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24ab5fe256
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07c36f9bac
9 changed files with 52 additions and 20 deletions
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@ -86,7 +86,7 @@ CFXBaseAnim::sFXAnim FXFireData=
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FRM__FIRE01,FRM__FIRE06,
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1,
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127,127,127,
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CFXBaseAnim::FXANIM_FLAG_LOOP,
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CFXBaseAnim::FXANIM_FLAG_LOOP | CFXBaseAnim::FXANIM_FLAG_TRANS,
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{0,0},
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0
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};
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@ -104,13 +104,10 @@ DVECTOR RenderPos;
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if (!canRender() || !IsVisible) return;
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SpriteBank *SprBank=CGameScene::getSpriteBank();
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//POLY_FT4 *Ft4=SprBank->printFT4Scaled(renderFrame,RenderPos.vx,RenderPos.vy,0,0,OtPos*0,CurrentScale>>4);
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POLY_FT4 *Ft4=SprBank->printRotatedScaledSprite(renderFrame,RenderPos.vx,RenderPos.vy,CurrentScaleX,CurrentScaleY,CurrentHeading,OtPos*0);
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Ft4->u1--; Ft4->u3--;
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Ft4->v2--; Ft4->v3--;
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POLY_FT4 *Ft4=SprBank->printRotatedScaledSprite(renderFrame,RenderPos.vx,RenderPos.vy,CurrentScaleX,CurrentScaleY,CurrentHeading,OtPos);
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setShadeTex(Ft4,0);
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setRGB0(Ft4,DataPtr->R,DataPtr->G,DataPtr->B);
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setSemiTrans(Ft4,DataPtr->Flags & FXANIM_FLAG_TRANS);
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}
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/*****************************************************************************/
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@ -28,6 +28,7 @@ public:
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FXANIM_FLAG_HAS_GRAVITY =1<<2,
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FXANIM_FLAG_INJURE_PLAYER =1<<3,
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FXANIM_FLAG_KILL_PLAYER =1<<4,
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FXANIM_FLAG_TRANS =1<<5,
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};
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virtual void init(DVECTOR const &Pos);
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@ -83,7 +83,7 @@ DVECTOR RenderPos;
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RenderPos.vy+=ThisElem.Ofs.vy>>2;
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if (ThisElem.Shade)
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{
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Ft4=SprBank->printRotatedScaledSprite(ThisElem.Frame,RenderPos.vx,RenderPos.vy,ThisElem.Scale,ThisElem.Scale,ThisElem.Angle,OtPos*0);
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Ft4=SprBank->printRotatedScaledSprite(ThisElem.Frame,RenderPos.vx,RenderPos.vy,ThisElem.Scale,ThisElem.Scale,ThisElem.Angle,OtPos);
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setShadeTex(Ft4,0);
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setRGB0(Ft4,ThisElem.Shade,ThisElem.Shade,ThisElem.Shade);
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setSemiTrans(Ft4,1);
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