This commit is contained in:
Charles 2001-07-03 15:02:50 +00:00
parent 9f9c74bd97
commit 02829c7404
3 changed files with 62 additions and 55 deletions

View file

@ -82,7 +82,7 @@ void CNpcMotherJellyfishEnemy::postInit()
targetPos = Pos;
m_movementTimer = GameState::getOneSecondInFrames() * 5;
m_movementTimer = GameState::getOneSecondInFrames() * 2;
m_pulsateTimer = GameState::getOneSecondInFrames();
m_renderScale = 2048 + ( ( ( 4096 - 2048 ) * m_health ) / m_data[m_type].initHealth );
@ -188,7 +188,7 @@ void CNpcMotherJellyfishEnemy::processMovement( int _frames )
projectile->setSpeed( 6 );
projectile->setXScale( 8192 );
m_movementTimer = GameState::getOneSecondInFrames() * 5;
m_movementTimer = GameState::getOneSecondInFrames() * 2;
m_pulsateTimer = GameState::getOneSecondInFrames();
m_pauseTimer = m_maxPauseTimer;
@ -693,87 +693,94 @@ void CNpcMotherJellyfishEnemy::processShot( int _frames )
void CNpcMotherJellyfishEnemy::collidedWith(CThing *_thisThing)
{
if ( m_state == MOTHER_JELLYFISH_CYCLE )
switch( m_state )
{
if ( m_isActive && !m_isCaught && !m_isDying )
case MOTHER_JELLYFISH_CYCLE:
case MOTHER_JELLYFISH_STRAFE_START:
case MOTHER_JELLYFISH_STRAFE:
{
switch(_thisThing->getThingType())
if ( m_isActive && !m_isCaught && !m_isDying )
{
case TYPE_PLAYER:
switch(_thisThing->getThingType())
{
CPlayer *player = (CPlayer *) _thisThing;
ATTACK_STATE playerState = player->getAttackState();
if(playerState==ATTACK_STATE__NONE)
case TYPE_PLAYER:
{
if ( !player->isRecoveringFromHit() )
CPlayer *player = (CPlayer *) _thisThing;
ATTACK_STATE playerState = player->getAttackState();
if(playerState==ATTACK_STATE__NONE)
{
switch( m_data[m_type].detectCollision )
if ( !player->isRecoveringFromHit() )
{
case DETECT_NO_COLLISION:
switch( m_data[m_type].detectCollision )
{
// ignore
case DETECT_NO_COLLISION:
{
// ignore
break;
}
break;
}
case DETECT_ALL_COLLISION:
{
m_oldControlFunc = m_controlFunc;
m_controlFunc = NPC_CONTROL_COLLISION;
case DETECT_ALL_COLLISION:
{
m_oldControlFunc = m_controlFunc;
m_controlFunc = NPC_CONTROL_COLLISION;
processUserCollision( _thisThing );
processUserCollision( _thisThing );
break;
}
break;
}
case DETECT_ATTACK_COLLISION_GENERIC:
{
processAttackCollision();
processUserCollision( _thisThing );
case DETECT_ATTACK_COLLISION_GENERIC:
{
processAttackCollision();
processUserCollision( _thisThing );
break;
break;
}
}
}
}
}
else if ( m_invulnerableTimer <= 0 )
{
// player is attacking, respond appropriately
if ( m_controlFunc != NPC_CONTROL_SHOT )
else if ( m_invulnerableTimer <= 0 )
{
if(playerState==ATTACK_STATE__BUTT_BOUNCE)
// player is attacking, respond appropriately
if ( m_controlFunc != NPC_CONTROL_SHOT )
{
player->justButtBouncedABadGuy();
if(playerState==ATTACK_STATE__BUTT_BOUNCE)
{
player->justButtBouncedABadGuy();
}
m_controlFunc = NPC_CONTROL_SHOT;
m_state = NPC_GENERIC_HIT_CHECK_HEALTH;
drawAttackEffect();
}
m_controlFunc = NPC_CONTROL_SHOT;
m_state = NPC_GENERIC_HIT_CHECK_HEALTH;
drawAttackEffect();
}
break;
}
break;
}
case TYPE_ENEMY:
{
CNpcEnemy *enemy = (CNpcEnemy *) _thisThing;
if ( canCollideWithEnemy() && enemy->canCollideWithEnemy() )
case TYPE_ENEMY:
{
processEnemyCollision( _thisThing );
CNpcEnemy *enemy = (CNpcEnemy *) _thisThing;
if ( canCollideWithEnemy() && enemy->canCollideWithEnemy() )
{
processEnemyCollision( _thisThing );
}
break;
}
break;
default:
ASSERT(0);
break;
}
default:
ASSERT(0);
break;
}
break;
}
}
}