This commit is contained in:
parent
3b90668238
commit
037df49096
11 changed files with 121 additions and 78 deletions
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@ -12,9 +12,7 @@ RunStart
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TeeterBack
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TeeterBack
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TeeterFront
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TeeterFront
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Swipe
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Swipe
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DeathForwards
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DeathTar
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DeathTar
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DeathDry
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balloonJump
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balloonJump
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blowbubble
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blowbubble
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FireEnd
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FireEnd
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@ -37,3 +35,5 @@ IdleZorro
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Celebrate
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Celebrate
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IdleBlink
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IdleBlink
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Electrocuted
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Electrocuted
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DeathBounce
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@ -10,7 +10,6 @@ Jump
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TeeterBack
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TeeterBack
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TeeterFront
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TeeterFront
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Walk
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Walk
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DeathForwards
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DeathTar
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DeathTar
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GetHit
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GetHit
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CrouchDown
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CrouchDown
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@ -19,3 +18,4 @@ LookUp
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Celebrate
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Celebrate
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IdleBlink
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IdleBlink
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Electrocuted
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Electrocuted
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DeathBounce
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@ -13,7 +13,6 @@ TeeterBack
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TeeterFront
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TeeterFront
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Swipe
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Swipe
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DeathTar
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DeathTar
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DeathForwards
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GetHit
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GetHit
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CrouchDown
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CrouchDown
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CrouchUp
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CrouchUp
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@ -23,3 +22,4 @@ IdleNet
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Celebrate
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Celebrate
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IdleBlink
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IdleBlink
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Electrocuted
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Electrocuted
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DeathBounce
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@ -14,7 +14,6 @@ RunStart
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TeeterBack
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TeeterBack
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TeeterFront
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TeeterFront
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DeathTar
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DeathTar
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DeathForwards
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GetHit
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GetHit
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CrouchDown
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CrouchDown
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CrouchUp
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CrouchUp
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@ -23,3 +22,4 @@ IdleWeapon
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Celebrate
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Celebrate
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IdleBlink
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IdleBlink
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Electrocuted
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Electrocuted
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DeathBounce
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@ -1,4 +1,3 @@
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ButtBounceEnd
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ButtBounceEnd
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ButtBounceStart
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ButtBounceStart
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Fall
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Fall
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@ -13,7 +12,6 @@ RunStart
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TeeterBack
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TeeterBack
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TeeterFront
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TeeterFront
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Swipe
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Swipe
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DeathForwards
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DeathTar
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DeathTar
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GetHit
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GetHit
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CrouchDown
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CrouchDown
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@ -23,3 +21,4 @@ IdleWeapon
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Celebrate
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Celebrate
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IdleBlink
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IdleBlink
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Electrocuted
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Electrocuted
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DeathBounce
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@ -14,7 +14,6 @@ RunStop
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RunStart
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RunStart
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TeeterBack
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TeeterBack
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TeeterFront
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TeeterFront
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DeathForwards
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DeathTar
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DeathTar
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GetHit
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GetHit
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CrouchDown
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CrouchDown
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@ -22,3 +21,4 @@ CrouchUp
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Celebrate
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Celebrate
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IdleBlink
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IdleBlink
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Electrocuted
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Electrocuted
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DeathBounce
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@ -94,9 +94,7 @@ static const char *s_animNames[NUM_ANIM_SPONGEBOB]=
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"ANIM_SPONGEBOB_TEETERBACK",
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"ANIM_SPONGEBOB_TEETERBACK",
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"ANIM_SPONGEBOB_TEETERFRONT",
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"ANIM_SPONGEBOB_TEETERFRONT",
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"ANIM_SPONGEBOB_SWIPE",
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"ANIM_SPONGEBOB_SWIPE",
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"ANIM_SPONGEBOB_DEATHFORWARDS",
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"ANIM_SPONGEBOB_DEATHTAR",
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"ANIM_SPONGEBOB_DEATHTAR",
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"ANIM_SPONGEBOB_DEATHDRY",
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"ANIM_SPONGEBOB_BALLOONJUMP",
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"ANIM_SPONGEBOB_BALLOONJUMP",
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"ANIM_SPONGEBOB_BLOWBUBBLE",
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"ANIM_SPONGEBOB_BLOWBUBBLE",
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"ANIM_SPONGEBOB_FIREEND",
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"ANIM_SPONGEBOB_FIREEND",
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@ -118,6 +116,7 @@ static const char *s_animNames[NUM_ANIM_SPONGEBOB]=
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"ANIM_SPONGEBOB_CELEBRATE",
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"ANIM_SPONGEBOB_CELEBRATE",
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"ANIM_SPONGEBOB_IDLEBLINK",
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"ANIM_SPONGEBOB_IDLEBLINK",
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"ANIM_SPONGEBOB_ELECTROCUTED",
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"ANIM_SPONGEBOB_ELECTROCUTED",
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"ANIM_SPONGEBOB_DEATHBOUNCE",
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};
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};
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@ -90,6 +90,10 @@
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#include "gfx\sprbank.h"
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#include "gfx\sprbank.h"
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#endif
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#endif
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#ifndef __GFX_OTPOS_H__
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#include "gfx\otpos.h"
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#endif
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#ifndef __PLATFORM_PLATFORM_H__
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#ifndef __PLATFORM_PLATFORM_H__
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#include "platform\platform.h"
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#include "platform\platform.h"
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#endif
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#endif
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@ -334,9 +338,7 @@ s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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ANIM_SPONGEBOB_NET_TEETERBACK, // ANIM_SPONGEBOB_TEETERBACK,
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ANIM_SPONGEBOB_NET_TEETERBACK, // ANIM_SPONGEBOB_TEETERBACK,
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ANIM_SPONGEBOB_NET_TEETERFRONT, // ANIM_SPONGEBOB_TEETERFRONT,
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ANIM_SPONGEBOB_NET_TEETERFRONT, // ANIM_SPONGEBOB_TEETERFRONT,
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ANIM_SPONGEBOB_NET_SWIPE, // ANIM_SPONGEBOB_SWIPE,
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ANIM_SPONGEBOB_NET_SWIPE, // ANIM_SPONGEBOB_SWIPE,
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ANIM_SPONGEBOB_NET_DEATHFORWARDS, // ANIM_SPONGEBOB_DEATHFORWARDS,
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ANIM_SPONGEBOB_NET_DEATHTAR, // ANIM_SPONGEBOB_DEATHTAR,
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ANIM_SPONGEBOB_NET_DEATHTAR, // ANIM_SPONGEBOB_DEATHTAR,
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-1, // ANIM_SPONGEBOB_DEATHDRY
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-1, // ANIM_SPONGEBOB_BALLOONJUMP,
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-1, // ANIM_SPONGEBOB_BALLOONJUMP,
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-1, // ANIM_SPONGEBOB_BLOWBUBBLE,
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-1, // ANIM_SPONGEBOB_BLOWBUBBLE,
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-1, // ANIM_SPONGEBOB_FIREEND,
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-1, // ANIM_SPONGEBOB_FIREEND,
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@ -358,6 +360,7 @@ s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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ANIM_SPONGEBOB_NET_CELEBRATE, // ANIM_SPONGEBOB_CELEBRATE,
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ANIM_SPONGEBOB_NET_CELEBRATE, // ANIM_SPONGEBOB_CELEBRATE,
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ANIM_SPONGEBOB_NET_IDLEBLINK, // ANIM_SPONGEBOB_IDLEBLINK,
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ANIM_SPONGEBOB_NET_IDLEBLINK, // ANIM_SPONGEBOB_IDLEBLINK,
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ANIM_SPONGEBOB_NET_ELECTROCUTED, // ANIM_SPONGEBOB_ELECTROCUTED,
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ANIM_SPONGEBOB_NET_ELECTROCUTED, // ANIM_SPONGEBOB_ELECTROCUTED,
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ANIM_SPONGEBOB_NET_DEATHBOUNCE, // ANIM_SPONGEBOB_DEATHBOUNCE,
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},
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},
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// PLAYER_ADDON_CORALBLOWER,
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// PLAYER_ADDON_CORALBLOWER,
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@ -376,9 +379,7 @@ s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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ANIM_SPONGEBOB_CORALBLOWER_TEETERBACK, // ANIM_SPONGEBOB_TEETERBACK,
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ANIM_SPONGEBOB_CORALBLOWER_TEETERBACK, // ANIM_SPONGEBOB_TEETERBACK,
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ANIM_SPONGEBOB_CORALBLOWER_TEETERFRONT, // ANIM_SPONGEBOB_TEETERFRONT,
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ANIM_SPONGEBOB_CORALBLOWER_TEETERFRONT, // ANIM_SPONGEBOB_TEETERFRONT,
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-1, // ANIM_SPONGEBOB_SWIPE,
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-1, // ANIM_SPONGEBOB_SWIPE,
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ANIM_SPONGEBOB_CORALBLOWER_DEATHFORWARDS, // ANIM_SPONGEBOB_DEATHFORWARDS,
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ANIM_SPONGEBOB_CORALBLOWER_DEATHTAR, // ANIM_SPONGEBOB_DEATHTAR,
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ANIM_SPONGEBOB_CORALBLOWER_DEATHTAR, // ANIM_SPONGEBOB_DEATHTAR,
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-1, // ANIM_SPONGEBOB_DEATHDRY
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-1, // ANIM_SPONGEBOB_BALLOONJUMP,
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-1, // ANIM_SPONGEBOB_BALLOONJUMP,
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-1, // ANIM_SPONGEBOB_BLOWBUBBLE,
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-1, // ANIM_SPONGEBOB_BLOWBUBBLE,
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ANIM_SPONGEBOB_CORALBLOWER_FIREEND, // ANIM_SPONGEBOB_FIREEND,
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ANIM_SPONGEBOB_CORALBLOWER_FIREEND, // ANIM_SPONGEBOB_FIREEND,
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@ -400,6 +401,7 @@ s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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ANIM_SPONGEBOB_CORALBLOWER_CELEBRATE, // ANIM_SPONGEBOB_CELEBRATE,
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ANIM_SPONGEBOB_CORALBLOWER_CELEBRATE, // ANIM_SPONGEBOB_CELEBRATE,
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ANIM_SPONGEBOB_CORALBLOWER_IDLEBLINK, // ANIM_SPONGEBOB_IDLEBLINK,
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ANIM_SPONGEBOB_CORALBLOWER_IDLEBLINK, // ANIM_SPONGEBOB_IDLEBLINK,
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ANIM_SPONGEBOB_CORALBLOWER_ELECTROCUTED, // ANIM_SPONGEBOB_ELECTROCUTED,
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ANIM_SPONGEBOB_CORALBLOWER_ELECTROCUTED, // ANIM_SPONGEBOB_ELECTROCUTED,
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ANIM_SPONGEBOB_CORALBLOWER_DEATHBOUNCE, // ANIM_SPONGEBOB_DEATHBOUNCE,
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},
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},
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// PLAYER_ADDON_JELLYLAUNCHER,
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// PLAYER_ADDON_JELLYLAUNCHER,
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@ -418,9 +420,7 @@ s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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ANIM_SPONGEBOB_JELLYLAUNCHER_TEETERBACK, // ANIM_SPONGEBOB_TEETERBACK,
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ANIM_SPONGEBOB_JELLYLAUNCHER_TEETERBACK, // ANIM_SPONGEBOB_TEETERBACK,
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ANIM_SPONGEBOB_JELLYLAUNCHER_TEETERFRONT, // ANIM_SPONGEBOB_TEETERFRONT,
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ANIM_SPONGEBOB_JELLYLAUNCHER_TEETERFRONT, // ANIM_SPONGEBOB_TEETERFRONT,
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-1, // ANIM_SPONGEBOB_SWIPE,
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-1, // ANIM_SPONGEBOB_SWIPE,
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ANIM_SPONGEBOB_JELLYLAUNCHER_DEATHFORWARDS, // ANIM_SPONGEBOB_DEATHFORWARDS,
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ANIM_SPONGEBOB_JELLYLAUNCHER_DEATHTAR, // ANIM_SPONGEBOB_DEATHTAR,
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ANIM_SPONGEBOB_JELLYLAUNCHER_DEATHTAR, // ANIM_SPONGEBOB_DEATHTAR,
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-1, // ANIM_SPONGEBOB_DEATHDRY
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-1, // ANIM_SPONGEBOB_BALLOONJUMP,
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-1, // ANIM_SPONGEBOB_BALLOONJUMP,
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-1, // ANIM_SPONGEBOB_BLOWBUBBLE,
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-1, // ANIM_SPONGEBOB_BLOWBUBBLE,
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ANIM_SPONGEBOB_JELLYLAUNCHER_FIREEND, // ANIM_SPONGEBOB_FIREEND,
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ANIM_SPONGEBOB_JELLYLAUNCHER_FIREEND, // ANIM_SPONGEBOB_FIREEND,
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@ -442,6 +442,7 @@ s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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ANIM_SPONGEBOB_JELLYLAUNCHER_CELEBRATE, // ANIM_SPONGEBOB_CELEBRATE,
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ANIM_SPONGEBOB_JELLYLAUNCHER_CELEBRATE, // ANIM_SPONGEBOB_CELEBRATE,
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ANIM_SPONGEBOB_JELLYLAUNCHER_IDLEBLINK, // ANIM_SPONGEBOB_IDLEBLINK,
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ANIM_SPONGEBOB_JELLYLAUNCHER_IDLEBLINK, // ANIM_SPONGEBOB_IDLEBLINK,
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ANIM_SPONGEBOB_JELLYLAUNCHER_ELECTROCUTED, // ANIM_SPONGEBOB_ELECTROCUTED,
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ANIM_SPONGEBOB_JELLYLAUNCHER_ELECTROCUTED, // ANIM_SPONGEBOB_ELECTROCUTED,
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ANIM_SPONGEBOB_JELLYLAUNCHER_DEATHBOUNCE, // ANIM_SPONGEBOB_DEATHBOUNCE,
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},
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},
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// PLAYER_ADDON_BUBBLEWAND,
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// PLAYER_ADDON_BUBBLEWAND,
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ANIM_SPONGEBOB_WAND_TEETERBACK, // ANIM_SPONGEBOB_TEETERBACK,
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ANIM_SPONGEBOB_WAND_TEETERBACK, // ANIM_SPONGEBOB_TEETERBACK,
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ANIM_SPONGEBOB_WAND_TEETERFRONT, // ANIM_SPONGEBOB_TEETERFRONT,
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ANIM_SPONGEBOB_WAND_TEETERFRONT, // ANIM_SPONGEBOB_TEETERFRONT,
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-1, // ANIM_SPONGEBOB_SWIPE,
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-1, // ANIM_SPONGEBOB_SWIPE,
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ANIM_SPONGEBOB_WAND_DEATHFORWARDS, // ANIM_SPONGEBOB_DEATHFORWARDS,
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ANIM_SPONGEBOB_WAND_DEATHTAR, // ANIM_SPONGEBOB_DEATHTAR,
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ANIM_SPONGEBOB_WAND_DEATHTAR, // ANIM_SPONGEBOB_DEATHTAR,
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-1, // ANIM_SPONGEBOB_DEATHDRY
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-1, // ANIM_SPONGEBOB_BALLOONJUMP,
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-1, // ANIM_SPONGEBOB_BALLOONJUMP,
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ANIM_SPONGEBOB_WAND_BLOWBUBBLE, // ANIM_SPONGEBOB_BLOWBUBBLE,
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ANIM_SPONGEBOB_WAND_BLOWBUBBLE, // ANIM_SPONGEBOB_BLOWBUBBLE,
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-1, // ANIM_SPONGEBOB_FIREEND,
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-1, // ANIM_SPONGEBOB_FIREEND,
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ANIM_SPONGEBOB_WAND_CELEBRATE, // ANIM_SPONGEBOB_CELEBRATE,
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ANIM_SPONGEBOB_WAND_CELEBRATE, // ANIM_SPONGEBOB_CELEBRATE,
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ANIM_SPONGEBOB_WAND_IDLEBLINK, // ANIM_SPONGEBOB_IDLEBLINK,
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ANIM_SPONGEBOB_WAND_IDLEBLINK, // ANIM_SPONGEBOB_IDLEBLINK,
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ANIM_SPONGEBOB_WAND_ELECTROCUTED, // ANIM_SPONGEBOB_ELECTROCUTED,
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ANIM_SPONGEBOB_WAND_ELECTROCUTED, // ANIM_SPONGEBOB_ELECTROCUTED,
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ANIM_SPONGEBOB_WAND_DEATHBOUNCE, // ANIM_SPONGEBOB_DEATHBOUNCE,
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},
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},
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// PLAYER_ADDON_JELLYFISHINNET
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// PLAYER_ADDON_JELLYFISHINNET
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ANIM_SPONGEBOB_JELLYFISH_TEETERBACK, // ANIM_SPONGEBOB_TEETERBACK,
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ANIM_SPONGEBOB_JELLYFISH_TEETERBACK, // ANIM_SPONGEBOB_TEETERBACK,
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ANIM_SPONGEBOB_JELLYFISH_TEETERFRONT, // ANIM_SPONGEBOB_TEETERFRONT,
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ANIM_SPONGEBOB_JELLYFISH_TEETERFRONT, // ANIM_SPONGEBOB_TEETERFRONT,
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ANIM_SPONGEBOB_JELLYFISH_SWIPE, // ANIM_SPONGEBOB_SWIPE,
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ANIM_SPONGEBOB_JELLYFISH_SWIPE, // ANIM_SPONGEBOB_SWIPE,
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ANIM_SPONGEBOB_JELLYFISH_DEATHFORWARDS, // ANIM_SPONGEBOB_DEATHFORWARDS,
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ANIM_SPONGEBOB_JELLYFISH_DEATHTAR, // ANIM_SPONGEBOB_DEATHTAR,
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ANIM_SPONGEBOB_JELLYFISH_DEATHTAR, // ANIM_SPONGEBOB_DEATHTAR,
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-1, // ANIM_SPONGEBOB_DEATHDRY
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-1, // ANIM_SPONGEBOB_BALLOONJUMP,
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-1, // ANIM_SPONGEBOB_BALLOONJUMP,
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-1, // ANIM_SPONGEBOB_BLOWBUBBLE,
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-1, // ANIM_SPONGEBOB_BLOWBUBBLE,
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-1, // ANIM_SPONGEBOB_FIREEND,
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-1, // ANIM_SPONGEBOB_FIREEND,
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ANIM_SPONGEBOB_JELLYFISH_CELEBRATE, // ANIM_SPONGEBOB_CELEBRATE,
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ANIM_SPONGEBOB_JELLYFISH_CELEBRATE, // ANIM_SPONGEBOB_CELEBRATE,
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ANIM_SPONGEBOB_JELLYFISH_IDLEBLINK, // ANIM_SPONGEBOB_IDLEBLINK,
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ANIM_SPONGEBOB_JELLYFISH_IDLEBLINK, // ANIM_SPONGEBOB_IDLEBLINK,
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ANIM_SPONGEBOB_JELLYFISH_ELECTROCUTED, // ANIM_SPONGEBOB_ELECTROCUTED,
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ANIM_SPONGEBOB_JELLYFISH_ELECTROCUTED, // ANIM_SPONGEBOB_ELECTROCUTED,
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ANIM_SPONGEBOB_JELLYFISH_DEATHBOUNCE, // ANIM_SPONGEBOB_DEATHBOUNCE,
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},
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},
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// PLAYER_ADDON_GLOVE
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// PLAYER_ADDON_GLOVE
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@ -544,9 +543,7 @@ s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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-1, // ANIM_SPONGEBOB_TEETERBACK,
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-1, // ANIM_SPONGEBOB_TEETERBACK,
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-1, // ANIM_SPONGEBOB_TEETERFRONT,
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-1, // ANIM_SPONGEBOB_TEETERFRONT,
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-1, // ANIM_SPONGEBOB_SWIPE,
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-1, // ANIM_SPONGEBOB_SWIPE,
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-1, // ANIM_SPONGEBOB_DEATHFORWARDS,
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|
||||||
-1, // ANIM_SPONGEBOB_DEATHTAR,
|
-1, // ANIM_SPONGEBOB_DEATHTAR,
|
||||||
-1, // ANIM_SPONGEBOB_DEATHDRY
|
|
||||||
-1, // ANIM_SPONGEBOB_BALLOONJUMP,
|
-1, // ANIM_SPONGEBOB_BALLOONJUMP,
|
||||||
-1, // ANIM_SPONGEBOB_BLOWBUBBLE,
|
-1, // ANIM_SPONGEBOB_BLOWBUBBLE,
|
||||||
-1, // ANIM_SPONGEBOB_FIREEND,
|
-1, // ANIM_SPONGEBOB_FIREEND,
|
||||||
|
@ -568,6 +565,7 @@ s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
|
||||||
-1, // ANIM_SPONGEBOB_CELEBRATE,
|
-1, // ANIM_SPONGEBOB_CELEBRATE,
|
||||||
-1, // ANIM_SPONGEBOB_IDLEBLINK,
|
-1, // ANIM_SPONGEBOB_IDLEBLINK,
|
||||||
-1, // ANIM_SPONGEBOB_ELECTROCUTED,
|
-1, // ANIM_SPONGEBOB_ELECTROCUTED,
|
||||||
|
-1, // ANIM_SPONGEBOB_DEATHBOUNCE,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -2004,6 +2002,8 @@ void CPlayer::respawn()
|
||||||
|
|
||||||
m_canExitLevel=false;
|
m_canExitLevel=false;
|
||||||
m_teleportPending=false;
|
m_teleportPending=false;
|
||||||
|
|
||||||
|
setSBOTPos(OTPOS__ACTOR_POS);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*----------------------------------------------------------------------
|
/*----------------------------------------------------------------------
|
||||||
|
@ -2384,6 +2384,34 @@ void CPlayer::dieYouPorousFreak(DEATH_TYPE _deathType)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*----------------------------------------------------------------------
|
||||||
|
Function:
|
||||||
|
Purpose: When SB dies and falls off the screen, he needs to be drawn in
|
||||||
|
front of the level - hence this
|
||||||
|
Params:
|
||||||
|
Returns:
|
||||||
|
---------------------------------------------------------------------- */
|
||||||
|
void CPlayer::setSBOTPosToFront()
|
||||||
|
{
|
||||||
|
setSBOTPos(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CPlayer::setSBOTPos(int _ot)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
|
||||||
|
for(i=0;i<NUM_PLAYER_ADDONS;i++)
|
||||||
|
{
|
||||||
|
if(s_addonActorGfx[i])
|
||||||
|
{
|
||||||
|
s_addonActorGfx[i]->SetOtPos(_ot);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_actorGfx->SetOtPos(_ot);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/*----------------------------------------------------------------------
|
/*----------------------------------------------------------------------
|
||||||
Function:
|
Function:
|
||||||
Purpose:
|
Purpose:
|
||||||
|
|
|
@ -364,6 +364,11 @@ public:
|
||||||
DEATH_TYPE getDeathType() {return m_deathType;}
|
DEATH_TYPE getDeathType() {return m_deathType;}
|
||||||
void dieYouPorousFreak(DEATH_TYPE _deathType=DEATHTYPE__NORMAL);
|
void dieYouPorousFreak(DEATH_TYPE _deathType=DEATHTYPE__NORMAL);
|
||||||
|
|
||||||
|
void setSBOTPosToFront();
|
||||||
|
private:
|
||||||
|
void setSBOTPos(int _ot);
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int m_numSpatulasHeld;
|
int m_numSpatulasHeld;
|
||||||
int m_spatulaWarningTimer;
|
int m_spatulaWarningTimer;
|
||||||
|
|
|
@ -53,8 +53,6 @@
|
||||||
Vars
|
Vars
|
||||||
---- */
|
---- */
|
||||||
|
|
||||||
static int anim=0;
|
|
||||||
|
|
||||||
/*----------------------------------------------------------------------
|
/*----------------------------------------------------------------------
|
||||||
Function:
|
Function:
|
||||||
Purpose:
|
Purpose:
|
||||||
|
@ -69,19 +67,21 @@ void CPlayerModeDead::enter()
|
||||||
{
|
{
|
||||||
default:
|
default:
|
||||||
case DEATHTYPE__NORMAL:
|
case DEATHTYPE__NORMAL:
|
||||||
m_deathAnim=ANIM_SPONGEBOB_DEATHFORWARDS;
|
|
||||||
break;
|
|
||||||
case DEATHTYPE__DRYUP:
|
case DEATHTYPE__DRYUP:
|
||||||
m_deathAnim=ANIM_SPONGEBOB_DEATHDRY;
|
|
||||||
break;
|
|
||||||
case DEATHTYPE__SQUASH:
|
case DEATHTYPE__SQUASH:
|
||||||
m_deathAnim=ANIM_SPONGEBOB_DEATHFORWARDS;
|
m_deathAnim=ANIM_SPONGEBOB_DEATHBOUNCE;
|
||||||
|
m_deathMovementType=BOUNCE_OFF_SCREEN;
|
||||||
|
m_bounceVelocity.vx=BOUNCE_INITIALX*m_player->getFacing();
|
||||||
|
m_bounceVelocity.vy=BOUNCE_INITIALY;
|
||||||
|
m_player->setSBOTPosToFront();
|
||||||
break;
|
break;
|
||||||
case DEATHTYPE__LIQUID:
|
case DEATHTYPE__LIQUID:
|
||||||
m_deathAnim=ANIM_SPONGEBOB_DEATHTAR;
|
m_deathAnim=ANIM_SPONGEBOB_DEATHTAR;
|
||||||
|
m_deathMovementType=STAY_STILL;
|
||||||
break;
|
break;
|
||||||
case DEATHTYPE__FALL_TO_DEATH:
|
case DEATHTYPE__FALL_TO_DEATH:
|
||||||
m_deathAnim=-1;
|
m_deathAnim=-1;
|
||||||
|
m_deathMovementType=FALL_TO_DEATH;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -125,9 +125,46 @@ void CPlayerModeDead::think()
|
||||||
}
|
}
|
||||||
|
|
||||||
if(m_player->getPos().vy<(GameScene.GetLevel().getMapHeight()+4)*16)
|
if(m_player->getPos().vy<(GameScene.GetLevel().getMapHeight()+4)*16)
|
||||||
|
{
|
||||||
|
if(m_deathMovementType==FALL_TO_DEATH)
|
||||||
{
|
{
|
||||||
m_player->moveVertical(5);
|
m_player->moveVertical(5);
|
||||||
}
|
}
|
||||||
|
else if(m_deathMovementType==BOUNCE_OFF_SCREEN)
|
||||||
|
{
|
||||||
|
DVECTOR pos=m_player->getPos();
|
||||||
|
pos.vx+=m_bounceVelocity.vx>>BOUNCE_VELOCITY_SHIFT;
|
||||||
|
pos.vy+=m_bounceVelocity.vy>>BOUNCE_VELOCITY_SHIFT;
|
||||||
|
if(pos.vy<0)pos.vy=0;
|
||||||
|
m_player->setPos(pos);
|
||||||
|
|
||||||
|
if(m_bounceVelocity.vy<BOUNCE_MAXY)
|
||||||
|
{
|
||||||
|
m_bounceVelocity.vy+=BOUNCE_MOVEY;
|
||||||
|
if(m_bounceVelocity.vy>BOUNCE_MAXY)
|
||||||
|
{
|
||||||
|
m_bounceVelocity.vy=BOUNCE_MAXY;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(m_bounceVelocity.vx<0)
|
||||||
|
{
|
||||||
|
m_bounceVelocity.vx+=BOUNCE_MOVEX;
|
||||||
|
if(m_bounceVelocity.vx>0)
|
||||||
|
{
|
||||||
|
m_bounceVelocity.vx=0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if(m_bounceVelocity.vx>0)
|
||||||
|
{
|
||||||
|
m_bounceVelocity.vx-=BOUNCE_MOVEX;
|
||||||
|
if(m_bounceVelocity.vx<0)
|
||||||
|
{
|
||||||
|
m_bounceVelocity.vx=0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if(!m_killed)
|
if(!m_killed)
|
||||||
{
|
{
|
||||||
|
@ -145,43 +182,5 @@ void CPlayerModeDead::think()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*----------------------------------------------------------------------
|
|
||||||
Function:
|
|
||||||
Purpose:
|
|
||||||
Params:
|
|
||||||
Returns:
|
|
||||||
---------------------------------------------------------------------- */
|
|
||||||
/*
|
|
||||||
void CPlayerModeDead::render(DVECTOR *_pos)
|
|
||||||
{
|
|
||||||
DVECTOR deadSbPos;
|
|
||||||
|
|
||||||
deadSbPos=*_pos;
|
|
||||||
deadSbPos.vy-=m_deadTime;
|
|
||||||
|
|
||||||
m_player->renderSb(&deadSbPos,ANIM_SPONGEBOB_DEATHANGLE,0);
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*----------------------------------------------------------------------
|
|
||||||
Function:
|
|
||||||
Purpose:
|
|
||||||
Params:
|
|
||||||
Returns:
|
|
||||||
---------------------------------------------------------------------- */
|
|
||||||
void CPlayerModeDead::fall()
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
m_yVelocity+=getPlayerMetrics()->m_metric[DEFAULT_PLAYER_PLAYER_GRAVITY];
|
|
||||||
if(m_yVelocity>=metrics->m_metric[DEFAULT_PLAYER_TERMINAL_VELOCITY]<<VELOCITY_SHIFT)
|
|
||||||
{
|
|
||||||
m_yVelocity=metrics->m_metric[DEFAULT_PLAYER_TERMINAL_VELOCITY]<<VELOCITY_SHIFT;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
}
|
|
||||||
|
|
||||||
/*===========================================================================
|
/*===========================================================================
|
||||||
end */
|
end */
|
||||||
|
|
|
@ -47,14 +47,27 @@ private:
|
||||||
{
|
{
|
||||||
DEATH_DELAY=1*60, // Can't force a respawn for this long
|
DEATH_DELAY=1*60, // Can't force a respawn for this long
|
||||||
DEATH_TIMEOUT=4*60, // SB respawns automatically after this long
|
DEATH_TIMEOUT=4*60, // SB respawns automatically after this long
|
||||||
|
|
||||||
|
BOUNCE_INITIALX=30,
|
||||||
|
BOUNCE_MOVEX=2,
|
||||||
|
BOUNCE_INITIALY=-20,
|
||||||
|
BOUNCE_MAXY=50,
|
||||||
|
BOUNCE_MOVEY=1,
|
||||||
|
BOUNCE_VELOCITY_SHIFT=2,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
FALL_TO_DEATH,
|
||||||
|
BOUNCE_OFF_SCREEN,
|
||||||
|
STAY_STILL,
|
||||||
|
};
|
||||||
|
|
||||||
int m_deadTime;
|
int m_deadTime;
|
||||||
int m_deathAnim;
|
int m_deathAnim;
|
||||||
|
int m_deathMovementType;
|
||||||
void fall();
|
|
||||||
int m_yVelocity;
|
|
||||||
|
|
||||||
int m_killed;
|
int m_killed;
|
||||||
|
DVECTOR m_bounceVelocity;
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue