This commit is contained in:
parent
5c2faa793b
commit
02eafd0a46
15 changed files with 160 additions and 273 deletions
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@ -0,0 +1,3 @@
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idlebreathe
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idleShakeHead
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idleTap
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@ -143,6 +143,8 @@ LEVELS/FMA_SHADYEXTERIOR.Tex
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actors/SPONGEBOB.SBK
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actors/SQUIDWARD.SBK
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actors/ANENOME.SBK
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actors/BABYOCTOPUS.SBK
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actors/BALLBLOB.SBK
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@ -72,7 +72,6 @@ enemy_src := npc \
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nocto \
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nfskull \
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nsklfish \
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ngary \
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nworm \
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nhcrab \
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nbblob \
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@ -82,6 +81,10 @@ enemy_src := npc \
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ndustdev \
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npbug
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friend_src := friend \
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fdata \
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fgary
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platform_src := platform \
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platdata \
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plinear \
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@ -107,7 +107,7 @@ ACTOR_MAKEFILE_DIR := $(TEMP_BUILD_DIR)/actor
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ACTOR_DIRS_TO_MAKE := $(ACTOR_MAKEFILE_DIR) $(ACTOR_OUT_DIR)
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ACTOR_SPONGEBOB := SPONGEBOB
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ACTOR_NPC :=
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ACTOR_NPC := Squidward
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# BarnacleBoy Gary Krusty MermaidMan Patrick Plankton Sandy Squidward
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ACTOR_ENEMY := Anenome BabyOctopus Ballblob Caterpillar clam Dustdevil Eyeball \
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@ -41,7 +41,6 @@
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#include "game\convo.h"
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#endif
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#include "Gfx\actor.h"
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#ifndef __VID_HEADER_
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@ -179,131 +178,6 @@
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Friend NPCs
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFriend::init()
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{
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CNpcThing::init();
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Pos.vx = 100;
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Pos.vy = 100;
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m_extension = EXTEND_RIGHT;
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// temporary
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m_actorGfx=CActorPool::GetActor(ACTORS_CLAM_SBK);
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//m_animPlaying = true;
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m_animNo = 0;
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m_frame = 0;
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m_reversed = false;
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DVECTOR ofs = getCollisionSize();
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m_drawOffset.vx = 0;
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m_drawOffset.vy = -( ofs.vy >> 1 );
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setCollisionCentreOffset( 0, -( ofs.vy >> 1 ) );
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//m_spriteBank=new ("enemy sprites") SpriteBank();
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//m_spriteBank->load(UI_UIGFX_SPR);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFriend::shutdown()
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{
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//m_spriteBank->dump(); delete m_spriteBank;
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delete m_actorGfx;
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CNpcThing::shutdown();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFriend::think(int _frames)
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{
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CNpcThing::think(_frames);
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switch( m_data[m_type].movementFunc )
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{
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case NPC_FRIEND_MOVEMENT_GARY:
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processGaryMovement( _frames );
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break;
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case NPC_FRIEND_MOVEMENT_STATIC:
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default:
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break;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFriend::render()
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{
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CNpcThing::render();
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// Render
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DVECTOR renderPos;
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DVECTOR offset = CLevel::getCameraPos();
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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{
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m_actorGfx->Render(renderPos,m_animNo,m_frame,m_reversed);
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFriend::processEvent( GAME_EVENT evt, CThing *sourceThing )
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{
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switch( evt )
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{
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case USER_REQUEST_TALK_EVENT:
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{
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if ( m_data[this->m_type].canTalk )
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{
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DVECTOR sourcePos;
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s32 xDiffSqr, yDiffSqr;
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// check talk distance
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sourcePos = sourceThing->getPos();
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xDiffSqr = this->Pos.vx - sourcePos.vx;
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xDiffSqr *= xDiffSqr;
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yDiffSqr = this->Pos.vy - sourcePos.vy;
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yDiffSqr *= yDiffSqr;
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if ( xDiffSqr + yDiffSqr < 10000 )
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{
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if( !CConversation::isActive() )
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{
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CConversation::trigger( SCRIPTS_SPEECHTEST_DAT );
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}
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}
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}
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break;
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}
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default:
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// ignore
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break;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Enemy NPCs
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -313,7 +187,6 @@ s32 CNpcEnemy::playerYDist;
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s32 CNpcEnemy::playerXDistSqr;
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s32 CNpcEnemy::playerYDistSqr;
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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CNpcEnemy::NPC_UNIT_TYPE CNpcEnemy::getTypeFromMapEdit( u16 newType )
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@ -322,6 +195,7 @@ CNpcEnemy::NPC_UNIT_TYPE CNpcEnemy::getTypeFromMapEdit( u16 newType )
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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CNpcEnemy *CNpcEnemy::Create(sThingActor *ThisActor)
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{
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CNpcEnemy *enemy;
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@ -37,77 +37,6 @@
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/*****************************************************************************/
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class CNpcFriend : public CNpcThing
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{
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public:
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enum NPC_FRIEND_UNIT_TYPE
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{
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NPC_FRIEND_SANDY_CHEEKS = 0,
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NPC_FRIEND_GARY = 1,
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NPC_FRIEND_UNIT_TYPE_MAX,
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};
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void init();
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void shutdown();
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void think(int _frames);
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void render();
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void processEvent( GAME_EVENT evt, CThing *sourceThing );
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void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;}
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void setType( NPC_FRIEND_UNIT_TYPE newType ) {m_type = newType;}
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private:
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class CLayerCollision *m_layerCollision;
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protected:
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enum NPC_FRIEND_MOVEMENT_FUNC
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{
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NPC_FRIEND_MOVEMENT_STATIC = 0,
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NPC_FRIEND_MOVEMENT_GARY = 1,
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};
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typedef struct NPC_FRIEND_DATA_TYPE
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{
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//NPC_FRIEND_INIT_FUNC initFunc;
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//NPC_FRIEND_SENSOR_FUNC sensorFunc;
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NPC_FRIEND_MOVEMENT_FUNC movementFunc;
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//NPC_FRIEND_CLOSE_FUNC closeFunc;
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//NPC_FRIEND_TIMER_FUNC timerFunc;
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bool canTalk;
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u8 speed;
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u16 turnSpeed;
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bool detectCollision;
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DAMAGE_TYPE damageToUserType;
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}
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NPC_FRIEND_DATA;
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// gary functions
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void processGaryMovement( int _frames );
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// data
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static NPC_FRIEND_DATA m_data[NPC_FRIEND_UNIT_TYPE_MAX];
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// class SpriteBank *m_spriteBank;
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enum
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{
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EXTEND_RIGHT = true,
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EXTEND_LEFT = false,
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};
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// internal variables
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NPC_FRIEND_UNIT_TYPE m_type;
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s32 m_extension;
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int m_frame;
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int m_animNo;
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CActorGfx *m_actorGfx;
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DVECTOR m_drawOffset;
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bool m_reversed;
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};
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class CNpcEnemy : public CEnemyThing
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{
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public:
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@ -108,37 +108,6 @@
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//#endif
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CNpcFriend::NPC_FRIEND_DATA CNpcFriend::m_data[NPC_FRIEND_UNIT_TYPE_MAX] =
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{
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{ // NPC_SANDY_CHEEKS
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//NPC_FRIEND_INIT_DEFAULT,
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//NPC_FRIEND_SENSOR_NONE,
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NPC_FRIEND_MOVEMENT_STATIC,
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//NPC_FRIEND_MOVEMENT_MODIFIER_NONE,
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//NPC_FRIEND_CLOSE_NONE,
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//NPC_FRIEND_TIMER_NONE,
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true,
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3,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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},
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{ // NPC_GARY
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//NPC_FRIEND_INIT_DEFAULT,
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//NPC_FRIEND_SENSOR_NONE,
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NPC_FRIEND_MOVEMENT_GARY,
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//NPC_FRIEND_MOVEMENT_MODIFIER_NONE,
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//NPC_FRIEND_CLOSE_NONE,
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//NPC_FRIEND_TIMER_NONE,
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false,
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3,
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2048,
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false,
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DAMAGE__HIT_ENEMY,
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},
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};
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CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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{
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/*{ // NPC_FALLING_ITEM
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@ -15,76 +15,80 @@
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#include "friend\friend.h"
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#endif
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#ifndef __ANIM_SQUIDWARD_HEADER__
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#include <ACTOR_SQUIDWARD_Anim.h>
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#endif
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CNpcFriend::NPC_FRIEND_DATA CNpcFriend::m_data[NPC_FRIEND_UNIT_TYPE_MAX] =
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{
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{ // NPC_FRIEND_BARNACLE_BOY
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ACTORS_CLAM_SBK,
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NPC_FRIEND_MOVEMENT_STATIC,
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true,
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3,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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0,
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},
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{ // NPC_FRIEND_GARY
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ACTORS_CLAM_SBK,
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NPC_FRIEND_MOVEMENT_STATIC,
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true,
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3,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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0,
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},
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{ // NPC_FRIEND_KRUSTY
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ACTORS_CLAM_SBK,
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NPC_FRIEND_MOVEMENT_STATIC,
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true,
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3,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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0,
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},
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{ // NPC_FRIEND_MERMAID_MAN
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ACTORS_CLAM_SBK,
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NPC_FRIEND_MOVEMENT_STATIC,
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true,
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3,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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0,
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},
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{ // NPC_FRIEND_PATRICK
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ACTORS_CLAM_SBK,
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NPC_FRIEND_MOVEMENT_STATIC,
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true,
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3,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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0,
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},
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{ // NPC_FRIEND_SANDY_CHEEKS
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ACTORS_CLAM_SBK,
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NPC_FRIEND_MOVEMENT_STATIC,
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true,
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3,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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0,
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},
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{ // NPC_FRIEND_SQUIDWARD
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ACTORS_SQUIDWARD_SBK,
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NPC_FRIEND_MOVEMENT_STATIC,
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true,
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3,
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128,
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false,
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DAMAGE__HIT_ENEMY,
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ANIM_SQUIDWARD_IDLEBREATHE,
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},
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};
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@ -11,8 +11,8 @@
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===========================================================================*/
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#ifndef __FRIEND_FRIEND_H__
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#include "friend\friend.h"
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#ifndef __FRIEND_FGARY_H__
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#include "friend\fgary.h"
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#endif
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#ifndef __GAME_GAME_H__
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@ -20,8 +20,10 @@
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#endif
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void CNpcFriend::processGaryMovement( int _frames )
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void CNpcGaryFriend::think( int _frames )
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{
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CNpcThing::think(_frames);
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s8 multiplier = -1 + ( 2 * m_extension );
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s32 maxHeight = 20;
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s32 fallSpeed = 3;
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@ -31,6 +31,10 @@
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#include "utils\utils.h"
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#endif
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#ifndef __FRIEND_FSQUID_H__
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#include "friend\fsquid.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Friend NPCs
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -45,7 +49,7 @@ CNpcFriend *CNpcFriend::Create(sThingActor *ThisActor)
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{
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case CNpcFriend::NPC_FRIEND_SQUIDWARD:
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{
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friendNpc = new ("squidward") CNpcFriend;
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friendNpc = new ("squidward") CNpcSquidwardFriend;
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break;
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}
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@ -97,8 +101,8 @@ void CNpcFriend::init()
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m_actorGfx = CActorPool::GetActor( (FileEquate) m_data[m_type].skelType );
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//m_animPlaying = true;
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m_animNo = 0;
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m_animPlaying = true;
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m_animNo = m_data[m_type].idleAnim;
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m_frame = 0;
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m_reversed = false;
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|
@ -134,16 +138,53 @@ void CNpcFriend::think(int _frames)
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{
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CNpcThing::think(_frames);
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switch( m_data[m_type].movementFunc )
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if ( m_animPlaying )
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{
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case NPC_FRIEND_MOVEMENT_GARY:
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processGaryMovement( _frames );
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s32 frameCount;
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break;
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frameCount = m_actorGfx->getFrameCount( m_animNo );
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case NPC_FRIEND_MOVEMENT_STATIC:
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default:
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break;
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s32 frameShift = ( _frames << 8 ) >> 1;
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if ( ( frameCount << 8 ) - m_frame > frameShift )
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{
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m_frame += frameShift;
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}
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else
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{
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m_frame = ( frameCount - 1 ) << 8;
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m_animPlaying = false;
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}
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}
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s32 fallSpeed = 3;
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s8 yMovement = fallSpeed * _frames;
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s8 groundHeight;
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// check vertical collision
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groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
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if ( groundHeight <= 0 )
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{
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// make sure we are on the ground, not below it
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Pos.vy += groundHeight;
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}
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else
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{
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// above ground
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if ( groundHeight < yMovement )
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{
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// colliding with ground
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Pos.vy += groundHeight;
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}
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else
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{
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Pos.vy += yMovement;
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}
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}
|
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}
|
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|
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|
@ -164,7 +205,7 @@ void CNpcFriend::render()
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{
|
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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{
|
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m_actorGfx->Render(renderPos,m_animNo,m_frame,m_reversed);
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m_actorGfx->Render(renderPos,m_animNo,(m_frame>>8),m_reversed);
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}
|
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}
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}
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|
|
|
@ -40,7 +40,7 @@ public:
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void init();
|
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void init( DVECTOR initPos );
|
||||
void shutdown();
|
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void think(int _frames);
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virtual void think(int _frames);
|
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void render();
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void processEvent( GAME_EVENT evt, CThing *sourceThing );
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void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;}
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|
@ -49,25 +49,19 @@ public:
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static CNpcFriend *Create(sThingActor *ThisActor);
|
||||
static NPC_FRIEND_UNIT_TYPE getTypeFromMapEdit( u16 newType );
|
||||
|
||||
private:
|
||||
protected:
|
||||
class CLayerCollision *m_layerCollision;
|
||||
|
||||
protected:
|
||||
enum NPC_FRIEND_MOVEMENT_FUNC
|
||||
{
|
||||
NPC_FRIEND_MOVEMENT_STATIC = 0,
|
||||
NPC_FRIEND_MOVEMENT_GARY = 1,
|
||||
};
|
||||
|
||||
typedef struct NPC_FRIEND_DATA_TYPE
|
||||
{
|
||||
int skelType;
|
||||
NPC_FRIEND_MOVEMENT_FUNC movementFunc;
|
||||
bool canTalk;
|
||||
u8 speed;
|
||||
u16 turnSpeed;
|
||||
bool detectCollision;
|
||||
DAMAGE_TYPE damageToUserType;
|
||||
u16 idleAnim;
|
||||
}
|
||||
NPC_FRIEND_DATA;
|
||||
|
||||
|
@ -96,6 +90,7 @@ protected:
|
|||
|
||||
int m_frame;
|
||||
int m_animNo;
|
||||
u8 m_animPlaying;
|
||||
CActorGfx *m_actorGfx;
|
||||
DVECTOR m_drawOffset;
|
||||
bool m_reversed;
|
||||
|
|
25
source/friend/fsquid.h
Normal file
25
source/friend/fsquid.h
Normal file
|
@ -0,0 +1,25 @@
|
|||
/*=========================================================================
|
||||
|
||||
fsquid.cpp
|
||||
|
||||
Author: CRB
|
||||
Created:
|
||||
Project: Spongebob
|
||||
Purpose:
|
||||
|
||||
Copyright (c) 2000 Climax Development Ltd
|
||||
|
||||
===========================================================================*/
|
||||
|
||||
#ifndef __FRIEND_FSQUID_H__
|
||||
#define __FRIEND_FSQUID_H__
|
||||
|
||||
#ifndef __FRIEND_FRIEND_H__
|
||||
#include "friend\friend.h"
|
||||
#endif
|
||||
|
||||
class CNpcSquidwardFriend : public CNpcFriend
|
||||
{
|
||||
};
|
||||
|
||||
#endif
|
|
@ -27,6 +27,10 @@
|
|||
#include "enemy\npc.h"
|
||||
#endif
|
||||
|
||||
#ifndef __FRIEND_FRIEND_H__
|
||||
#include "friend\friend.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLATFORM_PLATFORM_H__
|
||||
#include "platform\platform.h"
|
||||
#endif
|
||||
|
@ -322,6 +326,14 @@ void CGameScene::initLevel()
|
|||
}
|
||||
break;
|
||||
|
||||
case CGameScene::ACTOR_FRIEND_NPC:
|
||||
{
|
||||
CNpcFriend *friendNpc;
|
||||
friendNpc=CNpcFriend::Create(ThisActor);
|
||||
friendNpc->setLayerCollision( Level.getCollisionLayer() );
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -75,14 +75,14 @@ Player=1
|
|||
#Health=0
|
||||
#AttackStrength=0
|
||||
|
||||
#[Squidward]
|
||||
#Gfx=..\..\graphics\characters\
|
||||
#WayPoints=0
|
||||
#Speed=0
|
||||
#TurnRate=0
|
||||
#Collision=0
|
||||
#Health=0
|
||||
#AttackStrength=0
|
||||
[Squidward]
|
||||
Gfx=..\..\graphics\characters\Squidward\render\psx\Squidward_idlebreathe0000.bmp
|
||||
WayPoints=0
|
||||
Speed=0
|
||||
TurnRate=0
|
||||
Collision=0
|
||||
Health=0
|
||||
AttackStrength=0
|
||||
|
||||
#[Plankton]
|
||||
#Gfx=..\..\graphics\characters\
|
||||
|
|
|
@ -193,10 +193,6 @@ SOURCE=..\..\..\source\enemy\nfskull.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\enemy\ngary.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\enemy\ngen.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -1544,6 +1540,34 @@ SOURCE=..\..\..\source\map\map.cpp
|
|||
SOURCE=..\..\..\source\map\map.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "friend"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\friend\fdata.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\friend\fgary.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\friend\fgary.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\friend\friend.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\friend\friend.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\friend\fsquid.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# End Group
|
||||
# Begin Group "makefiles"
|
||||
|
||||
|
@ -1708,6 +1732,10 @@ SOURCE=..\..\..\out\USA\include\ACTOR_SQUIDDART_Anim.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\out\USA\include\ACTOR_SQUIDWARD_Anim.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\out\USA\include\ACTOR_STOMPER_Anim.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
|
Loading…
Add table
Reference in a new issue