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9 changed files with 209 additions and 61 deletions
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@ -35,15 +35,15 @@
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#include "gfx\prim.h"
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#endif
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#ifndef __ANIM_SEASNAKE_HEADER__
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#include <ACTOR_SEASNAKE_ANIM.h>
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#ifndef __ANIM_GIANTWORM_HEADER__
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#include <ACTOR_GIANTWORM_ANIM.h>
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcParasiticWormSegment::init()
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{
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m_actorGfx=CActorPool::GetActor( (FileEquate) ACTORS_SEASNAKE_SBK );
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m_actorGfx=CActorPool::GetActor( (FileEquate) ACTORS_GIANTWORM_SBK );
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m_heading = 0;
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m_nextSegment = NULL;
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@ -587,7 +587,7 @@ void CNpcParasiticWormSegment::render()
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if ( renderFlag )
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{
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SprFrame = m_actorGfx->Render(renderPos,ANIM_SEASNAKE_BODYSTATIC,0,0);
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SprFrame = m_actorGfx->Render(renderPos,ANIM_GIANTWORM_BODYSTATIC,0,0);
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m_actorGfx->RotateScale( SprFrame, renderPos, m_heading, 4096, m_scale );
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sBBox boundingBox = m_actorGfx->GetBBox();
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@ -658,55 +658,128 @@ int CNpcParasiticWormSegment::checkCollisionAgainst( CThing *_thisThing, int _fr
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void CNpcParasiticWormEnemy::processShot( int _frames )
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{
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if ( !m_segment )
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switch( m_data[m_type].shotFunc )
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{
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m_drawRotation += 64 * _frames;
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m_drawRotation &= 4095;
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Pos.vy += m_speed * _frames;
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if ( m_speed < 5 )
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case NPC_SHOT_NONE:
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{
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m_speed++;
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// do nothing
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break;
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}
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DVECTOR offset = CLevel::getCameraPos();
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if ( Pos.vy - offset.vy > VidGetScrH() )
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case NPC_SHOT_GENERIC:
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{
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setToShutdown();
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switch ( m_state )
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{
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case NPC_GENERIC_HIT_CHECK_HEALTH:
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{
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if ( CLevel::getCurrentChapter() == 1 && CLevel::getCurrentChapterLevel() == 1 )
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{
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m_state = NPC_GENERIC_HIT_DEATH_START;
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}
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else
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{
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m_health -= 5;
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if ( m_health < 0 )
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{
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m_state = NPC_GENERIC_HIT_DEATH_START;
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}
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else
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{
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m_state = NPC_GENERIC_HIT_RECOIL;
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m_animPlaying = true;
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m_animNo = m_data[m_type].recoilAnim;
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m_frame = 0;
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}
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}
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break;
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}
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case NPC_GENERIC_HIT_RECOIL:
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{
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if ( !m_animPlaying )
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{
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m_state = 0;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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break;
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}
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case NPC_GENERIC_HIT_DEATH_START:
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].dieAnim;
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m_frame = 0;
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m_state = NPC_GENERIC_HIT_DEATH_END;
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if ( m_data[m_type].deathSfx < CSoundMediator::NUM_SFXIDS )
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{
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CSoundMediator::playSfx( m_data[m_type].deathSfx );
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}
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m_isDying = true;
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m_speed = -5;
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if (m_data[m_type].skelType)
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{
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m_actorGfx->SetOtPos( 0 );
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}
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break;
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}
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case NPC_GENERIC_HIT_DEATH_END:
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{
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m_drawRotation += 64 * _frames;
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m_drawRotation &= 4095;
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Pos.vy += m_speed * _frames;
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// go through segments
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CNpcParasiticWormSegment *segment = m_segment;
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while( segment )
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{
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DVECTOR segPos = segment->getPos();
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segPos.vy += m_speed * _frames;
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segment->setPos( segPos );
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segment->updateCollisionArea();
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segment = segment->m_nextSegment;
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}
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if ( m_speed < 5 )
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{
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m_speed++;
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}
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DVECTOR offset = CLevel::getCameraPos();
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if ( Pos.vy - offset.vy > VidGetScrH() )
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{
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if ( m_data[m_type].respawning )
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{
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m_isActive = false;
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m_timerFunc = NPC_TIMER_RESPAWN;
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m_timerTimer = 4 * GameState::getOneSecondInFrames();
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}
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else
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{
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setToShutdown();
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}
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}
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break;
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}
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}
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break;
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}
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}
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else
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{
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if ( m_collTimer <= 0 )
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{
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// knock segment off end of list
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CNpcParasiticWormSegment *segment = m_segment;
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CNpcParasiticWormSegment *oldSegment = segment;
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while( segment->m_nextSegment )
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{
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oldSegment = segment;
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segment = segment->m_nextSegment;
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}
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delete segment;
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if ( segment == m_segment )
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{
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m_segment = NULL;
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}
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else
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{
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oldSegment->m_nextSegment = NULL;
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}
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m_collTimer = GameState::getOneSecondInFrames();
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}
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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}
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