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3a05eb9884
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20 changed files with 44 additions and 39 deletions
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@ -62,9 +62,9 @@ void CNpcAnemoneEnemy::postInit()
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcAnemoneEnemy::setHeading( s32 xPos, s32 yPos )
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void CNpcAnemoneEnemy::setHeading( s32 xPos, s32 yPos, s32 xOrig, s32 yOrig )
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{
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{
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m_heading = ( ratan2( ( ( yPos << 4 ) + 16 ) - Pos.vy, ( ( xPos << 4 ) + 8 ) - Pos.vx ) ) & 4095;
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m_heading = ( ratan2( yPos - yOrig, xPos - xOrig ) ) & 4095;
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int newHeading = ( m_heading - 1024 ) & 4095;
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int newHeading = ( m_heading - 1024 ) & 4095;
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@ -121,7 +121,7 @@ void CNpcAnemone1Enemy::processClose( int _frames )
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s16 maxTurnRate = m_data[m_type].turnSpeed;
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s16 maxTurnRate = m_data[m_type].turnSpeed;
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bool withinRange = false;
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bool withinRange = false;
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s16 headingToPlayer = ratan2( playerYDist, playerXDist );
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s16 headingToPlayer = ratan2( playerYDist, playerXDist ) & 4095;
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decDir = m_fireHeading - headingToPlayer;
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decDir = m_fireHeading - headingToPlayer;
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@ -22,7 +22,7 @@ class CNpcAnemoneEnemy : public CNpcEnemy
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{
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{
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public:
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public:
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virtual void postInit();
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virtual void postInit();
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void setHeading( s32 xPos, s32 yPos );
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void setHeading( s32 xPos, s32 yPos, s32 xOrig, s32 yOrig );
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protected:
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protected:
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void processEnemyCollision( CThing *thisThing );
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void processEnemyCollision( CThing *thisThing );
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bool processSensor();
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bool processSensor();
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@ -130,7 +130,7 @@ void CNpcJumpingClamEnemy::setupWaypoints( sThingActor *ThisActor )
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endXPos = newXPos;
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endXPos = newXPos;
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endYPos = newYPos;
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endYPos = newYPos;
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setHeading( newXPos, newYPos );
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setHeading( newXPos, newYPos, startXPos, startYPos );
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s32 xDist = ( endXPos - startXPos ) << 4;
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s32 xDist = ( endXPos - startXPos ) << 4;
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s32 yDist = ( endYPos - startYPos ) << 4;
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s32 yDist = ( endYPos - startYPos ) << 4;
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@ -196,7 +196,7 @@ void CNpcDustDevilEnemy::processMovementModifier( int _frames, s32 distX, s32 di
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s32 xDist = testPos2.vx - testPos1.vx;
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s32 xDist = testPos2.vx - testPos1.vx;
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s32 yDist = testPos2.vy - testPos1.vy;
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s32 yDist = testPos2.vy - testPos1.vy;
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s16 heading = ratan2( yDist, xDist );
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s16 heading = ratan2( yDist, xDist ) & 4095;
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m_drawRotation = heading;
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m_drawRotation = heading;
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}
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}
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@ -28,7 +28,7 @@ void CNpcEnemy::processGenericGotoTarget( int _frames, s32 xDist, s32 yDist, s32
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{
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{
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s16 decDir, incDir, moveDist;
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s16 decDir, incDir, moveDist;
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s32 moveX, moveY;
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s32 moveX, moveY;
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s16 headingToTarget = ratan2( yDist, xDist );
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s16 headingToTarget = ratan2( yDist, xDist ) & 4095;
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s16 maxTurnRate = m_data[m_type].turnSpeed;
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s16 maxTurnRate = m_data[m_type].turnSpeed;
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decDir = m_heading - headingToTarget;
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decDir = m_heading - headingToTarget;
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@ -166,7 +166,7 @@ bool CNpcEnemy::processGroundCollisionReverse( s32 *moveX, s32 *moveY )
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*moveX = -(*moveX);
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*moveX = -(*moveX);
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m_heading = ratan2( *moveY, *moveX );
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m_heading = ratan2( *moveY, *moveX ) & 4095;
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}
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}
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else if ( !xBlocked && yBlocked )
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else if ( !xBlocked && yBlocked )
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{
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{
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@ -174,7 +174,7 @@ bool CNpcEnemy::processGroundCollisionReverse( s32 *moveX, s32 *moveY )
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*moveY = -(*moveY);
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*moveY = -(*moveY);
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m_heading = ratan2( *moveY, *moveX );
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m_heading = ratan2( *moveY, *moveX ) & 4095;
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}
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}
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else
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else
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{
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{
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@ -234,7 +234,7 @@ void CNpcHermitCrabEnemy::processMovementModifier( int _frames, s32 distX, s32 d
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s32 xDist = testPos2.vx - testPos1.vx;
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s32 xDist = testPos2.vx - testPos1.vx;
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s32 yDist = testPos2.vy - testPos1.vy;
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s32 yDist = testPos2.vy - testPos1.vy;
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s16 heading = ratan2( yDist, xDist );
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s16 heading = ratan2( yDist, xDist ) & 4095;
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m_drawRotation = heading;
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m_drawRotation = heading;
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@ -104,15 +104,16 @@ void CNpcMotherJellyfishEnemy::setupWaypoints( sThingActor *ThisActor )
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u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
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u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
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u16 newXPos, newYPos;
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u16 newXPos, newYPos;
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u16 origXPos, origYPos;
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s32 startX = 0;
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s32 startX = 0;
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m_npcPath.setWaypointCount( ThisActor->PointCount - 1 );
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m_npcPath.setWaypointCount( ThisActor->PointCount - 1 );
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newXPos = (u16) *PntList;
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origXPos = newXPos = (u16) *PntList;
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setWaypointPtr( PntList );
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setWaypointPtr( PntList );
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PntList++;
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PntList++;
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newYPos = (u16) *PntList;
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origYPos = newYPos = (u16) *PntList;
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PntList++;
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PntList++;
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setStartPos( newXPos, newYPos );
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setStartPos( newXPos, newYPos );
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@ -130,7 +131,7 @@ void CNpcMotherJellyfishEnemy::setupWaypoints( sThingActor *ThisActor )
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if ( pointNum == 1 )
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if ( pointNum == 1 )
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{
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{
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setHeading( newXPos, newYPos );
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setHeading( newXPos, newYPos, origXPos, origYPos );
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}
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}
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if ( pointNum == ThisActor->PointCount - 2 )
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if ( pointNum == ThisActor->PointCount - 2 )
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@ -47,7 +47,7 @@ void CNpcPricklyBugEnemy::processMovementModifier( int _frames, s32 distX, s32 d
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s32 xDist = testPos2.vx - testPos1.vx;
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s32 xDist = testPos2.vx - testPos1.vx;
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s32 yDist = testPos2.vy - testPos1.vy;
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s32 yDist = testPos2.vy - testPos1.vy;
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s16 heading = ratan2( yDist, xDist );
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s16 heading = ratan2( yDist, xDist ) & 4095;
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m_drawRotation = heading;
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m_drawRotation = heading;
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}
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}
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@ -487,13 +487,14 @@ void CNpcEnemy::setupWaypoints( sThingActor *ThisActor )
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u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
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u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
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u16 newXPos, newYPos;
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u16 newXPos, newYPos;
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u16 origXPos, origYPos;
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m_npcPath.setWaypointCount( ThisActor->PointCount - 1 );
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m_npcPath.setWaypointCount( ThisActor->PointCount - 1 );
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newXPos = (u16) *PntList;
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origXPos = newXPos = (u16) *PntList;
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setWaypointPtr( PntList );
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setWaypointPtr( PntList );
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PntList++;
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PntList++;
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newYPos = (u16) *PntList;
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origYPos = newYPos = (u16) *PntList;
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PntList++;
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PntList++;
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setStartPos( newXPos, newYPos );
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setStartPos( newXPos, newYPos );
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@ -505,7 +506,7 @@ void CNpcEnemy::setupWaypoints( sThingActor *ThisActor )
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newYPos = (u16) *PntList;
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newYPos = (u16) *PntList;
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PntList++;
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PntList++;
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setHeading( newXPos, newYPos );
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setHeading( newXPos, newYPos, origXPos, origYPos );
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}
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}
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setThinkArea();
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setThinkArea();
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@ -548,9 +549,9 @@ void CNpcEnemy::setStartPosHighRes( s32 xPos, s32 yPos )
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcEnemy::setHeading( s32 xPos, s32 yPos )
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void CNpcEnemy::setHeading( s32 xPos, s32 yPos, s32 xOrig, s32 yOrig )
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{
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{
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m_heading = ( ratan2( ( ( yPos << 4 ) + 16 ) - Pos.vy, ( ( xPos << 4 ) + 8 ) - Pos.vx ) ) & 4095;
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m_heading = ( ratan2( yPos - yOrig, xPos - xOrig ) ) & 4095;
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}
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}
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@ -1016,11 +1017,11 @@ bool CNpcEnemy::processSensor()
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if ( abs( playerXDist ) < abs( xDistWaypoint ) )
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if ( abs( playerXDist ) < abs( xDistWaypoint ) )
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{
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{
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s16 headingToPlayer = ratan2( playerYDist, playerXDist );
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s16 headingToPlayer = ratan2( playerYDist, playerXDist ) & 4095;
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s16 decDir, incDir, moveDist;
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s16 decDir, incDir, moveDist;
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s32 headingToWaypoint = ratan2( yDistWaypoint, xDistWaypoint );
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s32 headingToWaypoint = ratan2( yDistWaypoint, xDistWaypoint ) & 4095;
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// check waypoint is in the same direction as the user
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// check waypoint is in the same direction as the user
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@ -1511,7 +1512,7 @@ void CNpcEnemy::processEnemyCollision( CThing *thisThing )
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s32 xDist = Pos.vx - otherPos.vx;
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s32 xDist = Pos.vx - otherPos.vx;
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s32 yDist = Pos.vy - otherPos.vy;
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s32 yDist = Pos.vy - otherPos.vy;
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s16 headingFromTarget = ratan2( yDist, xDist );
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s16 headingFromTarget = ratan2( yDist, xDist ) & 4095;
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if ( ( xDist > 0 && otherDelta.vx < 0 ) || ( xDist < 0 && otherDelta.vx > 0 ) )
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if ( ( xDist > 0 && otherDelta.vx < 0 ) || ( xDist < 0 && otherDelta.vx > 0 ) )
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{
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{
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@ -1576,7 +1577,7 @@ void CNpcEnemy::processUserCollision( CThing *thisThing )
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s32 xDist = Pos.vx - otherPos.vx;
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s32 xDist = Pos.vx - otherPos.vx;
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s32 yDist = Pos.vy - otherPos.vy;
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s32 yDist = Pos.vy - otherPos.vy;
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s16 headingFromTarget = ratan2( yDist, xDist );
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s16 headingFromTarget = ratan2( yDist, xDist ) & 4095;
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/*if ( ( xDist > 0 && otherDelta.vx < 0 ) || ( xDist < 0 && otherDelta.vx > 0 ) )
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/*if ( ( xDist > 0 && otherDelta.vx < 0 ) || ( xDist < 0 && otherDelta.vx > 0 ) )
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{
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{
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@ -1623,7 +1624,7 @@ bool CNpcEnemy::processCoralBlowerMovement( int _frames, s32 xDist, s32 yDist, u
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s32 moveX, moveY;
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s32 moveX, moveY;
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s16 headingToTarget;
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s16 headingToTarget;
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headingToTarget = ratan2( yDist, xDist );
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headingToTarget = ratan2( yDist, xDist ) & 4095;
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s32 preShiftX = _frames * 5 * rcos( headingToTarget );
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s32 preShiftX = _frames * 5 * rcos( headingToTarget );
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s32 preShiftY = _frames * 5 * rsin( headingToTarget );
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s32 preShiftY = _frames * 5 * rsin( headingToTarget );
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@ -97,7 +97,7 @@ public:
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NPC_UNIT_TYPE getType() {return( m_type );}
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NPC_UNIT_TYPE getType() {return( m_type );}
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static NPC_UNIT_TYPE getTypeFromMapEdit( u16 newType );
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static NPC_UNIT_TYPE getTypeFromMapEdit( u16 newType );
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void setHeading( s32 newHeading ) {m_heading = newHeading;}
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void setHeading( s32 newHeading ) {m_heading = newHeading;}
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virtual void setHeading( s32 xPos, s32 yPos );
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virtual void setHeading( s32 xPos, s32 yPos, s32 xOrig, s32 yOrig );
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void setWaypointPtr( u16 *newPtr ) {m_npcPath.setWaypointPtr( newPtr );}
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void setWaypointPtr( u16 *newPtr ) {m_npcPath.setWaypointPtr( newPtr );}
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void setWaypointCount( u8 newCount ) {m_npcPath.setWaypointCount( newCount );}
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void setWaypointCount( u8 newCount ) {m_npcPath.setWaypointCount( newCount );}
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void setPathType( u8 newType ) {m_npcPath.setPathType( newType );}
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void setPathType( u8 newType ) {m_npcPath.setPathType( newType );}
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@ -298,7 +298,7 @@ s32 CNpcPath::think( DVECTOR const ¤tPos, bool *pathComplete, bool *waypoi
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*distY = ( ( *waypoint << 4 ) + 16 ) - currentPos.vy;
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*distY = ( ( *waypoint << 4 ) + 16 ) - currentPos.vy;
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}
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}
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s32 headingToTarget = ratan2( *distY, *distX );
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s32 headingToTarget = ratan2( *distY, *distX ) & 4095;
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return( headingToTarget );
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return( headingToTarget );
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}
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}
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s32 xDist = testPos2.vx - testPos1.vx;
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s32 xDist = testPos2.vx - testPos1.vx;
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s32 yDist = testPos2.vy - testPos1.vy;
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s32 yDist = testPos2.vy - testPos1.vy;
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s16 heading = ratan2( yDist, xDist );
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s16 heading = ratan2( yDist, xDist ) & 4095;
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m_drawRotation = heading;
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m_drawRotation = heading;
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}
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}
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@ -92,6 +92,8 @@ void CNpcSmallJellyfishBackgroundEnemy::processMovement( int _frames )
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{
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{
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m_targetHeading += -1024 + ( getRnd() % 2049 );
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m_targetHeading += -1024 + ( getRnd() % 2049 );
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}
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}
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m_targetHeading &= 4095;
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}
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}
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}
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}
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}
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}
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s32 xDist = Pos.vx - otherPos.vx;
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s32 xDist = Pos.vx - otherPos.vx;
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s32 yDist = Pos.vy - otherPos.vy;
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s32 yDist = Pos.vy - otherPos.vy;
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s16 headingFromTarget = ratan2( yDist, xDist );
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s16 headingFromTarget = ratan2( yDist, xDist ) & 4095;
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if ( ( xDist > 0 && otherDelta.vx < 0 ) || ( xDist < 0 && otherDelta.vx > 0 ) )
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if ( ( xDist > 0 && otherDelta.vx < 0 ) || ( xDist < 0 && otherDelta.vx > 0 ) )
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{
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{
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@ -137,7 +137,7 @@ void CNpcSmallJellyfishEnemy::processClose( int _frames )
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m_frame = 0;
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m_frame = 0;
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}
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}
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s16 headingToPlayer = ratan2( playerYDist, playerXDist );
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s16 headingToPlayer = ratan2( playerYDist, playerXDist ) & 4095;
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if ( m_evadeClockwise )
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if ( m_evadeClockwise )
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{
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{
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@ -92,7 +92,7 @@ void CNpcSkeletalFishEnemy::processClose( int _frames )
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m_chargeTime += _frames;
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m_chargeTime += _frames;
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}
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}
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s16 headingToPlayer = ratan2( playerYDist, playerXDist );
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s16 headingToPlayer = ratan2( playerYDist, playerXDist ) & 4095;
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if ( !m_animPlaying )
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if ( !m_animPlaying )
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{
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{
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@ -876,13 +876,14 @@ void CNpcSubSharkEnemy::setupWaypoints( sThingActor *ThisActor )
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u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
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u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
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u16 newXPos, newYPos;
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u16 newXPos, newYPos;
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u16 startXPos, startYPos;
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m_npcPath.setWaypointCount( ThisActor->PointCount - 1 );
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m_npcPath.setWaypointCount( ThisActor->PointCount - 1 );
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newXPos = (u16) *PntList;
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startXPos = newXPos = (u16) *PntList;
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setWaypointPtr( PntList );
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setWaypointPtr( PntList );
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PntList++;
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PntList++;
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newYPos = (u16) *PntList;
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startYPos = newYPos = (u16) *PntList;
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PntList++;
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PntList++;
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setStartPos( newXPos, newYPos );
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setStartPos( newXPos, newYPos );
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@ -894,7 +895,7 @@ void CNpcSubSharkEnemy::setupWaypoints( sThingActor *ThisActor )
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newYPos = (u16) *PntList;
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newYPos = (u16) *PntList;
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PntList++;
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PntList++;
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setHeading( newXPos, newYPos );
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setHeading( newXPos, newYPos, startXPos, startYPos );
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}
|
}
|
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|
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s32 minX, maxX, minY, maxY;
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s32 minX, maxX, minY, maxY;
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|
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@ -626,7 +626,7 @@ void CNpcSeaSnakeEnemy::updateTail( DVECTOR &oldPos, int _frames )
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s32 xDist = oldPos.vx - newPos->pos.vx;
|
s32 xDist = oldPos.vx - newPos->pos.vx;
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s32 yDist = oldPos.vy - newPos->pos.vy;
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s32 yDist = oldPos.vy - newPos->pos.vy;
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||||||
s16 headingToTarget = ratan2( yDist, xDist );
|
s16 headingToTarget = ratan2( yDist, xDist ) & 4095;
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|
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DVECTOR sinPos;
|
DVECTOR sinPos;
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||||||
|
@ -684,7 +684,7 @@ void CNpcSeaSnakeEnemy::updateTail( DVECTOR &oldPos, int _frames )
|
||||||
s32 xDist = oldPos.vx - currentPos.vx;
|
s32 xDist = oldPos.vx - currentPos.vx;
|
||||||
s32 yDist = oldPos.vy - currentPos.vy;
|
s32 yDist = oldPos.vy - currentPos.vy;
|
||||||
|
|
||||||
s16 headingToPrev = ratan2( yDist, xDist );
|
s16 headingToPrev = ratan2( yDist, xDist ) & 4095;
|
||||||
s16 headingFromNext;
|
s16 headingFromNext;
|
||||||
s16 heading = headingToPrev;
|
s16 heading = headingToPrev;
|
||||||
|
|
||||||
|
@ -695,7 +695,7 @@ void CNpcSeaSnakeEnemy::updateTail( DVECTOR &oldPos, int _frames )
|
||||||
DVECTOR const &nextPos = m_segmentArray[segmentCount + 1].getPos();
|
DVECTOR const &nextPos = m_segmentArray[segmentCount + 1].getPos();
|
||||||
xDist = currentPos.vx - nextPos.vx;
|
xDist = currentPos.vx - nextPos.vx;
|
||||||
yDist = currentPos.vy - nextPos.vy;
|
yDist = currentPos.vy - nextPos.vy;
|
||||||
headingFromNext = ratan2( yDist, xDist );
|
headingFromNext = ratan2( yDist, xDist ) & 4095;
|
||||||
|
|
||||||
s16 decDir, incDir, moveDist;
|
s16 decDir, incDir, moveDist;
|
||||||
|
|
||||||
|
|
|
@ -247,7 +247,7 @@ void CNpcParasiticWormEnemy::processMovement( int _frames )
|
||||||
s32 xDist = oldPos.vx - newPos->pos.vx;
|
s32 xDist = oldPos.vx - newPos->pos.vx;
|
||||||
s32 yDist = oldPos.vy - newPos->pos.vy;
|
s32 yDist = oldPos.vy - newPos->pos.vy;
|
||||||
|
|
||||||
s16 headingToTarget = ratan2( yDist, xDist );
|
s16 headingToTarget = ratan2( yDist, xDist ) & 4095;
|
||||||
|
|
||||||
DVECTOR sinPos;
|
DVECTOR sinPos;
|
||||||
|
|
||||||
|
@ -282,7 +282,7 @@ void CNpcParasiticWormEnemy::processMovement( int _frames )
|
||||||
s32 xDist = oldPos.vx - currentPos.vx;
|
s32 xDist = oldPos.vx - currentPos.vx;
|
||||||
s32 yDist = oldPos.vy - currentPos.vy;
|
s32 yDist = oldPos.vy - currentPos.vy;
|
||||||
|
|
||||||
s16 headingToPrev = ratan2( yDist, xDist );
|
s16 headingToPrev = ratan2( yDist, xDist ) & 4095;
|
||||||
s16 headingFromNext;
|
s16 headingFromNext;
|
||||||
s16 heading = headingToPrev;
|
s16 heading = headingToPrev;
|
||||||
|
|
||||||
|
@ -293,7 +293,7 @@ void CNpcParasiticWormEnemy::processMovement( int _frames )
|
||||||
DVECTOR const &nextPos = m_segmentArray[segmentCount + 1].getPos();
|
DVECTOR const &nextPos = m_segmentArray[segmentCount + 1].getPos();
|
||||||
xDist = currentPos.vx - nextPos.vx;
|
xDist = currentPos.vx - nextPos.vx;
|
||||||
yDist = currentPos.vy - nextPos.vy;
|
yDist = currentPos.vy - nextPos.vy;
|
||||||
headingFromNext = ratan2( yDist, xDist );
|
headingFromNext = ratan2( yDist, xDist ) & 4095;
|
||||||
|
|
||||||
s16 decDir, incDir, moveDist;
|
s16 decDir, incDir, moveDist;
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue