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9 changed files with 209 additions and 61 deletions
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@ -11,11 +11,74 @@
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===========================================================================*/
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#ifndef __ENEMY_NSSNAKE_H__
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#define __ENEMY_NSSNAKE_H__
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#ifndef __ENEMY_NSSNAKE_H__
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#define __ENEMY_NSSNAKE_H__
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class CNpcSeaSnakeSegment
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{
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public:
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virtual void init();
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virtual void shutdown();
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virtual void render();
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virtual void processEnemyCollision( CThing *thisThing );
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virtual void setScale( u16 scale ) {m_scale = scale;}
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CNpcSeaSnakeSegment *m_nextSegment;
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virtual void setPos( DVECTOR newPos ) {Pos = newPos;}
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virtual DVECTOR getPos() {return( Pos );}
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virtual void setHeading( s16 newHeading ) {m_heading = newHeading;}
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void updateCollisionArea();
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virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
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virtual void setCollisionSize(int _w,int _h);
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virtual void setCollisionCentreOffset(int _x,int _y) {m_collisionCentreOffset.vx=_x;m_collisionCentreOffset.vy=_y;}
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virtual CRECT const &getCollisionArea() {return m_collisionArea;}
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DVECTOR const &getCollisionCentre() {return m_collisionCentre;}
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int getCollisionRadius() {return m_collisionRadius;}
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protected:
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u16 m_scale;
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CActorGfx *m_actorGfx;
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DVECTOR Pos;
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s16 m_heading;
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CRECT m_collisionArea;
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DVECTOR m_collisionCentre;
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DVECTOR m_collisionCentreOffset;
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DVECTOR m_collisionSize;
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int m_collisionRadius;
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};
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class CNpcSeaSnakeEnemy : public CNpcEnemy
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{
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public:
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virtual void postInit();
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virtual void shutdown();
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virtual void render();
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virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
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protected:
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virtual bool processSensor();
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virtual void processClose( int _frames );
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virtual void processMovement( int _frames );
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virtual void processShot( int _frames );
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virtual void processEnemyCollision( CThing *thisThing );
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enum
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{
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NPC_SEA_SNAKE_SPACING = 4,
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NPC_SEA_SNAKE_LENGTH = 10,
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};
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// position history stuff
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class CNpcPositionHistory
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{
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public:
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DVECTOR pos;
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CNpcPositionHistory *next;
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CNpcPositionHistory *prev;
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};
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CNpcSeaSnakeSegment *m_segment;
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CNpcPositionHistory *m_positionHistory;
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s32 m_collTimer;
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};
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#endif
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#endif
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