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0e4bdb4d66
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5 changed files with 75 additions and 149 deletions
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@ -9,157 +9,96 @@
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#include "gfx\sprbank.h"
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#include <sprites.h>
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#include "level\level.h"
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#include "game\game.h"
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#include "FX\FXjfish.h"
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int LegCount=3;
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int LegWInc=32/LegCount;
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int LegHInc=-4;
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int LegAngleInc=7;
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CFXJellyFishLegs::init()
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void CFXJellyFishLegs::init(DVECTOR const &_Pos)
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{
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CFX::init();
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FXList=0;
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Pos=_Pos;
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Ofs.vx=0; Ofs.vy=0;
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Angle=getRnd();
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AngleInc=LegAngleInc+getRndRange(3);
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}
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/*****************************************************************************/
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void CFXJellyFishLegs::shutdown()
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{
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for (int L=0; L<Width; L++)
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{
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MemFree(FXList[L]);
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}
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MemFree(FXList);
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MemFree(WidthTable);
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MemFree(HeightTable);
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CFX::shutdown();
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}
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/*****************************************************************************/
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/*****************************************************************************/
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void CFXJellyFishLegs::SetUp(int _Width,int _Gap,int _Length,int _Count)
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void CFXJellyFishLegs::Setup(int XOfs,int YOfs,bool XFlip)
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{
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/*
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XOfs=-(_Width/2);
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Width=_Width/_Gap;
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Gap=_Gap;
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Length=_Length;
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Count=_Count;
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FXList=(sList**)MemAlloc(Width*sizeof(sList*),"FishLegTable");
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for (int L=0; L<Width; L++)
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{
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sList *ThisList=(sList*)MemAlloc(Count*sizeof(sList),"FishLeg");
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FXList[L]=ThisList;
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}
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ListIdx=0;
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WidthTable=(s16*)MemAlloc(Count*sizeof(s16),"FishLegWTable");
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for (int W=0; W<Count; W++)
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{
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int dW=((8<<12)/Count)/2;
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WidthTable[W]=(dW*W)>>12;
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}
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HeightTable=(s16*)MemAlloc(Width*sizeof(s16),"FishLegHTable");
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int AInc=1024/Width;
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for (int H=0; H<Width; H++)
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{
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int Ofs=abs(H-(Width/2));
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int dH=8-Ofs;
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dH*=2;
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if (dH>8) dH=8;
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if (dH<2) dH=2;
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HeightTable[H]=(s16)dH;
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}
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*/
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Ofs.vx=XOfs;
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Ofs.vy=YOfs;
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this->XFlip=XFlip;
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}
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/*****************************************************************************/
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/*** Think *******************************************************************/
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/*****************************************************************************/
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//int XT[]={-3,-3,-3,-2,-2,-2,-1,-1, +1,+1,+2,+2,+2,+3,+3,+3};
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int XT[]={-3,-2,-2,-2,-2,-1,-1,-1, +1,+1,+1,+2,+2,+2,+2,+3};
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void CFXJellyFishLegs::think(int _frames)
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{
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/* ASSERT(FXList);
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Pos=getParent()->getPos();
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CFX::think(_frames);
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ListIdx--;
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if (ListIdx<0) ListIdx+=Count;
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for (int i=0; i<Width; i++)
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{
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sList *ThisList=FXList[i];
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ThisList[ListIdx].Ofs=Parent->getPos();
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// ThisList[ListIdx].Ofs.vx/=16;
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// ThisList[ListIdx].Ofs.vy/=16;
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int XO=getRnd();
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XO&=15;
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ThisList[ListIdx].Ofs.vx+=XT[XO];
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}
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*/
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Angle++; Angle&=CIRCLE_TAB_MASK;
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AngleInc=LegAngleInc;
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}
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/*****************************************************************************/
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/*** Render ******************************************************************/
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/*****************************************************************************/
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const int Trans=3;
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int LX=8;
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int LY=32;
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void CFXJellyFishLegs::render()
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{
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/*
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DVECTOR _MapOfs=CLevel::getCameraPos();
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DVECTOR MapOfs;
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int dRGB=256/Count;
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s16 *dH=HeightTable;
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CFX::render();
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if (!canRender()) return;
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_MapOfs.vx+=LX;
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_MapOfs.vy+=LY;
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SpriteBank *SprBank=CGameScene::getSpriteBank();;
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DVECTOR RenderPos=getRenderPos();
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int WOfs=0;
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int H;
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int ThisAngle=Angle;
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int LegHeight=SprBank->getFrameHeight(FRM__LEG)-4;
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RenderPos.vx+=Ofs.vx;
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RenderPos.vy+=Ofs.vy;
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if (!Parent->canRender()) return;
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MapOfs.vx=_MapOfs.vx+XOfs;
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for (int L=0; L<Width; L++)
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{
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u8 C=255;
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s16 *dW=WidthTable;
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int Idx=ListIdx;
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sList *List=FXList[L];
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DVECTOR LastPos;
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int LastdW;
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int Height=*dH++;
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MapOfs.vy=_MapOfs.vy;
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LastPos.vx=List[Idx].Ofs.vx-MapOfs.vx;
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LastPos.vy=List[Idx].Ofs.vy-MapOfs.vy;
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LastdW=*dW++;
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MapOfs.vy-=Length;
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Idx++;
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for (int i=0; i<Count-1; i++)
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for (int i=0; i<LegCount; i++)
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{
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if (Idx>=Count) Idx=0;
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POLY_FT4 *Ft4=CGameScene::getSpriteBank()->printFT4(FRM__TENTACLE,LastPos.vx,LastPos.vy,0,0,OtPos);
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ThisAngle+=AngleInc;
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ThisAngle&=CIRCLE_TAB_MASK;
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H=LegHeight+(CircleTable[ThisAngle]>>5);
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Ft4->x0=LastPos.vx+0+LastdW; Ft4->y0=LastPos.vy;
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Ft4->x1=LastPos.vx+8-LastdW; Ft4->y1=LastPos.vy;
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setSemiTrans(Ft4,1);
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Ft4->tpage|=Trans<<5;
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LastPos.vx=List[Idx].Ofs.vx-MapOfs.vx;
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LastPos.vy=List[Idx].Ofs.vy-MapOfs.vy;
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LastdW=*dW++;
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Ft4->x2=LastPos.vx+0+LastdW; Ft4->y2=LastPos.vy;
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Ft4->x3=LastPos.vx+8-LastdW; Ft4->y3=LastPos.vy;
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setRGB0(Ft4,C,C,C);
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C-=dRGB;
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MapOfs.vy-=Height;
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Idx++;
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POLY_FT4 *Ft4=SprBank->printFT4(FRM__LEG,RenderPos.vx,RenderPos.vy,XFlip,0,OtPos*0);
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if (!XFlip)
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{
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Ft4->x1-=WOfs;
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Ft4->x3-=WOfs;
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}
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else
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{
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Ft4->x0+=WOfs;
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Ft4->x2+=WOfs;
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}
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Ft4->y2=Ft4->y0+H;
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Ft4->y3=Ft4->y1+H;
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RenderPos.vy+=H+LegHInc;
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WOfs+=LegWInc;
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}
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MapOfs.vx+=Gap;
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}
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*/
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}
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