This commit is contained in:
Daveo 2001-05-30 20:36:44 +00:00
parent 0e4bdb4d66
commit 094ef45f8f
5 changed files with 75 additions and 149 deletions

View file

@ -9,157 +9,96 @@
#include "gfx\sprbank.h"
#include <sprites.h>
#include "level\level.h"
#include "game\game.h"
#include "FX\FXjfish.h"
int LegCount=3;
int LegWInc=32/LegCount;
int LegHInc=-4;
int LegAngleInc=7;
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
void CFXJellyFishLegs::init()
void CFXJellyFishLegs::init(DVECTOR const &_Pos)
{
CFX::init();
FXList=0;
Pos=_Pos;
Ofs.vx=0; Ofs.vy=0;
Angle=getRnd();
AngleInc=LegAngleInc+getRndRange(3);
}
/*****************************************************************************/
void CFXJellyFishLegs::shutdown()
{
for (int L=0; L<Width; L++)
{
MemFree(FXList[L]);
}
MemFree(FXList);
MemFree(WidthTable);
MemFree(HeightTable);
CFX::shutdown();
}
/*****************************************************************************/
/*****************************************************************************/
void CFXJellyFishLegs::SetUp(int _Width,int _Gap,int _Length,int _Count)
void CFXJellyFishLegs::Setup(int XOfs,int YOfs,bool XFlip)
{
/*
XOfs=-(_Width/2);
Width=_Width/_Gap;
Gap=_Gap;
Length=_Length;
Count=_Count;
FXList=(sList**)MemAlloc(Width*sizeof(sList*),"FishLegTable");
for (int L=0; L<Width; L++)
{
sList *ThisList=(sList*)MemAlloc(Count*sizeof(sList),"FishLeg");
FXList[L]=ThisList;
}
ListIdx=0;
WidthTable=(s16*)MemAlloc(Count*sizeof(s16),"FishLegWTable");
for (int W=0; W<Count; W++)
{
int dW=((8<<12)/Count)/2;
WidthTable[W]=(dW*W)>>12;
}
HeightTable=(s16*)MemAlloc(Width*sizeof(s16),"FishLegHTable");
int AInc=1024/Width;
for (int H=0; H<Width; H++)
{
int Ofs=abs(H-(Width/2));
int dH=8-Ofs;
dH*=2;
if (dH>8) dH=8;
if (dH<2) dH=2;
HeightTable[H]=(s16)dH;
}
*/
Ofs.vx=XOfs;
Ofs.vy=YOfs;
this->XFlip=XFlip;
}
/*****************************************************************************/
/*** Think *******************************************************************/
/*****************************************************************************/
//int XT[]={-3,-3,-3,-2,-2,-2,-1,-1, +1,+1,+2,+2,+2,+3,+3,+3};
int XT[]={-3,-2,-2,-2,-2,-1,-1,-1, +1,+1,+1,+2,+2,+2,+2,+3};
void CFXJellyFishLegs::think(int _frames)
{
/* ASSERT(FXList);
Pos=getParent()->getPos();
CFX::think(_frames);
ListIdx--;
if (ListIdx<0) ListIdx+=Count;
for (int i=0; i<Width; i++)
{
sList *ThisList=FXList[i];
ThisList[ListIdx].Ofs=Parent->getPos();
// ThisList[ListIdx].Ofs.vx/=16;
// ThisList[ListIdx].Ofs.vy/=16;
int XO=getRnd();
XO&=15;
ThisList[ListIdx].Ofs.vx+=XT[XO];
}
*/
Angle++; Angle&=CIRCLE_TAB_MASK;
AngleInc=LegAngleInc;
}
/*****************************************************************************/
/*** Render ******************************************************************/
/*****************************************************************************/
const int Trans=3;
int LX=8;
int LY=32;
void CFXJellyFishLegs::render()
{
/*
DVECTOR _MapOfs=CLevel::getCameraPos();
DVECTOR MapOfs;
int dRGB=256/Count;
s16 *dH=HeightTable;
CFX::render();
if (!canRender()) return;
_MapOfs.vx+=LX;
_MapOfs.vy+=LY;
SpriteBank *SprBank=CGameScene::getSpriteBank();;
DVECTOR RenderPos=getRenderPos();
int WOfs=0;
int H;
int ThisAngle=Angle;
int LegHeight=SprBank->getFrameHeight(FRM__LEG)-4;
RenderPos.vx+=Ofs.vx;
RenderPos.vy+=Ofs.vy;
if (!Parent->canRender()) return;
MapOfs.vx=_MapOfs.vx+XOfs;
for (int L=0; L<Width; L++)
{
u8 C=255;
s16 *dW=WidthTable;
int Idx=ListIdx;
sList *List=FXList[L];
DVECTOR LastPos;
int LastdW;
int Height=*dH++;
MapOfs.vy=_MapOfs.vy;
LastPos.vx=List[Idx].Ofs.vx-MapOfs.vx;
LastPos.vy=List[Idx].Ofs.vy-MapOfs.vy;
LastdW=*dW++;
MapOfs.vy-=Length;
Idx++;
for (int i=0; i<Count-1; i++)
for (int i=0; i<LegCount; i++)
{
if (Idx>=Count) Idx=0;
POLY_FT4 *Ft4=CGameScene::getSpriteBank()->printFT4(FRM__TENTACLE,LastPos.vx,LastPos.vy,0,0,OtPos);
ThisAngle+=AngleInc;
ThisAngle&=CIRCLE_TAB_MASK;
H=LegHeight+(CircleTable[ThisAngle]>>5);
Ft4->x0=LastPos.vx+0+LastdW; Ft4->y0=LastPos.vy;
Ft4->x1=LastPos.vx+8-LastdW; Ft4->y1=LastPos.vy;
setSemiTrans(Ft4,1);
Ft4->tpage|=Trans<<5;
LastPos.vx=List[Idx].Ofs.vx-MapOfs.vx;
LastPos.vy=List[Idx].Ofs.vy-MapOfs.vy;
LastdW=*dW++;
Ft4->x2=LastPos.vx+0+LastdW; Ft4->y2=LastPos.vy;
Ft4->x3=LastPos.vx+8-LastdW; Ft4->y3=LastPos.vy;
setRGB0(Ft4,C,C,C);
C-=dRGB;
MapOfs.vy-=Height;
Idx++;
POLY_FT4 *Ft4=SprBank->printFT4(FRM__LEG,RenderPos.vx,RenderPos.vy,XFlip,0,OtPos*0);
if (!XFlip)
{
Ft4->x1-=WOfs;
Ft4->x3-=WOfs;
}
else
{
Ft4->x0+=WOfs;
Ft4->x2+=WOfs;
}
Ft4->y2=Ft4->y0+H;
Ft4->y3=Ft4->y1+H;
RenderPos.vy+=H+LegHInc;
WOfs+=LegWInc;
}
MapOfs.vx+=Gap;
}
*/
}