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@ -379,6 +379,8 @@ void CPlayerModeJellyLauncher::launchProjectile()
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int fireHeading;
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CPlayerProjectile *projectile;
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CSoundMediator::playSfx(CSoundMediator::SFX_JELLY_LAUNCHER);
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playerFacing=m_player->getFacing();
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launchPos=getPlayerPos();
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launchPos.vx+=playerFacing*jellyLaunchPos.vx;
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