, CSoundMediator::SONG_CHAPTER4_LEVEL2, STR__CHAPTER_4,STR__CHAPTER_4_LEVEL_2 },
|
||||
{4,3, CHAPTER04_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER04_LEVEL03_LVL,LEVELS_CHAPTER04_LEVEL03_TEX, CSoundMediator::SONG_CHAPTER4_LEVEL3, STR__CHAPTER_4,STR__CHAPTER_4_LEVEL_3 },
|
||||
{4,4, CHAPTER04_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER04_LEVEL04_LVL,LEVELS_CHAPTER04_LEVEL04_TEX, CSoundMediator::SONG_CHAPTER4_LEVEL4, STR__CHAPTER_4,STR__CHAPTER_4_LEVEL_4 },
|
||||
{4,5, CHAPTER06_LEVEL04_INF_TOTAL_ITEM_KELP_TOKEN, LEVELS_CHAPTER06_LEVEL04_LVL,LEVELS_CHAPTER06_LEVEL04_TEX, CSoundMediator::SONG_CHAPTER6_TUNNELOFLOVE, STR__KELP_WORLD,STR__CHAPTER_6_LEVEL_4 },
|
||||
// C5
|
||||
{5,1, CHAPTER05_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER05_LEVEL01_LVL,LEVELS_CHAPTER05_LEVEL01_TEX, CSoundMediator::SONG_CHAPTER5_LEVEL1},
|
||||
{5,2, CHAPTER05_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER05_LEVEL02_LVL,LEVELS_CHAPTER05_LEVEL02_TEX, CSoundMediator::SONG_CHAPTER5_LEVEL2},
|
||||
{5,3, CHAPTER05_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER05_LEVEL03_LVL,LEVELS_CHAPTER05_LEVEL03_TEX, CSoundMediator::SONG_CHAPTER5_LEVEL3},
|
||||
{5,4, CHAPTER05_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER05_LEVEL04_LVL,LEVELS_CHAPTER05_LEVEL04_TEX, CSoundMediator::SONG_CHAPTER5_LEVEL4},
|
||||
// C6
|
||||
{6,1, CHAPTER06_LEVEL01_INF_TOTAL_ITEM_KELP_TOKEN, LEVELS_CHAPTER06_LEVEL01_LVL,LEVELS_CHAPTER06_LEVEL01_TEX, CSoundMediator::SONG_CHAPTER6_ROLLERCOASTER},
|
||||
{6,2, CHAPTER06_LEVEL02_INF_TOTAL_ITEM_KELP_TOKEN, LEVELS_CHAPTER06_LEVEL02_LVL,LEVELS_CHAPTER06_LEVEL02_TEX, CSoundMediator::SONG_CHAPTER6_SNAILRACE},
|
||||
{6,3, CHAPTER06_LEVEL03_INF_TOTAL_ITEM_KELP_TOKEN, LEVELS_CHAPTER06_LEVEL03_LVL,LEVELS_CHAPTER06_LEVEL03_TEX, CSoundMediator::SONG_CHAPTER6_BIGWHEEL},
|
||||
{6,4, CHAPTER06_LEVEL04_INF_TOTAL_ITEM_KELP_TOKEN, LEVELS_CHAPTER06_LEVEL04_LVL,LEVELS_CHAPTER06_LEVEL04_TEX, CSoundMediator::SONG_CHAPTER6_TUNNELOFLOVE},
|
||||
{6,5, CHAPTER06_LEVEL05_INF_TOTAL_ITEM_KELP_TOKEN, LEVELS_CHAPTER06_LEVEL05_LVL,LEVELS_CHAPTER06_LEVEL05_TEX, CSoundMediator::SONG_CHAPTER6_TUNNELOFLOVE},
|
||||
{5,1, CHAPTER05_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER05_LEVEL01_LVL,LEVELS_CHAPTER05_LEVEL01_TEX, CSoundMediator::SONG_CHAPTER5_LEVEL1, STR__CHAPTER_5,STR__CHAPTER_5_LEVEL_1 },
|
||||
{5,2, CHAPTER05_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER05_LEVEL02_LVL,LEVELS_CHAPTER05_LEVEL02_TEX, CSoundMediator::SONG_CHAPTER5_LEVEL2, STR__CHAPTER_5,STR__CHAPTER_5_LEVEL_2 },
|
||||
{5,3, CHAPTER05_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER05_LEVEL03_LVL,LEVELS_CHAPTER05_LEVEL03_TEX, CSoundMediator::SONG_CHAPTER5_LEVEL3, STR__CHAPTER_5,STR__CHAPTER_5_LEVEL_3 },
|
||||
{5,4, CHAPTER05_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, LEVELS_CHAPTER05_LEVEL04_LVL,LEVELS_CHAPTER05_LEVEL04_TEX, CSoundMediator::SONG_CHAPTER5_LEVEL4, STR__CHAPTER_5,STR__CHAPTER_5_LEVEL_4 },
|
||||
{5,5, CHAPTER06_LEVEL05_INF_TOTAL_ITEM_KELP_TOKEN, LEVELS_CHAPTER06_LEVEL05_LVL,LEVELS_CHAPTER06_LEVEL05_TEX, CSoundMediator::SONG_CHAPTER6_TUNNELOFLOVE, STR__KELP_WORLD,STR__CHAPTER_6_LEVEL_5 },
|
||||
// FMA
|
||||
{6,99, 0, LEVELS_FMA_SHADYSHOALS_LVL,LEVELS_FMA_SHADYSHOALS_TEX, CSoundMediator::SONG_TITLE},
|
||||
|
||||
|
@ -234,29 +237,29 @@ bool Finished=false;
|
|||
void CLevel::DisplayLoadingScreen(sLvlTab *lvlTab)
|
||||
{
|
||||
FontBank font;
|
||||
char buf[128];
|
||||
char buf[256];
|
||||
u8 *s_image;
|
||||
int i;
|
||||
|
||||
font.initialise(&standardFont);
|
||||
font.setJustification(FontBank::JUST_CENTRE);
|
||||
sprintf(buf,"LOADING CHAPTER %d LEVEL %d",lvlTab->Chapter,lvlTab->Level);
|
||||
sprintf(buf,"%s\n\n%s",TranslationDatabase::getString(lvlTab->ChapterLoadingText),TranslationDatabase::getString(lvlTab->LevelLoadingText));
|
||||
s_image=CFileIO::loadFile(loadingScreens[lvlTab->Chapter-1]);
|
||||
ASSERT(s_image);
|
||||
SetScreenImage(s_image);
|
||||
for(i=0;i<2;i++)
|
||||
{
|
||||
font.setColour(255,255,255);
|
||||
font.print(256 ,120 ,buf);
|
||||
font.print(256 ,100 ,buf);
|
||||
font.setColour(0,0,0);
|
||||
font.print(256-1,120-1,buf);
|
||||
font.print(256-1,120 ,buf);
|
||||
font.print(256-1,120+1,buf);
|
||||
font.print(256 ,120-1,buf);
|
||||
font.print(256 ,120+1,buf);
|
||||
font.print(256+1,120-1,buf);
|
||||
font.print(256+1,120 ,buf);
|
||||
font.print(256+1,120+1,buf);
|
||||
font.print(256-1,100-1,buf);
|
||||
font.print(256-1,100 ,buf);
|
||||
font.print(256-1,100+1,buf);
|
||||
font.print(256 ,100-1,buf);
|
||||
font.print(256 ,100+1,buf);
|
||||
font.print(256+1,100-1,buf);
|
||||
font.print(256+1,100 ,buf);
|
||||
font.print(256+1,100+1,buf);
|
||||
PrimDisplay();
|
||||
VSync(0);
|
||||
VidSwapDraw();
|
||||
|
@ -424,7 +427,7 @@ void CLevel::initThings(int _respawningLevel)
|
|||
createThisPickup=true;
|
||||
|
||||
isSpat=(PICKUP_TYPE)ItemList->Type==PICKUP__SPATULA;
|
||||
if(isSpat&&CGameSlotManager::getSlotData()->isSpatulaUncollected(GameScene.getChapterNumber(),GameScene.getLevelNumber(),spatNumber)==false)
|
||||
if(isSpat&&CGameSlotManager::getSlotData()->isSpatulaUncollected(GameScene.getChapterNumber()-1,GameScene.getLevelNumber()-1,spatNumber)==false)
|
||||
{
|
||||
createThisPickup=false;
|
||||
}
|
||||
|
|
|
@ -16,6 +16,7 @@ struct sLvlTab
|
|||
u8 totalSpatCount;
|
||||
FileEquate LevelFilename,TexFilename;
|
||||
int songId;
|
||||
u16 ChapterLoadingText,LevelLoadingText;
|
||||
};
|
||||
|
||||
/*****************************************************************************/
|
||||
|
|
|
@ -118,40 +118,40 @@ CMapScene MapScene;
|
|||
|
||||
CMapScene::sMapLevelData CMapScene::s_mapLevelData[MAP_NUM_CHAPTERS][MAP_NUM_LEVELS_PER_CHAPTER]=
|
||||
{
|
||||
// mapFile globalLevelNumber spatularOrTokenCounts questItemFrame kelpWorldLevel
|
||||
// mapFile globalLevelNumber spatulaOrTokenCounts questItemFrame kelpWorldLevel
|
||||
{
|
||||
{ MAP_C1_L1_GFX, 0, CHAPTER01_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C1_L1_QUEST_ITEM, false },
|
||||
{ MAP_C1_L2_GFX, 1, CHAPTER01_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C1_L2_QUEST_ITEM, false },
|
||||
{ MAP_C1_L3_GFX, 2, CHAPTER01_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C1_L3_QUEST_ITEM, false },
|
||||
{ MAP_C1_L4_GFX, 3, CHAPTER01_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C1_L4_QUEST_ITEM, false },
|
||||
{ MAP_C1_FAIR_GFX, 20, CHAPTER06_LEVEL01_INF_TOTAL_ITEM_KELP_TOKEN, -1, true },
|
||||
{ MAP_C1_FAIR_GFX, 4, CHAPTER06_LEVEL01_INF_TOTAL_ITEM_KELP_TOKEN, -1, true },
|
||||
},
|
||||
{
|
||||
{ MAP_C2_L1_GFX, 4, CHAPTER02_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C2_L1_QUEST_ITEM, false },
|
||||
{ MAP_C2_L2_GFX, 5, CHAPTER02_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C2_L2_QUEST_ITEM, false },
|
||||
{ MAP_C2_L3_GFX, 6, CHAPTER02_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C2_L3_QUEST_ITEM, false },
|
||||
{ MAP_C2_L4_GFX, 7, CHAPTER02_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C2_L4_QUEST_ITEM, false },
|
||||
{ MAP_C2_FAIR_GFX, 21, CHAPTER06_LEVEL02_INF_TOTAL_ITEM_KELP_TOKEN, -1, true },
|
||||
{ MAP_C2_L1_GFX, 5, CHAPTER02_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C2_L1_QUEST_ITEM, false },
|
||||
{ MAP_C2_L2_GFX, 6, CHAPTER02_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C2_L2_QUEST_ITEM, false },
|
||||
{ MAP_C2_L3_GFX, 7, CHAPTER02_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C2_L3_QUEST_ITEM, false },
|
||||
{ MAP_C2_L4_GFX, 8, CHAPTER02_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C2_L4_QUEST_ITEM, false },
|
||||
{ MAP_C2_FAIR_GFX, 9, CHAPTER06_LEVEL02_INF_TOTAL_ITEM_KELP_TOKEN, -1, true },
|
||||
},
|
||||
{
|
||||
{ MAP_C3_L1_GFX, 8, CHAPTER03_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C3_L1_QUEST_ITEM, false },
|
||||
{ MAP_C3_L2_GFX, 9, CHAPTER03_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C3_L2_QUEST_ITEM, false },
|
||||
{ MAP_C3_L3_GFX, 10, CHAPTER03_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C3_L3_QUEST_ITEM, false },
|
||||
{ MAP_C3_L4_GFX, 11, CHAPTER03_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C3_L4_QUEST_ITEM, false },
|
||||
{ MAP_C3_FAIR_GFX, 22, CHAPTER06_LEVEL03_INF_TOTAL_ITEM_KELP_TOKEN, -1, true },
|
||||
{ MAP_C3_L1_GFX, 10, CHAPTER03_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C3_L1_QUEST_ITEM, false },
|
||||
{ MAP_C3_L2_GFX, 11, CHAPTER03_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C3_L2_QUEST_ITEM, false },
|
||||
{ MAP_C3_L3_GFX, 12, CHAPTER03_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C3_L3_QUEST_ITEM, false },
|
||||
{ MAP_C3_L4_GFX, 13, CHAPTER03_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C3_L4_QUEST_ITEM, false },
|
||||
{ MAP_C3_FAIR_GFX, 14, CHAPTER06_LEVEL03_INF_TOTAL_ITEM_KELP_TOKEN, -1, true },
|
||||
},
|
||||
{
|
||||
{ MAP_C4_L1_GFX, 12, CHAPTER04_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C4_QUEST_ITEM_1, false },
|
||||
{ MAP_C4_L2_GFX, 13, CHAPTER04_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C4_QUEST_ITEM_1, false },
|
||||
{ MAP_C4_L3_GFX, 14, CHAPTER04_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C4_QUEST_ITEM_1, false },
|
||||
{ MAP_C4_L4_GFX, 15, CHAPTER04_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C4_QUEST_ITEM_2, false },
|
||||
{ MAP_C4_FAIR_GFX, 23, CHAPTER06_LEVEL04_INF_TOTAL_ITEM_KELP_TOKEN, -1, true },
|
||||
{ MAP_C4_L1_GFX, 15, CHAPTER04_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C4_QUEST_ITEM_1, false },
|
||||
{ MAP_C4_L2_GFX, 16, CHAPTER04_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C4_QUEST_ITEM_1, false },
|
||||
{ MAP_C4_L3_GFX, 17, CHAPTER04_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C4_QUEST_ITEM_1, false },
|
||||
{ MAP_C4_L4_GFX, 18, CHAPTER04_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C4_QUEST_ITEM_2, false },
|
||||
{ MAP_C4_FAIR_GFX, 19, CHAPTER06_LEVEL04_INF_TOTAL_ITEM_KELP_TOKEN, -1, true },
|
||||
},
|
||||
{
|
||||
{ MAP_C5_L1_GFX, 16, CHAPTER05_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C5_L1_QUEST_ITEM, false },
|
||||
{ MAP_C5_L2_GFX, 17, CHAPTER05_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C5_L2_QUEST_ITEM, false },
|
||||
{ MAP_C5_L3_GFX, 18, CHAPTER05_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C5_L3_QUEST_ITEM, false },
|
||||
{ MAP_C5_L4_GFX, 19, CHAPTER05_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C5_L4_QUEST_ITEM, false },
|
||||
{ MAP_C5_L1_GFX, 20, CHAPTER05_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C5_L1_QUEST_ITEM, false },
|
||||
{ MAP_C5_L2_GFX, 21, CHAPTER05_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C5_L2_QUEST_ITEM, false },
|
||||
{ MAP_C5_L3_GFX, 22, CHAPTER05_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C5_L3_QUEST_ITEM, false },
|
||||
{ MAP_C5_L4_GFX, 23, CHAPTER05_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA, FRM__C5_L4_QUEST_ITEM, false },
|
||||
{ MAP_C5_FAIR_GFX, 24, CHAPTER06_LEVEL05_INF_TOTAL_ITEM_KELP_TOKEN, -1, true },
|
||||
},
|
||||
};
|
||||
|
@ -180,7 +180,6 @@ void CMapScene::init()
|
|||
{
|
||||
m_font=new ("map screen font") FontBank();
|
||||
m_font->initialise(&standardFont);
|
||||
m_font->setJustification(FontBank::JUST_CENTRE);
|
||||
m_font->setOt(10);
|
||||
m_font->setJustification(FontBank::JUST_LEFT);
|
||||
|
||||
|
@ -217,12 +216,15 @@ void CMapScene::shutdown()
|
|||
---------------------------------------------------------------------- */
|
||||
void CMapScene::render()
|
||||
{
|
||||
SpriteBank *sb;
|
||||
sMapLevelData *level;
|
||||
int i;
|
||||
sFrameHdr *fh;
|
||||
DVECTOR pos;
|
||||
POLY_FT4 *ft4;
|
||||
char buf[100];
|
||||
|
||||
sb=CGameScene::getSpriteBank();
|
||||
level=&s_mapLevelData[m_currentChapterSelection][0];
|
||||
|
||||
// Render spatula/kelp counts and quest items
|
||||
|
@ -233,11 +235,10 @@ void CMapScene::render()
|
|||
if(!level->m_kelpWorldLevel)
|
||||
{
|
||||
// Normal level
|
||||
POLY_FT4 *ft4;
|
||||
m_font->setColour(253,251,67);
|
||||
sprintf(buf,"00/%d",level->m_spatularOrTokenCounts);
|
||||
fh=CGameScene::getSpriteBank()->getFrameHeader(level->m_questItemFrame);
|
||||
ft4=CGameScene::getSpriteBank()->printFT4(fh,pos.vx+MAP_LEVEL_WIDTH-fh->W,pos.vy+MAP_LEVEL_HEIGHT-fh->H,0,0,10);
|
||||
sprintf(buf,"%d/%d",CGameSlotManager::getSlotData()->getSpatulaCollectedCount(m_currentChapterSelection,i),level->m_spatulaOrTokenCounts);
|
||||
fh=sb->getFrameHeader(level->m_questItemFrame);
|
||||
ft4=sb->printFT4(fh,pos.vx+MAP_LEVEL_WIDTH-fh->W,pos.vy+MAP_LEVEL_HEIGHT-fh->H,0,0,10);
|
||||
if(!hasQuestItemBeenCollected(m_currentChapterSelection,i))
|
||||
{
|
||||
setRGB0(ft4,50,50,50);
|
||||
|
@ -247,7 +248,7 @@ void CMapScene::render()
|
|||
{
|
||||
// Bonuse level
|
||||
m_font->setColour(67,251,67);
|
||||
sprintf(buf,"00/%d",level->m_spatularOrTokenCounts);
|
||||
sprintf(buf,"-");//"%d/%d",CGameSlotManager::getSlotData()->getKelpTokenCollectedCount(m_currentChapterSelection,i),level->m_spatulaOrTokenCounts);
|
||||
}
|
||||
|
||||
m_font->print(pos.vx,pos.vy,buf);
|
||||
|
@ -255,9 +256,9 @@ void CMapScene::render()
|
|||
level++;
|
||||
}
|
||||
|
||||
// Selection cursor
|
||||
fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__MAPPOINTER);
|
||||
CGameScene::getSpriteBank()->printFT4(fh,m_pointerPos.vx-(fh->W/2),m_pointerPos.vy-(fh->H/2),0,0,9);
|
||||
renderPointer();
|
||||
renderInstructions();
|
||||
|
||||
|
||||
sprintf(buf,"Chapter %d, Level %d",m_currentChapterSelection+1,m_currentLevelSelection+1);
|
||||
m_font->setColour(0,255,0);
|
||||
|
@ -267,6 +268,77 @@ m_font->print(25,25,buf);
|
|||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CMapScene::renderPointer()
|
||||
{
|
||||
SpriteBank *sb;
|
||||
sFrameHdr *fh;
|
||||
POLY_FT4 *ft4;
|
||||
|
||||
sb=CGameScene::getSpriteBank();
|
||||
fh=sb->getFrameHeader(FRM__MAPPOINTER);
|
||||
ft4=sb->printFT4(fh,m_pointerPos.vx-(fh->W/2),m_pointerPos.vy-(fh->H/2),0,0,9);
|
||||
if(!m_pointerArrivedAtTarget)
|
||||
{
|
||||
setSemiTrans(ft4,true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CMapScene::renderInstructions()
|
||||
{
|
||||
// Instructions
|
||||
SpriteBank *sb;
|
||||
sFrameHdr *fh1,*fh2;
|
||||
int width;
|
||||
int x,y;
|
||||
|
||||
sb=CGameScene::getSpriteBank();
|
||||
m_font->setColour(MAP_INSTRUCTIONS_TEXT_R,MAP_INSTRUCTIONS_TEXT_G,MAP_INSTRUCTIONS_TEXT_B);
|
||||
|
||||
y=MAP_INSTRUCTIONS_YSTART;
|
||||
fh1=sb->getFrameHeader(FRM__BUTL);
|
||||
fh2=sb->getFrameHeader(FRM__BUTR);
|
||||
width=fh1->W+MAP_INSTRUCTIONS_GAP_BETWEEN_BUTTONS+fh2->W+MAP_INSTRUCTIONS_GAP_BETWEEN_BUTTONS_AND_TEXT+m_font->getStringWidth(STR__MAP_SCREEN__LEFT_RIGHT_TO_SELECT_LEVEL);
|
||||
x=256-(width/2);
|
||||
sb->printFT4(fh1,x,y+MAP_INSTRUCTIONS_BUTTON_Y_OFFSET,0,0,0);
|
||||
x+=fh1->W+MAP_INSTRUCTIONS_GAP_BETWEEN_BUTTONS;
|
||||
sb->printFT4(fh2,x,y+MAP_INSTRUCTIONS_BUTTON_Y_OFFSET,0,0,0);
|
||||
x+=fh2->W+MAP_INSTRUCTIONS_GAP_BETWEEN_BUTTONS_AND_TEXT;
|
||||
m_font->print(x,y,STR__MAP_SCREEN__LEFT_RIGHT_TO_SELECT_LEVEL);
|
||||
|
||||
y+=MAP_INSTRUCTIONS_Y_SPACE_BETWEEN_LINES;
|
||||
fh1=sb->getFrameHeader(FRM__BUTU);
|
||||
fh2=sb->getFrameHeader(FRM__BUTD);
|
||||
width=fh1->W+MAP_INSTRUCTIONS_GAP_BETWEEN_BUTTONS+fh2->W+MAP_INSTRUCTIONS_GAP_BETWEEN_BUTTONS_AND_TEXT+m_font->getStringWidth(STR__MAP_SCREEN__UP_DOWN_TO_SELECT_CHAPTER);
|
||||
x=256-(width/2);
|
||||
sb->printFT4(fh1,x,y+MAP_INSTRUCTIONS_BUTTON_Y_OFFSET,0,0,0);
|
||||
x+=fh1->W+MAP_INSTRUCTIONS_GAP_BETWEEN_BUTTONS;
|
||||
sb->printFT4(fh2,x,y+MAP_INSTRUCTIONS_BUTTON_Y_OFFSET,0,0,0);
|
||||
x+=fh2->W+MAP_INSTRUCTIONS_GAP_BETWEEN_BUTTONS_AND_TEXT;
|
||||
m_font->print(x,y,STR__MAP_SCREEN__UP_DOWN_TO_SELECT_CHAPTER);
|
||||
|
||||
y+=MAP_INSTRUCTIONS_Y_SPACE_BETWEEN_LINES;
|
||||
fh1=sb->getFrameHeader(FRM__BUTX);
|
||||
width=fh1->W+MAP_INSTRUCTIONS_GAP_BETWEEN_BUTTONS_AND_TEXT+m_font->getStringWidth(STR__MAP_SCREEN__X_TO_START);
|
||||
x=256-(width/2);
|
||||
sb->printFT4(fh1,x,y+MAP_INSTRUCTIONS_BUTTON_Y_OFFSET,0,0,0);
|
||||
x+=fh1->W+MAP_INSTRUCTIONS_GAP_BETWEEN_BUTTONS_AND_TEXT;
|
||||
m_font->print(x,y,STR__MAP_SCREEN__X_TO_START);
|
||||
}
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
|
@ -290,6 +362,7 @@ void CMapScene::think(int _frames)
|
|||
}
|
||||
|
||||
// Move cursor
|
||||
int lastLevel=m_currentLevelSelection;
|
||||
if(PadGetDown(0)&PAD_LEFT)
|
||||
{
|
||||
do
|
||||
|
@ -306,9 +379,17 @@ void CMapScene::think(int _frames)
|
|||
}
|
||||
while(!isLevelOpen(m_currentChapterSelection,m_currentLevelSelection));
|
||||
}
|
||||
if(lastLevel!=m_currentLevelSelection)
|
||||
{
|
||||
m_pointerArrivedAtTarget=false;
|
||||
m_pointerSin=0;
|
||||
}
|
||||
|
||||
// Calc where the pointer should be
|
||||
if(m_pointerArrivedAtTarget)
|
||||
{
|
||||
m_pointerSin=(m_pointerSin+(_frames*70))&4095;
|
||||
}
|
||||
m_pointerTarget=getPointerTargetPosition();
|
||||
|
||||
// Move the pointer
|
||||
|
@ -319,31 +400,38 @@ void CMapScene::think(int _frames)
|
|||
delta=m_pointerTarget.vx-m_pointerPos.vx;
|
||||
if(delta<0)
|
||||
{
|
||||
delta/=2;
|
||||
delta/=3;
|
||||
if(!delta)delta=-1;
|
||||
}
|
||||
else if(delta>0)
|
||||
{
|
||||
delta/=2;
|
||||
delta/=3;
|
||||
if(!delta)delta=+1;
|
||||
}
|
||||
m_pointerPos.vx+=delta;
|
||||
|
||||
delta=m_pointerTarget.vy-m_pointerPos.vy;
|
||||
delta=(m_pointerTarget.vy+(msin(m_pointerSin)*4>>12))-m_pointerPos.vy;
|
||||
if(delta<0)
|
||||
{
|
||||
delta/=2;
|
||||
delta/=3;
|
||||
if(!delta)delta=-1;
|
||||
}
|
||||
else if(delta>0)
|
||||
{
|
||||
delta/=2;
|
||||
delta/=3;
|
||||
if(!delta)delta=+1;
|
||||
}
|
||||
m_pointerPos.vy+=delta;
|
||||
|
||||
if(!m_pointerArrivedAtTarget&&
|
||||
m_pointerTarget.vx==m_pointerPos.vx&&m_pointerTarget.vy==m_pointerPos.vy)
|
||||
{
|
||||
m_pointerArrivedAtTarget=true;
|
||||
}
|
||||
}
|
||||
|
||||
if(PadGetDown(0)&(PAD_CROSS|PAD_START))
|
||||
if(m_pointerArrivedAtTarget&&
|
||||
PadGetDown(0)&PAD_CROSS)
|
||||
{
|
||||
s_globalLevelSelectThing=s_mapLevelData[m_currentChapterSelection][m_currentLevelSelection].m_globalLevelNumber;
|
||||
m_readyToExit=true;
|
||||
|
@ -376,7 +464,6 @@ void CMapScene::generateMapScreenImage()
|
|||
{
|
||||
int i;
|
||||
|
||||
|
||||
m_currentLevelSelection=0;
|
||||
memset(m_screenImage,0,512*256*2);
|
||||
copyImageToScreen(MAP_MAP_BACKGROUND_GFX,MAP_PARCHMENT_START_X,MAP_PARCHMENT_START_Y,MAP_PARCHMENT_WIDTH,MAP_PARCHMENT_HEIGHT);
|
||||
|
@ -389,6 +476,7 @@ void CMapScene::generateMapScreenImage()
|
|||
}
|
||||
|
||||
m_pointerPos=getPointerTargetPosition();
|
||||
m_pointerArrivedAtTarget=true;
|
||||
}
|
||||
|
||||
|
||||
|
@ -430,7 +518,7 @@ DVECTOR CMapScene::getPointerTargetPosition()
|
|||
|
||||
pos=s_mapLevelPositions[m_currentLevelSelection];
|
||||
pos.vx+=(MAP_LEVEL_WIDTH/2);
|
||||
pos.vy+=MAP_LEVEL_HEIGHT+(msin(m_pointerSin)*4>>12);
|
||||
pos.vy+=MAP_LEVEL_HEIGHT;//+(msin(m_pointerSin)*4>>12);
|
||||
|
||||
return pos;
|
||||
}
|
||||
|
@ -452,18 +540,6 @@ int CMapScene::getSpatulaCollectedCount(unsigned int _chapter,unsigned int _lev
|
|||
return CGameSlotManager::getSlotData()->getSpatulaCollectedCount(_chapter,_level);
|
||||
}
|
||||
|
||||
int CMapScene::getSpatulaAvailableCount(unsigned int _chapter,unsigned int _level)
|
||||
{
|
||||
ASSERT(!s_mapLevelData[_chapter][_level].m_kelpWorldLevel);
|
||||
return s_mapLevelData[_chapter][_level].m_spatularOrTokenCounts;
|
||||
}
|
||||
|
||||
int CMapScene::getKelpTokenAvailableCount(unsigned int _chapter,unsigned int _level)
|
||||
{
|
||||
ASSERT(s_mapLevelData[_chapter][_level].m_kelpWorldLevel);
|
||||
return s_mapLevelData[_chapter][_level].m_spatularOrTokenCounts;
|
||||
}
|
||||
|
||||
int CMapScene::hasQuestItemBeenCollected(unsigned int _chapter,unsigned int _level)
|
||||
{
|
||||
return _level&1;
|
||||
|
|
|
@ -59,12 +59,15 @@ private:
|
|||
|
||||
MAP_LEVEL_WIDTH=140,
|
||||
MAP_LEVEL_HEIGHT=60,
|
||||
MAP_LEVEL_TOP_BORDER=20,
|
||||
|
||||
|
||||
MAP_INSTRUCTIONS_WIDTH=416,
|
||||
MAP_INSTRUCTIONS_HEIGHT=32,
|
||||
MAP_INSTRUCTIONS_BOTTOM_OFFSET=40,
|
||||
MAP_INSTRUCTIONS_YSTART=173,
|
||||
MAP_INSTRUCTIONS_BUTTON_Y_OFFSET=3,
|
||||
MAP_INSTRUCTIONS_TEXT_R=128,
|
||||
MAP_INSTRUCTIONS_TEXT_G=64,
|
||||
MAP_INSTRUCTIONS_TEXT_B=64,
|
||||
MAP_INSTRUCTIONS_GAP_BETWEEN_BUTTONS=5,
|
||||
MAP_INSTRUCTIONS_GAP_BETWEEN_BUTTONS_AND_TEXT=10,
|
||||
MAP_INSTRUCTIONS_Y_SPACE_BETWEEN_LINES=15,
|
||||
|
||||
MAP_NUM_CHAPTERS=5,
|
||||
MAP_NUM_LEVELS_PER_CHAPTER=5,
|
||||
|
@ -74,19 +77,21 @@ private:
|
|||
{
|
||||
int m_mapFile;
|
||||
int m_globalLevelNumber;
|
||||
int m_spatularOrTokenCounts;
|
||||
int m_spatulaOrTokenCounts;
|
||||
int m_questItemFrame;
|
||||
int m_kelpWorldLevel;
|
||||
} sMapLevelData;
|
||||
|
||||
|
||||
void renderPointer();
|
||||
void renderInstructions();
|
||||
|
||||
|
||||
void generateMapScreenImage();
|
||||
void copyImageToScreen(int _file,int _x,int _y,int _w,int _h);
|
||||
DVECTOR getPointerTargetPosition();
|
||||
int isLevelOpen(unsigned int _chapter,unsigned int _level);
|
||||
int getSpatulaCollectedCount(unsigned int _chapter,unsigned int _level);
|
||||
int getSpatulaAvailableCount(unsigned int _chapter,unsigned int _level);
|
||||
int getKelpTokenAvailableCount(unsigned int _chapter,unsigned int _level);
|
||||
int hasQuestItemBeenCollected(unsigned int _chapter,unsigned int _level);
|
||||
|
||||
|
||||
|
@ -100,6 +105,7 @@ private:
|
|||
DVECTOR m_pointerPos;
|
||||
DVECTOR m_pointerTarget;
|
||||
int m_pointerSin;
|
||||
int m_pointerArrivedAtTarget;
|
||||
|
||||
static sMapLevelData s_mapLevelData[MAP_NUM_CHAPTERS][MAP_NUM_LEVELS_PER_CHAPTER];
|
||||
static DVECTOR s_mapLevelPositions[MAP_NUM_LEVELS_PER_CHAPTER];
|
||||
|
|
|
@ -110,7 +110,7 @@ DVECTOR CSpatulaPickup::getSizeForPlacement()
|
|||
void CSpatulaPickup::collect(class CPlayer *_player)
|
||||
{
|
||||
CBasePickup::collect(_player);
|
||||
CGameSlotManager::getSlotData()->collectSpatula(GameScene.getChapterNumber(),GameScene.getLevelNumber(),m_spatulaNumber);
|
||||
CGameSlotManager::getSlotData()->collectSpatula(GameScene.getChapterNumber()-1,GameScene.getLevelNumber()-1,m_spatulaNumber);
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue