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10 changed files with 274 additions and 25 deletions
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@ -94,7 +94,7 @@ public:
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virtual u8 canCollideWithEnemy() {return( true );}
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virtual void think(int _frames);
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virtual void render();
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void processEvent( GAME_EVENT evt, CThing *sourceThing );
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virtual void processEvent( GAME_EVENT evt, CThing *sourceThing );
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void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;}
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void setType( NPC_UNIT_TYPE newType ) {m_type = newType;}
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NPC_UNIT_TYPE getType() {return( m_type );}
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